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aggro reset mechanisms?

Just wonder it's highly possible for tank instantly losing aggro to a DPS when bosses doing specific attacks or mechanisms.
In VoK, when Kornus(lancer) summons a trap.
In LKNM, when Lilith do suck->puddles(that stack debuffs if you get hit).
I don't need 'Git Gud' comment. Even if tank is dealing 2x as much damage output as aggro'ed DPS he will still lose aggro, and the tank can't grab aggro back without using a perma-aggro skills like shouts.
Share your thought.

Comments

  • KarmaTheAlligatorKarmaTheAlligator ✭✭✭✭✭
    Well, that's kinda the point of the shouts, you use them to ensure you keep the aggro, or get the aggro back.
  • KetothKetoth ✭✭✭✭
    the agroo resets when someone dies.
  • mollyyamollyya ✭✭✭
    edited May 2017
    Ketoth wrote: »
    the agroo resets when someone dies.

    I know this. Well in my case, no one dies, no noob warriors DPS use battle cry. I just point out more possibilities that cause tanks lose aggro based on my observation from hundreds of runs.
  • DigivolveDigivolve ✭✭✭✭
    Well both VoK and LK are going away in few days so it's incy-wincy bit too late for this.
  • 5H96Y49G6D5H96Y49G6D ✭✭✭
    Im not sure if that ever existed ingame but based on what u wrote it sounds like ur party comp is comprised of ppl diff skill lvl

    If u are not aware aggro means dps. No dps means no aggro. Often dps like to facetank mechanics they should dodge to maximize dps. If u choose to dodge those mechanics the dps will rip aggro from depending on what gear you have and consequenty how rapidly aggro decays as a result.

    Ex: Lilith puddle debuff mechanic

    Guile lancer plus behemoth buffed Thunderbolt = lose aggro

    To be frank ur supposed to iframe it but as another poster stated u have a shout that actuslly works now. Regardless diff in skill + gear will make aggro harder to deal with.
  • HaloistHaloist ✭✭✭
    Reading the comment above made me wanna facepalm cuz he probably didn't read OP's post carefully. How would a lancer in Guile deal 2x more dps than a Behemoth archer?

    And yes OP, there's a few mechanics in dungeons that cause tanks to lose aggro for no good reason. To make things worse, sometimes even aggro shout does nothing to get the aggro back. Nothing you can do but suck it up and hope your dps understands your plight.
  • 5H96Y49G6D5H96Y49G6D ✭✭✭
    Haloist wrote: »
    Reading the comment above made me wanna facepalm cuz he probably didn't read OP's post carefully. How would a lancer in Guile deal 2x more dps than a Behemoth archer?

    And yes OP, there's a few mechanics in dungeons that cause tanks to lose aggro for no good reason. To make things worse, sometimes even aggro shout does nothing to get the aggro back. Nothing you can do but suck it up and hope your dps understands your plight.

    obv hes lying and is a newb if he mentioned LKNM this late into the patch.

    Read between the lines make sound deductions. He isn't doing 2x the damage as the other dps in his party period during that mechanic and is being vain. That should have been obvious and the example used was to point out that blatant lie. I doubt he even knows what a you know what is so ho would he even know he is doing twice the DPS? More likely his rotation is botch, ppl in his party harassed him to the point of posting this in the forums (guild 1st u ask theses questions), and yeah challenging shout been fixed for a while now it gives u aggro back regardless of the situation.

    The only thing I can think of is the aggro bug which clearly he isn't describing here.
  • Don't recall seeing it happen in VoK (don't run it very much though) but I have noticed that happen many times in LK through-out the patch, on the exact attack mentioned.
    Aggro briefly shifts for no apparent reason during her pull-in AoE. Have seen it happen to plenty of tanks, regardless of gear/damage/etc. including tanks that I've never seen lose aggro anywhere else.
    Always seemed to me like it gives aggro to the first person to hit the boss immediately after that attack, if it isn't the tank, but I don't know.

    Another similar thing I've noticed many times is that aggro shouts don't seem to work on Dakuryon (SS 2nd boss) during his laser phases. Never been sure if that was an intended effect of his boosted defense during that attack (don't know why it would be though).
  • aeee98aeee98 ✭✭✭✭
    mollyya wrote: »
    Just wonder it's highly possible for tank instantly losing aggro to a DPS when bosses doing specific attacks or mechanisms.
    In VoK, when Kornus(lancer) summons a trap.
    In LKNM, when Lilith do suck->puddles(that stack debuffs if you get hit).
    I don't need 'Git Gud' comment. Even if tank is dealing 2x as much damage output as aggro'ed DPS he will still lose aggro, and the tank can't grab aggro back without using a perma-aggro skills like shouts.
    Share your thought.

