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Chances of you landing on dragon rider skill for Nightfury

If I open up 10 boxes, RNG, do you feel I have the chance to get one?
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Comments

  • Elinu1Elinu1 Canada ✭✭✭✭
    Low chance
  • W7GNYAP55AW7GNYAP55A ✭✭✭
    Elinu1 wrote: »
    Low chance

    In those 10 boxes, you never got 1 dragon rider skill?
  • Elinu1Elinu1 Canada ✭✭✭✭
    Probably not, but some people get lucky.
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    SAIXUNO wrote: »
    As you said, it's RNG. You could open up 10 of those boxes and get 10 dragons, or get 0 dragons.

    To further expand on that, you can open up an upwards of 1000 boxes, and receive anywhere between 0 and 1000 dragons.

  • AyiAyi ✭✭✭
    Probably not
  • SageWinduSageWindu High Seat of the Jedi Council ✭✭✭✭✭
    I just ran some hard numbers for you. Now, I don't have intimate knowledge on how the loot boxes work, so I had to take some liberties here and there. Couple that with me not being a mathematician by any means, and conventional wisdom would imply that being a recipe for disaster. So despite me being pretty confident in my findings, I could be hilariously wrong about all this.

    The storefront shows 5 potential prizes in a Nightfury box (we're not going to worry about amounts right now):
    Nightfury riding skill
    premium alkahests
    extensive alkahests
    masterwork alkahests
    spellbinds
    = 20% chance (1/5) of getting Nightfury

    So far so good, right? But wait - there's more!

    Opening a lootbox displays 4 mystery prizes. That compounds on the previous 20% from the above calculations, adding another 25% (1/4) chance of you picking the right box:
    1/5 * 1/4 = 1/20 --> 5%

    Okay... so... now here is where things get out of control - you'll notice in the storefront that each of the alkehest prizes and the spellbinds has quantities attached to them. With that knowledge, let's assume that each quantity is its own prize:
    Nightfury riding skill
    75 premium alkahests
    200 premium alkahests
    100 extensive alkahests
    200 extensive alkahests
    150 masterwork alkahests
    250 masterwork alkahests
    300 masterwork alkahests
    75 spellbinds
    150 spellbinds
    200 spellbinds
    = ~9.09% (1/11) chance of getting Nightfury

    Ouch. I'm not Batman, so this does not look like a fair fight in my eyes.

    But wait - there's more! Remember what I said about actually opening a lootbox?
    1/11 * 1/4 = 1/44 --> 2.27%

    Oh! I forgot something - given the number of prizes available before opening a box, and given that there are only 4 mystery prizes to choose from, there's a chance that Nightfury won't be in the pool of potential prizes. This means that makes the numbers look more like this (I think):
    at best --> 1/5 * 1/2 * 1/4 = 1/40 = 2.5% chance of getting Nightfury
    most probable --> 1/11 * 1/2 * 1/4 = 1/88 = 1.14% of getting Nightfury (hope you got a rabbit's foot somewhere...)

    ---

    Now... as I said, I know not of the finer machinations behind the loot boxes, so all that up there could be complete hogwash. But if all that is right, then that should give you a better idea of your odds of obtaining that which you seek.

    Addendum: One single outlier I can think of to counteract all this: if you're one of the lucky few who has the opulence to try, try again if at first you don't succeed, then feel free to disregard all that above and go nuts. All the same, good luck, and may the Force be with you. :smiley:
  • SageWindu wrote: »
    Now... as I said, I know not of the finer machinations behind the loot boxes, so all that up there could be complete hogwash.

    ...well, at the very least, I don't think the four mystery boxes actually do anything concrete other than being a sort of visual trick to make people feel like they have some say in the matter. To actually program it such that they "really" do anything would be way more work than its worth technically. Most likely, whatever box you click, it's still just a random roll.

    That being said, I think most evidence gathered over time suggests that the odds of most lootboxes are somewhere around the 3% range, and of course it's unbound so you could do much worse (or better). So I don't think your overall conclusion is so far off. The odds for these dragons may be slightly higher than 3% given the price, but it's not going to be a very high chance, and there are no guarantees. (If you look at other games that use "gacha" like this where they list the rates, the prize rate tends to be somewhere between 2% to 4%, so the rates here actually aren't so unusual.)

  • GrievuuzGrievuuz ✭✭✭
    I got 3 dragons in ~25 boxes, but I think that was exceptionally lucky.

    Someone I know said he spent $200 worth of EMP on dragon boxes and didnt get one.
  • ...well, at the very least, I don't think the four mystery boxes actually do anything concrete other than being a sort of visual trick to make people feel like they have some say in the matter

    This is pretty much how it works. Those 4 choices are all the same regardless of which one you pick. Some years ago on the old forums someone stripped away the "? covers" on loot boxes to show that each of the 4 choices are all actually the same so the box predetermines your item regardless of what you choose.
  • YamazukiYamazuki ✭✭✭✭✭
    SageWindu wrote: »
    Now... as I said, I know not of the finer machinations behind the loot boxes, so all that up there could be complete hogwash.

    ...well, at the very least, I don't think the four mystery boxes actually do anything concrete other than being a sort of visual trick to make people feel like they have some say in the matter. To actually program it such that they "really" do anything would be way more work than its worth technically. Most likely, whatever box you click, it's still just a random roll.

