[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Its Mostly for Attacks nothing is effected but attacks.
Fixed? o.o
Locks haven't changed at all on Priest at least. It's the same since Valkyrie update here. In fact nothing has changed controls wise on Priest since Valkyrie update. Not to say it's fixed or good (for ME it is, for many others not), but it hasn't changed. Only thing is that En Masse now published the changes.
Git Gud
Suddenly force change stuff again out of nowhere? Great job... I never used that method and they just, well, ruined the class now.
I can see that some people would feel it as "fixed" now that it's character direction, but this just shifts the problem to the other part of the controller players. Just hot potato tossing around it is not fixing please.
I REALLY wish they reversed it for priest though, but I guess I'll just hafta learn. At least the little healing circle skill (Can't remember what it's called, but the icon is blue) has a bit of leave-way(The other player can be off to the side a bit and still be healed)
At least this is a lot better than all camera direction. IMO the most important class skills are char-direction (Minus the priest, R.I.P.)
Yes, like I said they shifted the problem, or tossed it like a hot potato, now to me.
Jeez how hard is it to revert stuff in worst case... I'm OK with my Priest having to rotate camera again to go to specific places on the I-frame (like I actually got used to) if we just get Valk to work as both of us want: you character direction, me camera direction.
agreed 100%, can't imagine it being such a horribly hard task, and with the incoming console port, they SHOULD be focusing hard on controller support. I mean that's the expected way to play a console game, even if it does (and hope it does) support keyboard and mouse.
Without experiencing it I can see the importance of character direction in pvp, when a player backstabs or evades through you it may be quicker than rotating the camera for some as it is slower on a controller by default. Seems you almost have to use xpadder or similar to increase the sticks sensitivity if you want to be on par with a mouse. I don't see that being an issue for me as I have forced my camera to move fast.