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SCEM in EU

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Comments

  • VirtualONVirtualON ✭✭✭
    No we don't need this. The game is already hard enough or have too much content to do in one day. GF is desperate.

    /s
  • KarmaTheAlligatorKarmaTheAlligator ✭✭✭✭✭
    Yeah, saw that, and I think it's ridiculous. No more HP bars or effect icons for the bosses (who do get buffs, you'll just never know it)? Most attacks can't be iframed anymore, or they remove your MP if hit? Forced damage mechanics (even more than before)?

    This all sounds like the worst of artificial difficulty: remove all the stuff that helps the players, buff the enemy, and call it a day.
  • if they bring bring manaya core extreme mode i think it would be a great idea....
  • StevenAnthonyStevenAnthony ✭✭✭✭
    https://board.tera.gameforge.com/index.php/Thread/67816-Sky-Cruiser-Endeavor-EXTREME/?postID=868065#post868065

    not that EME will ever release anything like this here, but... what do you guys think of this?

    nighmare resurreted darkan is almost schm without tons of videolag, im dont get why people want this back ( already have this last pach )

    but hell mode is nice idea
    Nibellung wrote: »
    if they bring bring manaya core extreme mode i think it would be a great idea....

    seems good idea back MCHM or ACHM to hell mode ( and lv 65) or others lv 60 old dungeons ( like sigil adstringo or rehm) since this bosses only can find in Dreadspire ( rip because since hh dreadspire dont be a seasonal dungeon )
  • feazesherofeazeshero ✭✭✭
    edited June 2017
    That would be fun, reminds me a bit of the pre-nerf schm. But all in all they would need fix the server lag completely before even thinking to bring back new challenges. It's already difficult as it is to play with server lag in game everyday! It's sad that the last time I could ever freely play without thinking of concern of lagging was sometime back in November 2016 and prior.

    I'd love mchm, since I never tried it. And bringing back dreadspire with maybe new bosses on the top floors? I only cleared queen once in dreadspire and got more experience during the bam events lol but I'd like to see how she is in mchm, pretty sure it would be more challenging.
  • Memes aside, while I think some challenges on steroids would be interesting and fun and would welcome similar events, I think EME needs to sort out other (region-specific) issues of higher priority first.

    Server lag is a current talking point and certainly comes to mind considering that the main challenge in VSHM (current hardest content) isn't the dungeon itself, rather the server lag that gets everyone. Backlog of support tickets is another big issue. I'd say amongst all the current problems plaguing this game, these two absolutely have to be handled and rectified before introduction of region-specific creative content such as what I've linked in the OP. No point introducing that stuff in if no one can enjoy it.
  • StevenAnthonyStevenAnthony ✭✭✭✭
    Memes aside, while I think some challenges on steroids would be interesting and fun and would welcome similar events, I think EME needs to sort out other (region-specific) issues of higher priority first.

    Server lag is a current talking point and certainly comes to mind considering that the main challenge in VSHM (current hardest content) isn't the dungeon itself, rather the server lag that gets everyone. Backlog of support tickets is another big issue. I'd say amongst all the current problems plaguing this game, these two absolutely have to be handled and rectified before introduction of region-specific creative content such as what I've linked in the OP. No point introducing that stuff in if no one can enjoy it.

    lag pasive do hm dungeon huehuehue
  • ElinLoveElinLove ✭✭✭✭✭
    While the idea of a masocore dungeon may seem appealing to some, I think we've got enough fake difficulty added to us in random form - trololo servers.
    Until the point we can actually time our attacks in a "git gud" form, I don't see this as viable.
    Frankly it's not my cup of tea in any regard but I would say we need to set some optimal circumstances for this to work. As of now we already play normal mode dungeons in masocore style fake difficulty.

    IN OTHER HAND, they could very well add this here and then go like "hohoho GIT GUD it's not our servers it's just too hard for you!!"
  • I hope this can be IM'd
  • feminziifeminzii ✭✭✭
    it sounds even easier than the original HM was
    considering none of the lasers will kill you
  • ObsObs ✭✭✭
    Yeah, saw that, and I think it's ridiculous. No more HP bars or effect icons for the bosses (who do get buffs, you'll just never know it)? Most attacks can't be iframed anymore, or they remove your MP if hit? Forced damage mechanics (even more than before)?

    This all sounds like the worst of artificial difficulty: remove all the stuff that helps the players, buff the enemy, and call it a day.

    The bosses don't get any important buffs afaik. The only one is Darkan at 25%, but it's very obvious when that happens.
  • VinyltailsVinyltails ✭✭✭✭
    Craonom wrote: »
    I hope this can be IM'd

    In the post it says it requires a special item to enter (Just like DS uppers)
    So it won't be
  • YamazukiYamazuki ✭✭✭✭✭
    VirtualON wrote: »
    No we don't need this. The game is already hard enough or have too much content to do in one day. GF is desperate.

    /s

    but it's just a dungeon that has been here for multiple seasons. I thought recycled or long term old instances is something people didn't like... Yet re-releasing the same one again and again is fine if some slight changes are made? It's not like the fight actually changed really for either of the bosses, just some annoying stuff added. Would've made more sense to choose an older instance, or one that wasn't around for extended periods multiple times. recently.
    Obs wrote: »
    Yeah, saw that, and I think it's ridiculous. No more HP bars or effect icons for the bosses (who do get buffs, you'll just never know it)? Most attacks can't be iframed anymore, or they remove your MP if hit? Forced damage mechanics (even more than before)?

    This all sounds like the worst of artificial difficulty: remove all the stuff that helps the players, buff the enemy, and call it a day.

    The bosses don't get any important buffs afaik. The only one is Darkan at 25%, but it's very obvious when that happens.

    They mention a strengthening buff (what ever it is) that Darkan gets multiple times.
  • ElinLoveElinLove ✭✭✭✭✭
    Vinyltails wrote: »
    Craonom wrote: »
    I hope this can be IM'd

    In the post it says it requires a special item to enter (Just like DS uppers)
    So it won't be

    I'm pretty sure he's just making fun of the quality of Instance Matching groups compared to the difficulty of the dungeon...
  • ElinLove wrote: »
    Vinyltails wrote: »
    Craonom wrote: »
    I hope this can be IM'd

    In the post it says it requires a special item to enter (Just like DS uppers)
    So it won't be

    I'm pretty sure he's just making fun of the quality of Instance Matching groups compared to the difficulty of the dungeon...

    Wouldn't be surprised if he meant it. He IM'd VSNM and streamed it when it was still relevant
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