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Battleground Jackpots Severely Nerfed!

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Comments

  • LancerJivaLancerJiva ✭✭✭✭✭
    Fleett wrote: »
    Halrath wrote: »

    What he's referring to are the probabilities for the loot table (which I set up). Yes, the Tier 11 mats were swapped out for the Tier 12 mats, but that is literally the only change made. It is the same table that we have used since I began my tenure here. The Tier 12 mats were intended to be rare drops (and they are). Most of the time, you will earn dragon scales or feedstock.

    Why would you even think making it a rare drop was a good idea? That's RNG on top of RNG, because you rarely get the material as a bonus, and furthermore you don't know if your team will win. Those who are trying to get Deathwrack through PvP means, which is pretty much everyone that is running a BG does not want useless Dragon Scales and Feedstock, we want the Deathwrack materials.

    Amen to this.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited June 2017
    Fleett wrote: »
    Halrath wrote: »

    What he's referring to are the probabilities for the loot table (which I set up). Yes, the Tier 11 mats were swapped out for the Tier 12 mats, but that is literally the only change made. It is the same table that we have used since I began my tenure here. The Tier 12 mats were intended to be rare drops (and they are). Most of the time, you will earn dragon scales or feedstock.

    Why would you even think making it a rare drop was a good idea? That's RNG on top of RNG, because you rarely get the material as a bonus, and furthermore you don't know if your team will win. Those who are trying to get Deathwrack through PvP means, which is pretty much everyone that is running a BG does not want useless Dragon Scales and Feedstock, we want the Deathwrack materials.

    I can agree with you that gearing throught battlegrounds right now is a lot slower than dungeons but I don't agree with the "everyone" doesn't want scales or feedstocks from them.

    Not everyone doing PvP wants to grind scales throught other method (IoD or Dungeons) and not doing PvE content makes you get enchanthing materials slower than those doing it. The thing here is that the amount is so few that feels like is not worth the time you got throught the battleground for a jack pot in feedstocks that your could get even faster doing easiest dungeons.
  • FleettFleett ✭✭✭✭
    edited June 2017
    @ElinUsagi
    Obviously "everyone" is an exaggeration Usagi, it's to get a point across. No, not "everyone" finds Dragon Scales and Feedstock useless, but most do. Just like not "everyone" is doing BGs for Deathwrack materials, but most are.

    Also, notice it says "pretty much everyone." Once again it's most people, but definitely not all. Just an exaggeration mate.
  • KarmaTheAlligatorKarmaTheAlligator ✭✭✭✭✭
    ElinUsagi wrote: »
    Fleett wrote: »
    Halrath wrote: »

    What he's referring to are the probabilities for the loot table (which I set up). Yes, the Tier 11 mats were swapped out for the Tier 12 mats, but that is literally the only change made. It is the same table that we have used since I began my tenure here. The Tier 12 mats were intended to be rare drops (and they are). Most of the time, you will earn dragon scales or feedstock.

    Why would you even think making it a rare drop was a good idea? That's RNG on top of RNG, because you rarely get the material as a bonus, and furthermore you don't know if your team will win. Those who are trying to get Deathwrack through PvP means, which is pretty much everyone that is running a BG does not want useless Dragon Scales and Feedstock, we want the Deathwrack materials.

    I can agree with you that gearing throught battlegrounds right now is a lot slower than dungeons but I don't agree with the "everyone" doesn't want scales or feedstocks from them.

    Not everyone doing PvP wants to grind scales throught other method (IoD or Dungeons) and not doing PvE content makes you get enchanthing materials slower than those doing it. The thing here is that the amount is so few that feels like is not worth the time you got throught the battleground for a jack pot in feedstocks that your could get even faster doing easiest dungeons.

    At the same time, the dragons are completely useless to anyone doing only PVP since the bonus crit damage is only for PVE. As for feedstock... well, that's what the bonanza boxes were for.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    ElinUsagi wrote: »
    Fleett wrote: »
    Halrath wrote: »

    What he's referring to are the probabilities for the loot table (which I set up). Yes, the Tier 11 mats were swapped out for the Tier 12 mats, but that is literally the only change made. It is the same table that we have used since I began my tenure here. The Tier 12 mats were intended to be rare drops (and they are). Most of the time, you will earn dragon scales or feedstock.

    Why would you even think making it a rare drop was a good idea? That's RNG on top of RNG, because you rarely get the material as a bonus, and furthermore you don't know if your team will win. Those who are trying to get Deathwrack through PvP means, which is pretty much everyone that is running a BG does not want useless Dragon Scales and Feedstock, we want the Deathwrack materials.

    I can agree with you that gearing throught battlegrounds right now is a lot slower than dungeons but I don't agree with the "everyone" doesn't want scales or feedstocks from them.

