[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
https://board.tera.gameforge.com/index.php/Thread/67879-Noctenium-infusions-causing-lag/
> According to eu forum, "Noctenium infusions causing lag"
> https://board.tera.gameforge.com/index.php/Thread/67879-Noctenium-infusions-causing-lag/
How so ?! :eh:
Can someone investigate it?
Tera Eu test from Aparia:
My test here on NA tera:
Anyway regarding lag -- yeah. Yeah. It's really bad and it happens every time I do content. When it's inconsequential stuff like bathysmal rise it's no big deal. But when I wipe on nightmare darkan and have to do that whole thing over again because we all lagged during his donuts or during a swipe or something, it's straight up infuriating. When your whole team's screaming about it in voice and then you have to hear "we see no evidence of server side lag" it's like you're just dumping salt in a big ol' cut tbh.
Dont tell me I spent 5 years on an island and thank god I am in Canada now
I ran into a problem where my game freeze suddenly for a few seconds. They fps is good ping is good but there is just random freeze like once or twice an hour. I was wondering whether it is my computer's problem or my internet, do u have a good software to test it out?
> > @KillerPenguins said:
> > This doesn't look like server sided lag. You seem to be the only person lagging here, it's somewhere in the network between you and the server.
>
> Listen to the audio, the entire party lagged
It was sarcasm. All these are things EME says.
i'm not a computer/game programmer but lurking in forums all these years have made me think this:
tera's code is sooooo badly made that at this moment, after years and years of patching upon patching, has created a complete mess. this means that even if they bundle up the fixed version and send it to 4 different territories there is still a chance that problems will arise. and if they try to fix them then something else may brake. So. They send the one with the problems. they get feedback of what is broken and then send a solution to everything that got broken. they also are in communication with the programmers at EME in case something can be fixed easily. and this back and forth is one of the causes of our problems. because 1 problem has to cross the ocean too many times in order to get fixed.
As for those saying that EME doesn't acknowledge game latency, let me assure you guys that it's something we're aware of. There are definitely situations where every person in a party experience lag at the same time, and it has nothing to do with their ISP. That doesn't mean when a player is lagging that it can't be a mixture of many things. I know it's easier to look at lag as a single problem with a single fix, but it's not that easy. If you're playing from Estonia on a spotty wi-fi connection, a skywhale bumps your router, and then TERA servers hiccup all at once, you're going to have... a bad time. If you're playing from Chicago that's less likely to happen, but even local connections get lag especially during peak hours of the day.
(Playing from Australia on the other hand... flawless -_-)
What we've found is that when server-side issues occur it's typically a big spike. The whole encounter will freeze and skills will be unresponsive for everyone in the instance. There's been an increase of this lately and our Operations team is still investigating (along with Bluehole) to find out why that's the case.
When it's an ISP or server network issue, players typically see an overall increase in ping and more subtle delays in the response times of skills or inventory/menus opening. Sometimes they just disconnect completely. That can be caused by network congestion in Chicago (like if there's a DDoS attack) or any number of things closer to the player's home that will be outside of our control. That's why we ask for diag files that have routing information.
So when we say that there's no evidence of network congestion on the server side of things, please don't take that to mean that we don't believe you're lagging or that it's all in your head. It could still be game related. It could also be something outside of both your and our areas of control.