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Server lag- is it real?

245

Comments

  • neoakneoak ✭✭
    It is the routing. At launch in 2012, routing was great.

    After the first server merge, it started to crap out. It has only gone downhill ever since.
  • yep its back. random freezes for 1-2 secs.
  • yep its back. random freezes for 1-2 secs.

    Assuming this is random spikes in the open world, post your traceroute to diag.enmasse.com (and also say what server you're on). I'm not having any spikes at the moment, so I do think this is a routing issue.
  • canikizucanikizu ✭✭✭
    canikizu wrote: »
    LesbianVi wrote: »
    not many HH raids? I mean in the mrning pdt time, things were fine, but when ppl got up to do last HH runs things got laggy. But worth investigating it since ppl gonna do lots of bg and dg during event.

    HH is not the problem. HH raid is the victim, not the one that cause the lagspike. This server lag spike existed before HH was introduce, before people started hacking/cheating. It will still exist after HH is gone, and after hacker is gone. Can't white knights open their helmets and see the problem is EME side???


    I can't even have a decent IOD session without all the lag spike. People who say server is fine are just really delusional.

    The problem is that there are multiple cases of lag, and they are not all caused by the same thing.

    Generally speaking (except right when the new class launched), the open world servers themselves are fairly free of lag, so if you are having a problem while on IoD (etc.) it is probably something on the route between you and the servers. Routing problems are the number 1 cause of general lag in TERA, and they are not caused by the servers themselves.

    Completely aside from this, though, there are also lag spikes in certain instanced content, particularly HM dungeons and the HH raid. This is different because it happens at specific moments, usually in boss encounters, and affects everyone in the party/raid equally. This sort of issue is not related to routing at all, and is the one that endgame players mostly complain about.

    If everybody in the guilds who are doing whatever dungeons/afk/iod complain about the spike at the same time, then it's not just my internet. I've been around this for a while to know what kind of spikes are caused by my side or server side. I don't complain if my side is the one having problem.

    I hope you understand that not everybody is clueless. I did RMHM over 600 times, HH almost 100 times. If it's a mech lag, I'll know; if it's my network's fault, I know. If you think open world is free of lag, then you are really detached from the game. People complain about lag while afk, complain about iod bams teleporting, complain about UI, NPC taking forever to open, etc all the time.

    It got to the point that we are joking that if modifying the game is against ToS, should EME just ban themselves because they modified the game and put lag mech in?
  • edited May 2017
    canikizu wrote: »
    canikizu wrote: »
    LesbianVi wrote: »
    not many HH raids? I mean in the mrning pdt time, things were fine, but when ppl got up to do last HH runs things got laggy. But worth investigating it since ppl gonna do lots of bg and dg during event.

    HH is not the problem. HH raid is the victim, not the one that cause the lagspike. This server lag spike existed before HH was introduce, before people started hacking/cheating. It will still exist after HH is gone, and after hacker is gone. Can't white knights open their helmets and see the problem is EME side???


    I can't even have a decent IOD session without all the lag spike. People who say server is fine are just really delusional.

    The problem is that there are multiple cases of lag, and they are not all caused by the same thing.

    Generally speaking (except right when the new class launched), the open world servers themselves are fairly free of lag, so if you are having a problem while on IoD (etc.) it is probably something on the route between you and the servers. Routing problems are the number 1 cause of general lag in TERA, and they are not caused by the servers themselves.

    Completely aside from this, though, there are also lag spikes in certain instanced content, particularly HM dungeons and the HH raid. This is different because it happens at specific moments, usually in boss encounters, and affects everyone in the party/raid equally. This sort of issue is not related to routing at all, and is the one that endgame players mostly complain about.

    If everybody in the guilds who are doing whatever dungeons/afk/iod complain about the spike at the same time, then it's not just my internet. I've been around this for a while to know what kind of spikes are caused by my side or server side. I don't complain if my side is the one having problem.

