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Server lag- is it real?
Hello i was wondering if it was just me lagging due to ISP issues or
The server is constantly lagging, with spikes and frequent 1 to 2 seconds of idle even though dungeon mechanics are still on-going
Could EME address this somehow? i know it's the weekend now but i do hope there is someone overseeing the servers even over the weekend..
ps. I'm from AV
The server is constantly lagging, with spikes and frequent 1 to 2 seconds of idle even though dungeon mechanics are still on-going
Could EME address this somehow? i know it's the weekend now but i do hope there is someone overseeing the servers even over the weekend..
ps. I'm from AV
1
Comments
Granted that you enter a different server during battlegrounds and instances, so if the spikes happen in IM or BGs that's not AV sided.
HH is not the problem. HH raid is the victim, not the one that cause the lagspike. This server lag spike existed before HH was introduce, before people started hacking/cheating. It will still exist after HH is gone, and after hacker is gone. Can't white knights open their helmets and see the problem is EME side???
I can't even have a decent IOD session without all the lag spike. People who say server is fine are just really delusional.
The problem is that there are multiple cases of lag, and they are not all caused by the same thing.
Generally speaking (except right when the new class launched), the open world servers themselves are fairly free of lag, so if you are having a problem while on IoD (etc.) it is probably something on the route between you and the servers. Routing problems are the number 1 cause of general lag in TERA, and they are not caused by the servers themselves.
Completely aside from this, though, there are also lag spikes in certain instanced content, particularly HM dungeons and the HH raid. This is different because it happens at specific moments, usually in boss encounters, and affects everyone in the party/raid equally. This sort of issue is not related to routing at all, and is the one that endgame players mostly complain about.
I've talked about this server sided issue in the 3rd party thread https://forums.enmasse.com/tera/discussion/comment/142824/#Comment_142824
A TL;DR version would be that my guess is that since the hit, crit and effect detection is processed on the server and then sent back to everyone (this is a fact, your client only sends what it did, not how much damage it does, servers calculate knowing your stats and if it was crit or not, so all see same damage), a server that is processor overloaded will lag people.
Spreading the loads between different physical servers could mitigate this issue or downright eliminate this part of the lag, the one that affects everyone on a specific instance.