[TERA PC] Known issue: Little Red Tokens from the Little Red and the Wolf event have an inventory limit of 999 and if receiving a Vanguard Request reward will raise your token quantity over the limit, you will not be able to receive any of the reward items. We apologize for the inconvenience, but ask that you please exchange tokens prior to completing dungeon Vanguard Requests if you are approaching the inventory limit. Event details: https://tera.enmasse.com/news/posts/tera-anniversary-little-red-and-the-wolf
[TERA PC] We confirmed that an issue with Civil Unrest persists, so Civil Unrest will remain disabled until further notice. Thank you for understanding.
Patience with newer/ unskilled players
I've been playing the game now for a short while and have decided to quit the game. It's not that i don't enjoy playing -- the issue is with players when i am trying to learn a new dungeon. yes I look at videos, dungeon explanations etc. before trying it. the issue for me is that there is usually not adequate information available. Some of the dungeons are newer and don't have the information available which is understandable. Other videos, guides etc. are outdated and probably for a previous version of the game. some videos don't have any explanation on what is happening and what to watch out for which makes their value rather limited. Some videos are very well done with excellent commentary and/or captioning but are designed for another class. yes I learn something from them but not a lot about my class. When I enter a dungeon I usually explain that I'm new. Still I get negative comments at times. I don't have a problem with them if its done in a positive constructive fashion. In fact at the end (if I didn't get kicked--- or if the group dies and the group disbands) i usually ask for and encourage positive feedback and suggestions. I know I'm not entirely to blame for a group's failure but I certainly accept my share of the blame. Believe me -- I am quite aware when I am not performing well. I suspect that if all the other players were experienced, well geared and played to near perfection my short coming could probably be overcome without the group dying. But others make mistakes too-- the only difference is that as a new player I make more. Anew player is often undergeared and dies easily which automatically makes the dungeon more difficult that an elite player would experience. We don't know the mechanics and are learning what signs to watch form to avoid dying. Being harshly criticized is not enjoyable and does not encourage me to want to remain in the game. I've had several other players that I've helped who were less experience than I in some of the dungeons say the same. The result is that people quit. And when numerous players quit the population drops and the wait time is longer to queue. Given enough time us newbies could become very well rounded positive players. If you see yourself as one of the impatient types then perhaps you may want to change your approach. In the long run it would be to your advantage.
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