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Slayer changes

"Slayer changes
Equalized racial animation speed of Combo Attack, Knowdown Strike, and Whirlwind – also increasing cast speed and damage by 10%
Buffed all the same skills + Heart Thrust, Measured Slice, Overhand Strike
Removed collision with allies on Heart Thrust, Measured Slice, and Leaping Strike
Backstab
Increased range from 10m to 17m
Cooldown will not apply if backstab fails. "
Source: https://www.essentialmana.com/news/upcoming-patches/

Any experienced player knows how this will affect the placing of slayer in pve? Will it put slayer close to warr/archers

Comments

  • I would say not even close honestly.

    Depends a lot on the "buffed all the same skills + HT, MS and OS" by how much %?
    Because 10% castspeed/damage to your 3 filler skills is negligible.
    Backstab buff will help a lot though
  • PixelatorPixelator ✭✭✭✭
    edited June 2017
    Slayers are already close to warrior/ archers... provided your ICB glitches.
  • It has a 1 in 10 chance of 'glitching' if we are thinking the same thing. On a spell that has that long of a cooldown, it doesn't even come close to being a reliable comparison
  • I read the more detailed upcoming Slayer changes and I'd say it's not going to affect the class by a whole lot. You'll still do your usual skill priorities and the changes to KDS will make it more safer to use. The 10% base damage buff to KDS, WW, OHS, and UOHS are nice to have. Measured Slice crit chance buff (1.1 -> 1.5) would probably make full crit setup a bit over the top (talking about +250 crit factor bonus) but who knows if it's going to land 100% crit all the time. It already received multiple crit chance buffs in previous patches so I would think it should crit all the the time even at lower crit factor, but we'll find out soon enough.
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