    I hope you understand that not everybody is clueless. I did RMHM over 600 times, HH almost 100 times. If it's a mech lag, I'll know; if it's my network's fault, I know. If you think open world is free of lag, then you are really detached from the game. People complain about lag while afk, complain about iod bams teleporting, complain about UI, NPC taking forever to open, etc all the time.
    Around the period of the new class launch, I definitely experienced this. But in more recent times it has calmed down. This also seems to reflect the experience of many others I know too (although people in certain parts of the U.S. were negatively impacted by the switch back to Zayo).

    Obviously, there are always people complaining about lag, but in my experience most of it (not necessarily all) is not pervasive in the open world at this time. Most of the times I've diagnosed this on the forums, it was traced to one of the routers before hitting the server. Sometimes, it was Zayo nodes in Chicago, so it hit a lot of people (unless they were lucky enough to be routed around it). Sometimes I've used VPN connections to confirm that it was possible to route around the issue.

    So anyway, I'm not saying there's no lag in the open world, but generally speaking it doesn't seem to be global/pervasive right now. But, Zayo is certainly negatively impacting a large group of people.
  • 5H96Y49G6D5H96Y49G6D ✭✭✭
    Hello i was wondering if it was just me lagging due to ISP issues or

    The server is constantly lagging, with spikes and frequent 1 to 2 seconds of idle even though dungeon mechanics are still on-going :o

    Could EME address this somehow? i know it's the weekend now but i do hope there is someone overseeing the servers even over the weekend..

    ps. I'm from AV

    cmon this funny


    LOLOLOLOLOLOL
  • canikizucanikizu ✭✭✭
    edited May 2017
    canikizu wrote: »
    canikizu wrote: »
    LesbianVi wrote: »
    not many HH raids? I mean in the mrning pdt time, things were fine, but when ppl got up to do last HH runs things got laggy. But worth investigating it since ppl gonna do lots of bg and dg during event.

    HH is not the problem. HH raid is the victim, not the one that cause the lagspike. This server lag spike existed before HH was introduce, before people started hacking/cheating. It will still exist after HH is gone, and after hacker is gone. Can't white knights open their helmets and see the problem is EME side???


    I can't even have a decent IOD session without all the lag spike. People who say server is fine are just really delusional.

    The problem is that there are multiple cases of lag, and they are not all caused by the same thing.

    Generally speaking (except right when the new class launched), the open world servers themselves are fairly free of lag, so if you are having a problem while on IoD (etc.) it is probably something on the route between you and the servers. Routing problems are the number 1 cause of general lag in TERA, and they are not caused by the servers themselves.

    Completely aside from this, though, there are also lag spikes in certain instanced content, particularly HM dungeons and the HH raid. This is different because it happens at specific moments, usually in boss encounters, and affects everyone in the party/raid equally. This sort of issue is not related to routing at all, and is the one that endgame players mostly complain about.

    If everybody in the guilds who are doing whatever dungeons/afk/iod complain about the spike at the same time, then it's not just my internet. I've been around this for a while to know what kind of spikes are caused by my side or server side. I don't complain if my side is the one having problem.

    I hope you understand that not everybody is clueless. I did RMHM over 600 times, HH almost 100 times. If it's a mech lag, I'll know; if it's my network's fault, I know. If you think open world is free of lag, then you are really detached from the game. People complain about lag while afk, complain about iod bams teleporting, complain about UI, NPC taking forever to open, etc all the time.
    Around the period of the new class launch, I definitely experienced this. But in more recent times it has calmed down. This also seems to reflect the experience of many others I know too (although people in certain parts of the U.S. were negatively impacted by the switch back to Zayo).

    Obviously, there are always people complaining about lag, but in my experience most of it (not necessarily all) is not pervasive in the open world at this time. Most of the times I've diagnosed this on the forums, it was traced to one of the routers before hitting the server. Sometimes, it was Zayo nodes in Chicago, so it hit a lot of people (unless they were lucky enough to be routed around it). Sometimes I've used VPN connections to confirm that it was possible to route around the issue.

