[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Rework Early Game Dungeons
I recently decided to level up an Archer to expand my array of alts.
I found that queues always ranged from 20-45 minutes for most of the dungeons. This could be a causing factor for users to stop playing the game.
I recommend that early game dungeons be reworked so that after 5 minutes of queue time one of these solutions come into play:
1. Implement a dungeon healer, like in Channelworks, that will assist a 4 man dps team in the dungeon and also reduce the cost of Neophyte by atleast half so that new players can level efficiently without blowing what little cash they have.
OR
2. Just allow 4 man dps teams after 5 minutes of queue time without a party found and reduce Neophyte by 2/3's.
Either of these solutions would boost retention rate which I believe is something that needs to be done now that early game dungeons have been buffed.
I found that queues always ranged from 20-45 minutes for most of the dungeons. This could be a causing factor for users to stop playing the game.
I recommend that early game dungeons be reworked so that after 5 minutes of queue time one of these solutions come into play:
1. Implement a dungeon healer, like in Channelworks, that will assist a 4 man dps team in the dungeon and also reduce the cost of Neophyte by atleast half so that new players can level efficiently without blowing what little cash they have.
OR
2. Just allow 4 man dps teams after 5 minutes of queue time without a party found and reduce Neophyte by 2/3's.
Either of these solutions would boost retention rate which I believe is something that needs to be done now that early game dungeons have been buffed.
0
Comments
Short form is a level 65 gets reduce to bare min level that others can enter dungons keeping there level 65 skills but lose 75% cirt rate as a pass over.