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Insane lag and Freezes
Every dungeon lagging/Freezing like a crazy, unplayable.
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For example: BR, on Fulminar, on Annihilation phase, we got 3 players dead, me included, we saw ourselves in the circle, but actually we were outside and lagged out. That was a huge one, but mostly delay and lag after that.
Living on CH.
This was AV by the way, LFG run so not inside the instance server, as far as I know at least.
Not that it's impossible to be inside the IM server with a normal LFG, I don't know enough of the server organization structure to confirm/deny it.
Wonder how it's now but ehhh headache and light fever so I'll pass on TERA today
Lag is notoriously difficult to measure and pin down (especially when so much can cause internet latency). The recent reports that we've been getting from the player side indicate that people outside the US are having the most trouble, which makes sense.
Keep in mind that TERA is hosted in Chicago, so if you're connecting to the game from areas a great distance from there, your experience may be less than ideal or subject to interference that is often outside our control.
Dear Spacecats give one day of your life to try play the game to see the REAL SITUATION.
he just maxed a Valkyrie on AV, that is not the real problem. problem is infrastructure on America is for the 3rd countries, it is shet.
I think the problem is actually the US infrastructure or internal routing issues, I play from southern Europe and rarely encounter lag, my 160 ms are pretty stable. I have some guildies that are from Europe as well, and I've never heard them complaining about lag.
So, while sometimes the fault is undeniably server side (like 2 days ago, right before the crash), when it comes to normal lag the fault isn't all on EME's side.
if everyone in the pt / server, all from different countries (some in US, some not) has issues, then surely there is something up on your end? don't talk rubbish.