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Power Level at Maximum
I had a thought the other day while running BR in the IMS: why hasn't there been another level increase?
The Fate of Arun patch was, what, December 2014 or something, right? That's 2 and a half years. In that time gear sets have come and gone, dungeons have come and gone, but more importantly, the level cap has remained stagnant (yes, not constant, stagnant). And of course there's the fact that since Shadow Sanguinary is no longer a thing, the loyal few looking for resolution to the Fate of Arun story quest are left resting on an inconclusive plot thread (...again).
I believe that if the level cap was increased (nothing major, just from 65 to 70), that would alleviate a few issues with both content and the daily grind (T3 BAMs immediately come to mind). Also, that would leave room for more dungeons. Bring back RG as a gearing dungeon, AI, WH, and RE for people who want big(ish) raids, SS for the story buffs, FI and SC for shiggles, so and so on.
Because - and I'm just being real here - we've all seen games do far, far more in less time.
The Fate of Arun patch was, what, December 2014 or something, right? That's 2 and a half years. In that time gear sets have come and gone, dungeons have come and gone, but more importantly, the level cap has remained stagnant (yes, not constant, stagnant). And of course there's the fact that since Shadow Sanguinary is no longer a thing, the loyal few looking for resolution to the Fate of Arun story quest are left resting on an inconclusive plot thread (...again).
I believe that if the level cap was increased (nothing major, just from 65 to 70), that would alleviate a few issues with both content and the daily grind (T3 BAMs immediately come to mind). Also, that would leave room for more dungeons. Bring back RG as a gearing dungeon, AI, WH, and RE for people who want big(ish) raids, SS for the story buffs, FI and SC for shiggles, so and so on.
Because - and I'm just being real here - we've all seen games do far, far more in less time.
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Comments
Maybe for several reasons. I think some of those could be:
There are many things that I could think about, for the veterans getting new gear is easy and also lvling characters and for new players they will get some time to reach end-game anyway so making it to take much longer to be on end-game could be not the best way for this game.
Who knows, at this point in this game we have a good mix of new players and end-game players but sadly new players get lost because many of them thinks of TERA as a Solo game and not as a Social game that really is.