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Brawlers: What do you think of HM crit glyph this patch?
This could just be me being unlucky with crits, but it has felt like bosses in VSHM have insane amount of crit resist compared to previous patch's bosses, and this is especially apparent to me in parties healed by a solo priest. Do you guys think triple crit chance on Haymaker is worth glyphing this patch to compensate for that? And if so, which glyph(s) would you remove to free up glyph points?
I'm playing around with my glyphs at the moment. For solo priest parties, I'm currently experimenting with removing Piledriver dmg glyph for Haymaker crit glyph. With a mystic, my Haymaker crit rate isn't too bad, so I haven't made any changes for parties with a Mystic.
I'm playing around with my glyphs at the moment. For solo priest parties, I'm currently experimenting with removing Piledriver dmg glyph for Haymaker crit glyph. With a mystic, my Haymaker crit rate isn't too bad, so I haven't made any changes for parties with a Mystic.
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Also said HM glyph seems to generally be a good idea since Brawler glyphs mostly consist of "must haves" and "must not haves" regarding bosses that can't be KD'd or knocked up into the air - especially since you can pretty much ignore glyphs for several of your skills that more than likely won't be used during boss fights (Meat Grinder, Divine Wrath, etc.)
With that being said, I agree with Uptown. In general, HM is too important of a skill to risk it not critting, so the glyph for it is fairly important regardless.
Once the Growing Fury buff (+20 more crit) and the Resizing Kits for God/Heaven jewelries come, it would make the Haymaker crit glyph more obsolete for everything; except maybe HH20.
Still, regarding the movement of glyph points, if you're using the optimal Brawler glyph build, I'd say it's generally safe to move the Powerlink Counter glyph since I think having Growing Fury on 0 cd makes using Counter a less of a priority (imo it's the least priority skill to use if there's something else available, even Flip Kick). Although this depends on the boss, since for example for Imperator, he doesn't attack much, so it's safe to consider moving the Counterpunch cooldown for him as well.