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Comments
So, in relation to ANY packet capturing software, it depends where exactly on the path between your computer/router and the target you are doing the capturing, not what you are tapping.
If you are capturing the packets anywhere between your machine and your router irrespective of its final destination, be it within your network or not, you are sniffing on a network that you own and use as part of your regular services. Who cares, this is your local network. You can do what you like with it. This means that network administrators can do their job of analysing traffic without being arrested for analysing their local network traffic. This means that Intrusion Detection Systems that monitor traffic on a local network are legal.
If you are capturing packets outside of your router, then unless you have explicit permission to do so as granted by either the target party or legal authority by government, you are breaking the law.
If I'm not mistaken, the packets are being captured before they even leave your machine. Make of that what you will.
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This is not to say that you can't be done in a civil court by EME for breaking a ToS that you agree to, but that's for another discussion and not for a legal court as far as I'm aware.
Wireshark sniffs incoming and outgoing packets so would you like to try again. Also I took this from the wireshark page
So muppet guess what else uses pcap to capture packets? I will give you a hint since you seem a bit dense it rhymes with Smamage Smeter!
I swear once again you make an argument without understanding the question but please keep talking I love seeing you dance for me.
You really are a special case of stupidity.
Key word: Your network. Monitoring your network, packets coming to your router.
Illegal: Interpreting packets that doesn't belong to you, using that packet to receive information that is held by EME, and thus you have no right to.
Repeated again to 5 year old: You're connecting to Tera server. You're interpreting data and sniffing packets that don't belong to you and is held by EME. You are using that data to gain information that is otherwise private that was encrypted, but now is decrypted. None of that information belongs to you or your network, it isn't your packet.
Analog: Stop opening up mail that doesn't belong to you. Illegal.
Keep crying, because you know your wrong and trying to justify a packet sniffer. Somebody should packet sniff your network and ddos your [filtered]. While they're doing it, make sure you claim, "It's okay, they can do it, it's legal."
You monster.
/thread
i like this guy
Except tera doesn't own the packets going in and out of my house nor do they own anything in my house period. They don't own those packets I am full within my rights to read and use them how I like. Here is where you are wrong and keep losing the argument so pay attention. AS LONG AS I DON'T SEND THOSE PACKETS OUTSIDE MY HOUSE I AM NOT INTERFERING WITH TERA. I am just reading stuff going on at my computer nothing more nothing less. Injectors send information to the servers DPS meters do not send [filtered] to anywhere but their own little program.
Have you figured it out yet? dps meters read packets and display them to you in a usable format they don't send those packets to others they actually never leave my own computer. So I am not interfering with anything you worthless muppet. I have to admit your mail anology was pretty good but again shows that you don't understand how these things truly operate.
So once again if you don't understand the question how can you have an argument.
Me too, seems like tha only one supporting the gansters that can make a lively discussion.
Allow me to clarify.
These tools are obviously against ToS, but what OP is trying to say is that not only is it in breach of ToS but also in breach of US wiretapping laws, which is hilarious to anyone with any background in networking.
So you might be banned from Tera for using meter, but it is NOT illegal, ie. you won't be facing criminal charges for using dps meter.
Back to the topic. If those sniffers allow you to see packets from your server-client rout, how come it's possible to see other ppl's dps\used skills?
Ahhh Good question @MuerteDan care to explain!!!!
I'll try to explain it, but if you need some clarification ask.
In games like tera, the server does all the math and state tracking while the client, the program you play on, takes care of input and displaying stuff on screen. But if another player moves, for instance in Highwatch, unless the server updates ALL clients which have characters in Highwatch, everyone else would not see that character move.
Now in the dungeon, the server sends a lot of updates like that. Updates for where the boss is, what skills the boss is doing, what skills other people are doing, what effects are being used, where everyone is in relation to the boss, etc. So whenever someone uses a skill, it sends an update to the four other players in a party: "Player XYZ used skill 123". Then when the skill hits, the server then sends "Player XYZ hit Boss ABC and did 12037 damage, boss now has 70989 HP". Then your client updates the boss bar, the character renderings, the positions, etc. to match up with what updates are happening.
This is where the DPS meter comes in. The meter intercepts these updates, then says "Hmmm Player XYZ did 12037 damage to the boss, let me do some math to see how that affects their dps". The meter does this for all players on that boss until the game sends an update "Boss HP is now at 0, so it's dead".
Ninjas have flashy skills, which combined with a poorly optimised game means somethings going to go wrong somewhere.
So, the TERA server sends to you what skills their doing along with their damage and buffs/debuffs. The first bit is so that you can see their skill aniimations on your screen (I mean, how else are you going to see that Valkyrie right next to you just used Titansbane?). The second bit probably comes because healers need to know who has what health, buffs and debuffs and instead of talioring it out, the developers were lazy and made it so that everyone sees all the information to reduce the amount of code needed.
Because those are included in the packets sent from the server to you.