    Not everyone doing PvP wants to grind scales throught other method (IoD or Dungeons) and not doing PvE content makes you get enchanthing materials slower than those doing it. The thing here is that the amount is so few that feels like is not worth the time you got throught the battleground for a jack pot in feedstocks that your could get even faster doing easiest dungeons.

    At the same time, the dragons are completely useless to anyone doing only PVP since the bonus crit damage is only for PVE. As for feedstock... well, that's what the bonanza boxes were for.

    BAMS on Fraywind and Gates and structures on CS are considered PvE elements and I remember those pasive activate on them. Not really sure right now since I am playing with alts that doesn't have dragons and won't come back to mains until event ends.
  • ObsObs ✭✭✭
    Arnetra wrote: »
    @Spacecats

    You guys have definitely touched it; Lakan's Scales weren't in the prize pool to begin with so at the very least we can be sure there have been some changes when those were added.

    How about this? Put the rates back to whatever they were before you added Lakan's Scales. Nobody needs scales anyway since they come from the bg boxes frequently and are cheap/tradeable, and you say you haven't decreased the rates since the event started anyway, so it shouldnt make a difference to you guys right? Everyone will know you changed it back when Lakan's Scales disappear, and everyone seems to like the old rate better even though it's "the same." Win win.

    eP1QpKt.png

    Unless Lakan's Scales were added into the store within 2 days of the Jackpots starting, they've been there since the start (just not in the news post).

    Though I do agree that Feedstock appears way too often.
  • LesbianViLesbianVi ✭✭✭✭✭
    I have a suggestion for this. They can surely increase the chance of mats a bit so it won't be this heavy rng that barely show up, not much tho, but also improve Dragon Scale shop, put some more stuff there, Crafting mats such as ores, not specific VM mats but things that help the process of making it and a side help to gathering substitute crafting mats for those that doesn't need scales for dragons.
  • looks like they are doing something with the rng after these complaints, the rng now on fwc is good for others, not for me tho, got 6 talisman in 8 wins. too bad for me since im not planning to make a deathwrack now.
  • LolitaaLolitaa ✭✭✭
    looks like they are doing something with the rng after these complaints, the rng now on fwc is good for others, not for me tho, got 6 talisman in 8 wins. too bad for me since im not planning to make a deathwrack now.

    oooo, well
    here's hoping that the rates have been increased and it's not just your good (bad?) luck.
  • CatservantCatservant ✭✭✭✭
    Part of the problem is that when we had the credit system, you saw PROGRESS toward your desired material every win or loss.

    Now it's more all or nothing, with NO IDEA when your time investment is going to pay off.

    Even if the rate of acquisition were identical (and I suspect it isn't) it would FEEL so much slower.

    What if we made a token system. Tokens drop from the win boxes. Token shop has the items people want.

    It would be remaking the old shops, essentially, but it would restore that feeling of slow progress toward desired goals over being the victim of a randomized gifting system, 90% of which you may not want. And your 10% you want probably won't match mine. This way we would both be happy.

    Anything that restores choice and agency to the players always has my vote.

    What do y'all think?
  • KarmaTheAlligatorKarmaTheAlligator ✭✭✭✭✭
    Or even just bring back the credits. I don't get why they changed that, but then again it's far from the first stupid decision BHS made regarding PVP.
  • Yesterday I had three Fraywind matches with Talisman jackpots, and two of those matches were back to back. In the past I'd had three Hankerchief jackpot matches in a row.

    While I'd always love to get VM mat jackpots, keep in mind you can get them from the victory box too, so that's a chance at essentially double bonus.

    Either way, RNG is RNG. You lose most of the time, but sometimes you get insane luck. And your personal experience with RNG is not always indicative of what might happen with someone else.
  • edited June 2017
    I have really good luck sometimes..... got like 5 talismans yesterday... but sometimes it's straight dragon scales and feedstock for nearly every one of my matches. I just wish I had better luck with the badges of loyalty. I've only seen around maybe 5 jackpots of the badges and I've been pretty much grinding pvp the whole month because of the event. I understand it's RNG.... but RNGesus hates me. ;-;
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited June 2017
    Either way, RNG is RNG. You lose most of the time, but sometimes you get insane luck. And your personal experience with RNG is not always indicative of what might happen with someone else.

    Exactly, not becuase You always buy a lotery ticket means You will get a prize once in a while, You could be buying 60% of the lotery tickets and lose every time becuase you don't have a 100% chances to win. Same thing in jack pots, the bonuss from jackpots are random and you could have a streak of 20 or more battlegrounds with scales prizes and nothing more.

    Is just about luck.
  • CatservantCatservant ✭✭✭✭
    Or even just bring back the credits. I don't get why they changed that, but then again it's far from the first stupid decision BHS made regarding PVP.

    I think bringing back the shops would require action from BH--but a token shop might be within EME's ability.
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