    That being said, I think most evidence gathered over time suggests that the odds of most lootboxes are somewhere around the 3% range, and of course it's unbound so you could do much worse (or better). So I don't think your overall conclusion is so far off. The odds for these dragons may be slightly higher than 3% given the price, but it's not going to be a very high chance, and there are no guarantees. (If you look at other games that use "gacha" like this where they list the rates, the prize rate tends to be somewhere between 2% to 4%, so the rates here actually aren't so unusual.)

    Selecting the boxes is to slow people down due to gambling issues.
  • A 3% chance would be a little on the high side judging by how the gotcha boxes are in all the other KR games, but even 3% is by no means a guarantee of 3 out of 100 boxes containing what you're going after. Remember the Vegas phrase: "The House always wins." If the boxes didn't make them way more money than direct sales then they wouldn't be in the game. Odds are it won't work out well for you.
  • edited May 2017
    Yamazuki wrote: »
    SageWindu wrote: »
    Now... as I said, I know not of the finer machinations behind the loot boxes, so all that up there could be complete hogwash.

    ...well, at the very least, I don't think the four mystery boxes actually do anything concrete other than being a sort of visual trick to make people feel like they have some say in the matter. To actually program it such that they "really" do anything would be way more work than its worth technically. Most likely, whatever box you click, it's still just a random roll.

    That being said, I think most evidence gathered over time suggests that the odds of most lootboxes are somewhere around the 3% range, and of course it's unbound so you could do much worse (or better). So I don't think your overall conclusion is so far off. The odds for these dragons may be slightly higher than 3% given the price, but it's not going to be a very high chance, and there are no guarantees. (If you look at other games that use "gacha" like this where they list the rates, the prize rate tends to be somewhere between 2% to 4%, so the rates here actually aren't so unusual.)

    Selecting the boxes is to slow people down due to gambling issues.

    Maybe, but I think you could also argue that the selection process also increases people's gambling tendencies because they feel like they can get lucky, and create narratives about which box to choose. (And, well, it's not really that much of a delay.)

    Now, I do think it slows down the rate at which people can open boxes so that people aren't just slamming the server too many times at the same moment (since this is probably pseudorandom at the end of the day). That said, this may not actually be a requirement.
  • LesbianViLesbianVi ✭✭✭✭✭
    We got 2 lucky players on CH, they are getting one out of 10 box maybe 2 :o , but I see no one else getting them lol. RNG is RNG, I got around 40 of Crimsonhide lootboxes, got none :( it was with gold and on sale tho.
  • LolitaaLolitaa ✭✭✭
    Zeratica wrote: »
    ...well, at the very least, I don't think the four mystery boxes actually do anything concrete other than being a sort of visual trick to make people feel like they have some say in the matter

    This is pretty much how it works. Those 4 choices are all the same regardless of which one you pick. Some years ago on the old forums someone stripped away the "? covers" on loot boxes to show that each of the 4 choices are all actually the same so the box predetermines your item regardless of what you choose.

    wow. first i thought, that's a pretty [filtered] thing to do, but then I thought, well, at least if the prizes are all the same, then I won't feel some feeling like that "i wonder if i chose the 3rd tile instead, I might have got the item"
    as i've always wondered, how "close" i was to getting the item but choosing wrong tile, but if this is the case, then well i won't feel as bad in a way. but i suppose this goes the same for mwa boxes. that is, if this is true.
  • Idi0ticGeniusIdi0ticGenius ✭✭✭✭✭
    Yamazuki wrote: »
    SageWindu wrote: »
    Now... as I said, I know not of the finer machinations behind the loot boxes, so all that up there could be complete hogwash.

    ...well, at the very least, I don't think the four mystery boxes actually do anything concrete other than being a sort of visual trick to make people feel like they have some say in the matter. To actually program it such that they "really" do anything would be way more work than its worth technically. Most likely, whatever box you click, it's still just a random roll.

    That being said, I think most evidence gathered over time suggests that the odds of most lootboxes are somewhere around the 3% range, and of course it's unbound so you could do much worse (or better). So I don't think your overall conclusion is so far off. The odds for these dragons may be slightly higher than 3% given the price, but it's not going to be a very high chance, and there are no guarantees. (If you look at other games that use "gacha" like this where they list the rates, the prize rate tends to be somewhere between 2% to 4%, so the rates here actually aren't so unusual.)

    Selecting the boxes is to slow people down due to gambling issues.

    Maybe, but I think you could also argue that the selection process also increases people's gambling tendencies because they feel like they can get lucky, and create narratives about which box to choose. (And, well, it's not really that much of a delay.)

    Now, I do think it slows down the rate at which people can open boxes so that people aren't just slamming the server too many times at the same moment (since this is probably pseudorandom at the end of the day). That said, this may not actually be a requirement.

    BHS literally said that themselves back in the Player Conference on June 12 2016.
    Later on Nexon TERA site, they posted GM Note, summarizing/adding on to the questions in their (inclding BHS probably) own words.
    Q : On some boxes we can choose 1, 2, 3, 4. Why was this designed?
    (seriously even I hate this crap, same goes with opening boxes that take like 3 seconds)

    A : As for this part, it was to be considerate for the players. When you open some boxes, the cooldowns have been placed as a preventative measure against gambling addiction which may cause real life problems. We will look into this and revise if possible.

    ...From NEXON’s Official GM Note...
    Q : What’s the point of selecting numbers to open loot boxes?

    A : We need to revise on the policy for opening loot boxes without choosing numbers. As we agree on the inconveniences, we will revise them if there are no problems in policies.
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