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4power 2power / 4 power 4 critical / 4 power 0.04 critical power for valkyrie ?

4power 2power / 4 power 4 critical / 4 power 0.04 critical power for valkyrie ?

Comments

  • MsEraMsEra ✭✭
    and how do i count the 0.04 critical power in damage
  • Tenshi1Tenshi1 ✭✭✭✭
    I've heard crit power is a wasted roll in Tera
  • 0.04 critpower is a wasted roll 99% of the time

    i personally run 4p+2p on both my valk's rings. if running with priest (most of my runs are with mystics so i cant tell you for sure) and u think u need more crit factor u can try using keen vyrsks in place of power vyrsks to compensate.

    having said that my valk is an alt that I'm not very good at. There are probably others who can give you better answers.
  • Tenshi1Tenshi1 ✭✭✭✭
    I run full power, no crit whatsoever (Except for gear crit that's on there), I heard that's better
  • Ves1978Ves1978 ✭✭✭✭
    your crit power (with proper crystals and nostrum) is somewhere around 8 when boss is enraged and around 6.3 if not enraged. that means if enraged 0.04 crit power increase damage of your crits 0.5% when enraged and 0.65 if not enraged. idk how much 2 power increases, but definitely crit power isn't worth it imo.
  • ObsObs ✭✭✭
    edited June 2017
    With full gear, a Valk has about +235 power with only Nostrum (a few more depending on jewelry rolls and VM9/Misery/VM8). With Priest buffs, you have 73 more. Ragnarok gives 50 more. That's over 400 Power before Brooch/Gshout in Ragnarok and 450 without Rag.

    Getting 2 Power at that much Power is .39% DPS gain (inside Rag) or .43% DPS gain (outside of Rag). This is before Brooch/GShout giving even more Power during burns.

    About 75% of Valk DPS is 100% crit chance (50% SC, 15% Runeburst, ~8% Glaive Strike). Maelstrom and Bloodflower (PEvasion) also have high/guaranteed crit chances. I'm just going to assume that you do 75% of your DPS in Ragnarok (3 SC in Rag vs 1 SC outside of Rag)

    0.04 Crit Power is probably very slightly better than 2 Power in most cases for Valks.
  • aeee98aeee98 ✭✭✭✭
    4 Power exceeds 0.04 Crit Power in all backcrit situations by quite a bit, and you should be backcritting your hard hitting skills anyway.

    4 Power 2 Power thus is a viable choice, although some people swear by 4 Power 4 Crit Factor in HM dungeons.
  • LesbianViLesbianVi ✭✭✭✭✭
    edited June 2017
    I say, You need +50 (w/o any buff/potion/food) crit to reach that 100% crit behind on runeblast and Cresent. So you can manage your rolls to do that, I also crit slightly better on filler skills with that base crit and added buffs.

    When reached +50, every other rolls should be power.
  • If you're low on semis you can go for any of those, rerolling can be a [filtered] and take 10 or 1000 semis
  • JasonTERAJasonTERA ✭✭✭
    edited June 2017
    Obs wrote: »
    With full gear, a Valk has about +235 power with only Nostrum (a few more depending on jewelry rolls and VM9/Misery/VM8). With Priest buffs, you have 73 more. Ragnarok gives 50 more. That's over 400 Power before Brooch/Gshout in Ragnarok and 450 without Rag.

    That much Power is .39% DPS gain (inside Rag) or .43% DPS gain (outside of Rag). This is before Brooch/GShout giving even more Power during burns.

    About 75% of Valk DPS is 100% crit chance (50% SC, 15% Runeburst, ~8% Glaive Strike). Maelstrom and Bloodflower (PEvasion) also have high/guaranteed crit chances. I'm just going to assume that you do 75% of your DPS in Ragnarok (3 SC in Rag vs 1 SC outside of Rag)

    0.04 Crit Power is probably very slightly better than 2 Power in most cases for Valks.

    This is what I was gonna say. And let me add a few things.

    Power - Damage relationship is not a linear relationship. It is something like negative exponential relationship (not sure if it is correct mathmetical term). It looks like;

    8a57012c28.png

    This is the reason why "Pounding" works better than "Forceful" when your power overs a certain point.