    So anyway, I'm not saying there's no lag in the open world, but generally speaking it doesn't seem to be global/pervasive right now. But, Zayo is certainly negatively impacting a large group of people.

    It "calms down" because people either quitted, or grew acceptance to the new norm. Calm down might just be from 1 spike every 30 seconds to 1 spike every minute. Are we supposed to be appreciated for that and praise EME? This is what just happened when I was trying to reply to your post minutes ago

    http://imgur.com/Rr7TzFV

    My guildies who were in RM got lag spike bad, and I was dead doing IoD at the same time. I'm from Misssisippi, the other guildies are in Finland and Australia. The spike hit us all, nothing else to say.

    VPN like Wtfast does help, and I do use it. But the idea of having to spend $5 a month to play a free game is just blow my mind. In fact, I'm amazed that you think it's a good idea to suggest US players to get VPN to solve problem, and not commenting on the source, which is EME themselves.
  • edited May 2017
    canikizu wrote: »
    VPN like Wtfast does help, and I do use it. But the idea of having to spend $5 a month to play a free game is just blow my mind. In fact, I'm amazed that you think it's a good idea to suggest US players to get VPN to solve problem, and not commenting on the source, which is EME themselves.
    That isn't my suggestion. But if a VPN helps you to mitigate some lag issues, that problem is not "EME themselves" -- it's in the route to their servers. EME has some influence over that (e.g. they can switch back to Savvis again, which will be better for some and worse for others), but it's not the server itself. (A VPN cannot possibly help server-side lag.)

    What server are you playing on right now? I can try hanging out on that server for the next few hours to see if I experience anything in the open world myself.
  • kel186kel186 ✭✭
    Yup lag is being felt. Even guilides mentioned it, we wiped at RMHM 2 times due to it
  • feazesherofeazeshero ✭✭✭
    Lag happened to me too and everyone I knew who was online last night. This lag is occuring both in open world and dungeons. Hover your mouse over the clock and check the ping; at some point it'll jump in red status. I was in an rmhm party and everyone experienced it at the same time I did whenever it occured. We even wiped a few times due to this. There were a few moments where the game lagged for about 3 or 4 seconds. Guildies and friends I know who are doing different instances were experiencing the same lag. Something is definitely wrong if you're one of those people who think there is no lag at all and it's our ISP's fault.

  • DreadweaverDreadweaver ✭✭✭
    Last two days unbearable. Switched off and don't want to log.
  • clfarron4clfarron4 ✭✭✭✭
    We should remember that there are two events going on right now, CS Battlegrounds and RM. Okay, I don't know how much in-game participation has increased (if at all) due to the events, but it's also worth considering this.
  • TankyHealerTankyHealer ✭✭✭
    The prime example of server lag that occurred recently

    Literally everyone dies the same time.
  • CatoriiCatorii ✭✭✭
    edited May 2017
    Just wiped 4 times in RMH due to the server lag. The entire party was lagging, so anyone who claims it's not the server really is full of it.

    When Lachelith stops moving for a flat 5-10s and then every attack in that timeframe goes off in .5s, it's [filtered] unplayable. Fix your servers, EME. People are really quitting over this, and I won't be staying much longer either if it persists. Already quit once 6 months ago because of this lag, and you STILL haven't fixed it.

    Turn Zayo off, choose a third (different) routing company, upgrade your servers, do SOMETHING to stop this. You're literally burning the game by doing nothing. I haven't bought EMP since before I quit, and won't be buying any until the lag is fixed, if it ever is. Not worth supporting this mess.
    clfarron4 wrote: »
    We should remember that there are two events going on right now, CS Battlegrounds and RM. Okay, I don't know how much in-game participation has increased (if at all) due to the events, but it's also worth considering this.

    It happens whether there's an event going on or not - lagspikes might not be quite as bad when there's no event, but they're still there. There's still unplayable days, sometimes multiple days in a row, without events. It's been going on for 8-10 months now.
  • edited May 2017
    Guys, its a new(old) permanent feature on Tera.
    Random server lags is the end game.
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