    VoK trap summoning losing aggro doesn't make sense, I have never encountered that problem even on my brawler.

    LKNM suck is blockable, so I don't see why you will get hit. Same thing I never had that problem even when the guy is one tier up and judging from the HP bar (cuz dps meter is banned) is definitely doing at least twice my damage.

    Brawler will be getting a really needed buff soon though, so you can't lose aggro from them nuking while you don't have GF up anymore.
    Severstarr wrote: »
    Don't recall seeing it happen in VoK (don't run it very much though) but I have noticed that happen many times in LK through-out the patch, on the exact attack mentioned.
    Aggro briefly shifts for no apparent reason during her pull-in AoE. Have seen it happen to plenty of tanks, regardless of gear/damage/etc. including tanks that I've never seen lose aggro anywhere else.
    Always seemed to me like it gives aggro to the first person to hit the boss immediately after that attack, if it isn't the tank, but I don't know.

    Another similar thing I've noticed many times is that aggro shouts don't seem to work on Dakuryon (SS 2nd boss) during his laser phases. Never been sure if that was an intended effect of his boosted defense during that attack (don't know why it would be though).

    I think the aggro not switching is intended, he doesn't change primary aggro from shouts until after the cast. During lasers you don't really explicitly need aggro outside of the extra 6.9% damage anyway since most of the time DPS should be able to burn down if you can maximise rotations.
  • YamazukiYamazuki ✭✭✭✭✭
    edited May 2017
    The only boss I've seen weird interactions with threat generation is the second boss of SS, and it's mostly with enough dps to skip lasers; where even if the tank is the highest dps they won't maintain aggro for what ever reason. Other than that boss I've never seen problems with aggro this last season.
  • StevenAnthonyStevenAnthony ✭✭✭✭
    5H96Y49G6D wrote: »
    Im not sure if that ever existed ingame but based on what u wrote it sounds like ur party comp is comprised of ppl diff skill lvl

    If u are not aware aggro means dps. No dps means no aggro. Often dps like to facetank mechanics they should dodge to maximize dps. If u choose to dodge those mechanics the dps will rip aggro from depending on what gear you have and consequenty how rapidly aggro decays as a result.

    Ex: Lilith puddle debuff mechanic

    Guile lancer plus behemoth buffed Thunderbolt = lose aggro

    To be frank ur supposed to iframe it but as another poster stated u have a shout that actuslly works now. Regardless diff in skill + gear will make aggro harder to deal with.

    now agroo generation coming from damage , but is no all agroo generation ( Treatenign niveot still are aviable for agroo magnament since work same like old formula ), and if tank need perma agroo for mecanic instead "pro" dps still atack and dont understand how agroo works. im saw berksers and lancers in slaugter weapon dont lose agroo vs +15 "pro" dudes ( and spacebarkiries ) because when they stop agroo generation use the shout for perma agroo.
  • 5H96Y49G6D5H96Y49G6D ✭✭✭
    I've heard n read of ppl keeping agro via just shouting, using all the threat glyphs, and threat crystals

    I do not recommend nor would I even bother with that inferior way of tanking.
    Theoretically I suppose it would work if Lancers went full aggro build haven't done that since KN20
  • mollyyamollyya ✭✭✭
    edited May 2017
    @Yamazuki @aeee98 @Ketoth
    Here is an example video serves as a hard evidence explaining my topic.
    I was on a warrior tank. My battle cry should guarantee a 5-seconds perma aggro as intended.
    I used battle cry right before that 'suck-puddle' attack.
    I lost aggro instantly, that 5 seconds aggro stopped working. Aggro switched to Ninja.
    Ninja unfortunately got 5 stacks and stunned, then I finally grabbed aggro back after she died.


    Same touble goes for other tanks and their shout. Aggro just disappears with an unknown reason no matter how much spike damage/aggro you have done.
    LK and VoK are gettting removed soon. But do keep is thing in mind in future dungeons. Because incompetent BHS is recently releasing more and more buggy dungeons with poor design and low quality. It is no telling what more frustrating facts will be discovered later.
  • aeee98aeee98 ✭✭✭✭
    edited May 2017
    I don't exactly know why, but I really don't ever see this issue with a brawler, and it is in only guile.

    Maybe the aggro switch was intentional due to the boss doing the mechanic? Is it a bug with the shout? I can't really tell because I almost never need to use shout unless I am severely undergeared.
  • YamazukiYamazuki ✭✭✭✭✭
    Could be something weird with the shout, I've never had aggro reset there randomly as either of the 4 classes that can tank.
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