    Like @Obs said, valkyrie goes for full pwoer build, so it has the highest power than any other class. So the increas of power becomes less effective than increase of % dmg (crit pwoer 0.04 and pounding). From a few experiment, Cirt power 0.04 x2 (0.08, 8%) is better than additional power 2 x2 (total 4) for valkyrie dps. And Valkyrie's main damage comes from SC, Runburst which have 100% crit rate if you do correctly.

    So obviously Power 4 + crit power 0.04 is the best for Valkyrie, but only if when all other accessories, and gears are correctly rolled.
  • aeee98aeee98 ✭✭✭✭
    edited June 2017
    JasonTERA wrote: »
    Obs wrote: »
    With full gear, a Valk has about +235 power with only Nostrum (a few more depending on jewelry rolls and VM9/Misery/VM8). With Priest buffs, you have 73 more. Ragnarok gives 50 more. That's over 400 Power before Brooch/Gshout in Ragnarok and 450 without Rag.

    That much Power is .39% DPS gain (inside Rag) or .43% DPS gain (outside of Rag). This is before Brooch/GShout giving even more Power during burns.

    About 75% of Valk DPS is 100% crit chance (50% SC, 15% Runeburst, ~8% Glaive Strike). Maelstrom and Bloodflower (PEvasion) also have high/guaranteed crit chances. I'm just going to assume that you do 75% of your DPS in Ragnarok (3 SC in Rag vs 1 SC outside of Rag)

    0.04 Crit Power is probably very slightly better than 2 Power in most cases for Valks.

    This is what I was gonna say. And let me add a few things.

    Power - Damage relationship is not a linear relationship. It is something like negative exponential relationship (not sure if it is correct mathmetical term). It looks like;

    8a57012c28.png

    This is the reason why "Pounding" works better than "Forceful" when your power overs a certain point.

    Like @Obs said, valkyrie goes for full pwoer build, so it has the highest power than any other class. So the increas of power becomes less effective than increase of % dmg (crit pwoer 0.04 and pounding). From a few experiment, Cirt power 0.04 x2 (0.08, 8%) is better than additional power 2 x2 (total 4) for valkyrie dps. And Valkyrie's main damage comes from SC, Runburst which have 100% crit rate if you do correctly.

    So obviously Power 4 + crit power 0.04 is the best for Valkyrie, but only if when all other accessories, and gears are correctly rolled.

    You meant a logarithmic function.

    Regardless, I would like to ask at which power point would crit power 0.04 exceed Power 2 XD. From my own testing I think I haven't reached that point yet.
  • ElinLoveElinLove ✭✭✭✭✭
    @JasonTERA Nitpicking it would be logarithmic based on the graphic you showed, but that's inverse exponential by definition so right on the mark, different name for same thing.

    Nice heads up about it not being linear tho, I would have guessed it was linear... How did you reach that conclusion tho, testing it out? Pretty interesting, really!
    I would take a pretty blind guess that crit factor is also kinda like this then.
    Sounds like a rare case of Pounding crystals coming back to use then, as they're flat percentage increase instead of factor increases, great finding there. Well, power build with poundings it is for my PVE valk then.
  • ObsObs ✭✭✭
    ElinLove wrote: »
    @JasonTERA Nitpicking it would be logarithmic based on the graphic you showed, but that's inverse exponential by definition so right on the mark, different name for same thing.

    Nice heads up about it not being linear tho, I would have guessed it was linear... How did you reach that conclusion tho, testing it out? Pretty interesting, really!
    I would take a pretty blind guess that crit factor is also kinda like this then.
    Sounds like a rare case of Pounding crystals coming back to use then, as they're flat percentage increase instead of factor increases, great finding there. Well, power build with poundings it is for my PVE valk then.

    DPS gain from Power change is:
    (newtotalpower + 100)/(oldtotalpower + 100). Convert to %.

    DPS gain from %damage change is:
    (newtotal%dmg)/(oldtotal%dmg)

    Crit Power DPS gain is harder to calculate since some skills have higher crit chance/power, but you can just do it by taking the %damage contribution of each skill.
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