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Thing i been hope for years on Tera
I wish BHS could redo the enchant/MW system to no RNG at all = =
But then form the games release these years... sigh... it just more RNG...
Playing game is a waste on time but we waste it for fun... not for NOTHING
But then form the games release these years... sigh... it just more RNG...
Playing game is a waste on time but we waste it for fun... not for NOTHING
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Comments
Then you'd get all these people with +15 running all over the place, there would be no challenge at all with PVE (Not trying to start that same argument where "None of the content is challenging anyway")
I see where you're coming from, you waste so much gold
But it'd still be a dumb idea IMO, there'd be no point to grind for anything anymore, no point in playing the game
I'd honestly probably rage quit it that happened too much on me
Waste so much gold on enchant/MW? Gold is a problem on Tera?
Game that break gear during enchant I think only happen on F2P game cause... that a way to milk money or make the game time longer... yet this is a stupid move.
Why every time success on enchant/MW is a dumb idea? Redo the enchant/MW system mean of also redo the mats needed when enchanting.
1-6 you can get it form npc
7-9 dungeon
10-12 midcore to hardcore dungeon
13-15 hardest dungeon
They could also do this way if someone want challenge to have some gear that match you?
At the end... my +15 are all under 30 try... /run before get raged = =
Quite frankly I wish they'd go with a fixed rate for +1 to +12, then Awakened Enchanting is all RNG. There are ways to make it so even with guaranteed amounts of material to upgrade gear, that you don't have people finishing gear very quickly during a patch. Making it take incrementally larger amounts of Feedstock and Alks is the ideal way to do it, but there are other ways too, like extra crafting mats for Masterworked levels and such, that could be harder to obtain.
This is all a pipe dream though, BHS is Korean and they're shamelessly addicted to their RNG slot machine games, so unless another publisher buys out the rights to Tera and has the game recoded then I doubt we'll ever see it happen.
I'd do it this way but I'd put a single +13-15 upgrade mat (no trade)[edit: you'd need to run 3 times atleast to +15] behind a seperate dungeon gauntlet like Dreadspire Uppers but with all the tough bosses, and if you wipe you have to start over from the beginning. That way it's truly optional, not required and gives players something to work at. (Don't try to tell me +15 isn't required in lfg. My friend uninstalled the game after getting rejected so many times on Fey Forest, despite being more skilled than the parties he applied to. Disgusting to see the elitism from unskilled players tbh)
Obviously skilled parties would have no trouble clearing this gauntlet but for example the majority of Fey Forest server would not complete a gauntlet without taking a lot of time learning each boss -intimately-. Obviously this solution isn't perfect but I'm a little tired of +15 being handed out like candy.
I honestly do not see a problem with it. I mean it is rng based but every failed attempt from +1-+12 gives you an extra chance of success on the next enchant.
You have different types of alkahest that have better success rates in enchanting (again applicable only from +1-+12) so it’s not that bad.
Now enchanting +13-+15
Gives the rates are bad, this isn’t something that should be easy to get.
Compared to how it was originally the fact that you don’t revert now back to +12 is way better, sadly we had to sacrifice the rates for it
(to those who do not know, originally when enchanting to +15 you needed to get 3 successes in a row, if you failed the enchant it would revert back to +12 and you had to start over. But the rates of success were a bit better than now)
The only way they could make it better is if they simply remove the awakened enchanting from the NPC and make it enchantable normally where you would also get a small % increase if you fail.
> I wish BHS could redo the enchant/MW system to no RNG at all = =
> But then form the games release these years... sigh... it just more RNG...
>
> Playing game is a waste on time but we waste it for fun... not for NOTHING
I preferred old system where u could farm fodder gear enchant plus nexus albeit the current method is faster imo only because enchant materials cheap
Between 1.5~2K is average to +12 a mid tier weapon. Armor about 1K, 500~700 for boots and gloves each.
End of the day they COULD indeed make an average system, and... weee flat 120 feedstock per try + alkahests OR make their cost/availability a lot harder.
It changes nothing in the end, but could indeed make it less rage prone if you fail too much. BUT: you can dismantle the old gear for the feedstock you used up anyway, anything up to +12 goes into feedstock again (granted, awakened is wasted if you dismantle), I think it wouldn't change anything at all.
You could argue too that there could be 100% success alkahests in case you can farm those, but it still keeps on the same thing: it will be really expensive, and end up as the very same as the RNG based one.
That would mean that you need 15k feedstoacks and 7.5k masterwork alkahest to +15 plus the cost to awoken it.
( my gold never drop... only raise... )
Still this not fun, all you do is just end up farming/grinding.
Spend the time in it and you gotta gamble for success or not...
There system even worse so we should glad we have this one?
Increase mats needed to make the chance 100% success?
There really no other way?
2012 till now I know friend that 500 try couldn't MW a gear ( around knxx )
I heard someone 25% correction couldn't +12
I heard someone over 200 try couldn't +15
Game that 100% success on enchant
Game that RNG on enchant
Game that break gear on enchant fail
I tried all three types, which one you would like to have?
There also one I playing now... limited item enchant numbers, each enchant could have big success, success, fail. even fail also increase the ability of the gear...
Unlike old games, really cant get away form heavy rng and gambling now...