[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
who else thinks zerk tank needs a buff
was playing VHNM on my zerk tank and had a rly rough time doing it after the run looked at block amount by guile axe and its only a lil over 40k opened my misery and its not even 41k block amount went on my lancer and block amount of his +12 dread hes been in since last patch is over 70k how r we supposed to tank on a zerk in the new buffed dungeons if zerks block amount on weapons isn't buffed for it maybe add a passive to the intimidation that lets you tank that adds a extra 20-30k block amount to weapon??? would be nice if zerk tank was more playable and not a total trap tank I love playing zerk tank but just replaced him for lancer because I cant do it VHNM is not even the hardest dungeon we have out there no way will I be able to tank higher dungeons prolly not even in deathwrack (maybe deathwrack) haven't got a chance to see a zerk weapon for that gear yet
0
Comments
Axe Block says so right on it's description that while in Intimidation you block 60% more incoming damage, which even though it's not the full block value of a Lancer's shield, it's enough.
I was hoping this thread would've covered more valid reasons as to why the zerk tank needs a buff, such as the fact it has no enrage skill making fights last longer, and that it has no extra appeal to it. All of the other tanks have some skill which auto blocks and/or reduces incoming damage, Lancers have buffs they can provide to their group as well as being rewarded on perfect blocks, Warriors can deal a fair amount of damage (and if any rumors are true the update coming to Ktera soon will allow them to buff their group), and Brawlers just auto block on every hit as well as being rewarded on perfect blocks.
All this said though Zerk tanking was a sad attempt to try and bring more life to the tanking role at 65, I really doubt it'll be significantly changed anytime soon.
Zerk doesn't do squat for damage from the front, especially if a boss is active with its attacks. The devs clearly understand this, which is why a bunch of skills provide additional aggro in tank stance. Lacking an enrage skill at this point in the game is more or less a meta death sentence, since even half-competent people will turn their noses up at the thought of no forced enrage burns.
The bottom line is that zerk is the least satisfying tank to play, the most clunky, and offers the least in that role by a wide margin. How could the devs fix this? They could do it by giving zerk skills % damage reduction during charge/use, and possibly adding healing effects onto some attacks. It would be quite a departure from the accepted standard of mitigation tanking which has dominated TERA since the evasion tank warrior concept was abandoned.
This is all pointless though, because no changes will come that make zerk tanking more worthwhile. I'm still surprised BHS bothered with the zerk tank patch in the first place - it's possible the folks in charge just cared so little they didn't bother stopping such a half-assed attempt at improving the game.
zerks actually do have heals in two of their shouts and vampiric blow but they don't heal for much maybe make vampiric auto full charge for max hp when tanking might be nice and raise the heal % of the shouts but other then that they alrdy have those they need maybe a lil more in combat move speed have a rough time getting behind rocks with only one charge skill in 2nd boss the "clunky" issue and they def need an enrage shout / skill of somesort and ig a lil front crit rate wouldn't hurt but I didn't seem to have much issue with that but I def wasn't hitting no high dps either but when I think of tanking I don't think about tanking and having the highest dps just doesn't make sense tanks r meant to keep bosses still for everyone else to dp so all that said theres not ALOT that needs done but they def need some buffs to make them more playable becuz I think zerk tank could be a great addition to revamp and make more players join/return
intimidation skill gave you buff to block, but guille is no enough to block somes atacks ( like inblockable atack )
the real problem, is because berseker dont have any autoblock skills like wallop or torrents of blows, berseker tank have high agroo generation but was bad designed, because him have a mitigation tank roll with defensive tank skills (axe counter only halves 50% damage for 2 seconds )
sad, you need tank axe rolled and armor ( tank rolls like 8% more damage or less damage for the front )
tank with berseker is more easy, but you need be very skilled for tank in mid tier dungeons ( almost imposible in somes high tier dungeons) for the lack of block and defensives skills
by the way, last time im tank in vhnm was when get a paper brawler with agroo virsk and no treatening cristal in guille weapon, ninja, and valkirie have the agroo almost time, im decide swich to tank mode ( tank slot gear and glyps slots ) and im no lose agroo all fight ( but im die like 2 times because im dont know vegel mecanis huehuehuehu )
Fixing zerk tank is as easy as giving them an infuriate, removing the crit nerf they get in tank stance and buffing their crit chance in the same way they did with warrior tanks. Allowing zerktanks to experience vastly mitigated frontal damage if they get hit while charging thunder strike would be great as well, to make up for their low endurance, lack of evasives, and generally poor dps while tanking stronger bosses.
