[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
I agree...
-DFNM last patch was a freakin joke... you have people running DFNM thinking it is going to be the same as last patch, only to have a spazattack when they see two bosses... And when they do wipe on the first boss, they just assume all is lost...
-People are complaining that bosses have too much health in all dungeons... I mean yeah it can be boring, but low level dungeons was also a joke... You can just equip your avatar weapon and solo the dungeon without your party, now you have to actually wait(which many TERA players don't want to lul). If it is too boring to keep attacking the boss with so much health, then lets implement the idea of Less health, but more wipe mechanics, and instakill mechanics... and thus we wait for even more complaints like "omg eme this is impossible... I cant survive one simple attack from the boss."
-An example of this is DFNM and HM last boss this patch, people think they can tank the laser phase, only to see that DF this patch is going to require more skills.
-Last thing we want is people in VM8/8.5 to just take 25% of the bosses health now with a simple combo...
-Of course many don't want to spend hours in a simple level 65 dungeon... go farm the new VM gear and then you can do a lot of damage... it isn't hard... You just have to work for your gear... Not everything is going to be handed to you on a silver platter.
This is why you have LFG and Guilds to run with. Please re-read the tail end of the quoted post.
seriusly guy, you need moved hands more often or use canenpora, or learnig how play by the way.............
Still, it doesn't matter. Point is, if the balance was met, why weren't any of such threads made during patches prior to this? Why is it that only in this patch that we have players complaining about too much hp? Think about that.
> Yeah! i came here with the idea of make the Same post as you.
>
> Enmasse: More HP is not more difficult. Just make dungeons MORE boring and frustrating.
> Im leveling up a zerker and low level dungeons bosses are annoying. Most of them dont follow the aggro and jumps brainless for all the room attacking random players. And now with 100% more hp. That makes the fights extremely LONG and boring.
Does make them really boring... I even accepted the dropout punishment. Way too long. Hp doesnt make it more difficult, new mechs should... Instead of the same old ones over and over. We need variety. Plz change
I leveled an archer last week and i got my weapons faster than i got the levels. I had all fragments for avatar weapons complete way before i could use them.
Did BoL solo and SM solo didnt see much issue there, took a little bit but managed to clear those without problems.
In all fairness, it would be way better if the "returning" dungeons would be the hard modes of respective dungeons with a little adjusted hp bars. then you have that mechanic difficulty and just a minor HP boost.