[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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Comments
this is a copy of my post in "Server lag is it real"
counterpoint wrote: »
Around the period of the new class launch, I definitely experienced this. But in more recent times it has calmed down. This also seems to reflect the experience of many others I know too (although people in certain parts of the U.S. were negatively impacted by the switch back to Zayo).
Obviously, there are always people complaining about lag, but in my experience most of it (not necessarily all) is not pervasive in the open world at this time. Most of the times I've diagnosed this on the forums, it was traced to one of the routers before hitting the server. Sometimes, it was Zayo nodes in Chicago, so it hit a lot of people (unless they were lucky enough to be routed around it). Sometimes I've used VPN connections to confirm that it was possible to route around the issue.
So anyway, I'm not saying there's no lag in the open world, but generally speaking it doesn't seem to be global/pervasive right now. But, Zayo is certainly negatively impacting a large group of people.
Dreadweaver wrote: »
I used IM. KC was the example of the worst place last days. CW also lags. Delays in skills. DF also a pain. Open world lags too! No matter where I am located. Drop are huge! Literally 54-3
I wrote: >
glad I am not alone with this issue my fps does the same. this only happens to me in Tera and from reading posts it sounds like the root of my problems is with the Zayo nodes. also sounds like eme/bhs knows about the issue and are deciding to do nothing. it is sad they are as Tera has been the best ftp game I have played so far.
Not sure if copy/pasting this is against forum rules or not but if you ban me for copy pasting this here so be it I have almost given up on seeing a playable Tera again anyway.
Btw I do use an external cooler cause I hate lag especially the lag spike we are seeing/have been seeing. Tera is not playable the way it is for those of us unfortunate enough to be in "certain parts of the U.S." that were "negatively impacted by the switch back to Zayo."
Sorry, whenever I see a "I HAVE LAAG" thread, I'm not sure if I can take this serious. The next one for sure claims that wifi doesn't influence lag, the other will say that he can simultaneously download/stream or having the rest of his houshold stream/torrenting.
Come on, tracking and eleminating lag is not a rocket science. But crying here on the forums doesn't help you if the problem is on YOUR end. So take some time, sit down and learn how to deal with the problem. Get your own internet pieplie, stop playing wifi (there are LAN connections over your houshold power lines), learn to read tracert, kick your ISP for bundling you with others.
This means delayed Vergos animations, teleporting walls.
Players were from NA/EU all experiencing the same thing.
I'm with you on people that think FPS drops are the same thing as the lag we've had, but we ARE having mass lag.
I really doubt if everyone in a dungeon, and everyone you know currently in-game experiences a mass lagspike at the same time, where everything freezes for a solid 5s...that it's all of our internets.
In fact, that's [filtered], and it's not.
1st of all Tracert is a bad tool for tracing lag you should be using pathping or pingplotter or other more versatile tools. 2ndly there are many of us who are fully aware of what is going on and know that it is not anything on our end. Of course there will be people who do not have an understanding but there are many that do and there is definitely on Tera's side.
There is another issue that Zayo does not return ICMP packets so our tools can't pinpoint how much loss is occurring when we reach their network. For instance I have 1000/1000 symetrical connection that is hardwired with an Edge Router Lite handling my routing on a fiber connection with next to no bufferbloat. I am also able to see my route and return latency on pathping pingplotter and I show zero issue till I hit Zayo since they return no information. I have, at times, ridiculous amounts of lag that make the game nearly unplayable. So what is this "rocket science" you would do to fix this lag? Honestly if you are not educating people and giving relevant information you are not helping anyone and just clogging the information pipelines with your bs.
And I also play with a steady group of people and our discord is usually pretty full so when you see that people who connect from different parts of the country all take different routes to tera, I know I have looked at their pathpings, all having simultaneous spikes it's easy to start pointing the finger at tera or their service provider.
Thanks. Yes I'm on AV. Usually at times I have run several trace routes and they always look pretty normal (10ms start-25ms at end) but it doesn't really tell everything because at some point in the game there is spiking. It can occur in 30 seconds or like few minutes later. If it helps, one time I've noticed the last line of a traceroute at one time had an asterisk and did not show any ping. Also I feel running something like a pingplotter would be more efficient and see where the issue may be occurring.
Many people have posted videos, as such to as harrowhold for example, how they wiped. Mechanics occur and then it just blazes into like 5 seconds later instead and everyone just wipes. Same things been occurring in dungeons like rmhm, like when last boss does laser at knock back for example. Five seconds later 4 people die at same time while I notice a huge 2-3 seconds freezing on my screen; boss goes from one area to the next. Not something you see normally. There are a lot more occurrences at different instances.
And yep, when all was okay it was when we had savvis. I've noticed the spikings were noticeable a lot during kyra event when they spawned legendaries. January seemed to be normal but around Febraury and later it was noticeable. With switching to zayo, it feels like it got a lot worse especially since valkyrie patch release. I know EME asked us for to submit our logs, which I did. Don't know if it will help them, taking forever to communicate on that. The other thing is it's a bit frustrating as a player playing this game, why we are always tasked everytime to worry about our ping when logging in and also thinking, "am I going to lag today?" feeling(s)...