the reason is because people dont understand tank roll
tank roll is have agroo all time, allows more dps ( because tank dont need do the top dps, is dps classes job ) with posicionary/ buffs ( intimidation is buff skill ) ,
berseker tank dont have( or are lack) in:
block, defense, evasion skills and buff suport, and autoblock, axe counter is realy bad mitigacion skill instead low cd.
bersekers have usefull skills for tank :
pushiment strike(debuff), axe counter( 50% less damage, for 2 second, no like shied counter like lancer, you dont need press block for use axe counter, only you ned one sucefull block), intimitation mode allows realy high agroo generation from damage, block dont use mana/resolve sources, and have 2 skills allows hp regeneration.
but zerk tank dont need do dps for the high agroo generation from intimidation mode, dont matter if is low, if berseker tank can be hold agroo with poor dps vs +15 pro spacebar dps, why they need do more dps ? berseker tank is a mitigation tank without mitigation tank skills xd
Because if all the tanks can hold aggro, then there's no reason NOT to pick the ones without either massive party support (lancer) or high damage (warrior/brawler). Zerks don't have the raw damage or party support, or even survivability compared to the other three (worse block, lack of iframes, bad self healing). The only thing they have is pretty high aggro generation, but having more aggro doesn't really do anything if you already have aggro.
obviusly you dont understand new agroo formulas and how "perma agroo " shouts works, and you never see how tanks lose agroo instead "high agroo generation"
tank need be hold agroo, dont matter what they need do it ( more crits,agroo niveot, more damage, magic , vudu, shouts ), zerk tank was a good idea very poorly designed, because they can generate enough agroo with less dps vs lancers and warrior,
the problem is intimidation mode, this skill nerf 20 power and 40 crit in bersekers tanks ( instead they only nerfed pvp and no monsters like warrior defense stance tank mode ), for this reason when you tank with berseker, you need moved hands to do very often "small" dps with raze,flaten and axe counter, ( and ts when bosses are no actives, only ts crit more that 1 m each hit, so is the only "dps " skill ) and punishment strike, the agroo modificador are no the problem, the problem is intimidation mode dont allows more damage ( zerk tank is the only "tank " need geared all time treatening niveot") and no more dps skills.
how agroo modificador helps hold agroo instead "trash dps" zerk tanks, because new agroo formula say "dps = agroo" ?
very simple, shouts from lancer, warriors, and fiery rage under intmidation mode "garanted 5 seconds of perma agroo " but this is no true
agroo shouts only gave you the max agroo modificador for 5 secons, but this agroo modificador are afected for you damage and you gear ( and skills like defense stance and initmidation mode),
example, you are berseker in guille weapon, in your party in batismal rise you do im and you get 3 +15 ambush valkiries, you lose agroo because you dont moved hands, and you use fiery rage, but, if someone in your party ( the +15 pro spacebar dps ) atack the boss and reach 100% agroo generation, in 2 or 3 seconds after you cast "perma agroo" ... rip your agroo. same with somes mecanics when this skills dont affected bosses( like ABNM, in debuff mecanic)
agroo coming form dps, and agroo modificador are diferent for all tank class designed, = Trahs dps berseker tank is no the problem, agroo modificador in berseker tank is no the problem, agroo is no the problem,
the problem is people think dps and buff make a offensive mitigation tank, and this no true, again, bersker tank is a offensive mitigation tank without any skill for offensive mitigation tank, you can see dps in defensive block tank huehue
As it stands, every other tank does fine, or better at holding aggro.
The only reason anyone would want to play a Zerk tank would be for fun, at the detriment of your group.
Assuming you had a choice of all four tanks to take to a dungeon run immediately, 99% of the population would choose Lancer, Brawler or Warrior.
........... dude pliss, you notice warrior revamp ? you notice why revamp buffed damage instead agroo generation rite ? because warrior dont have enough dps and agroo generation for hold agroo since gunner/brawler was release........... 99% want easy runs and dont think about anyting more. ...........