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EME, are you going to nerf Brawler in PVP with Ninja Patch?

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Comments

  • 809 wrote: »
    Sykee wrote: »
    809 wrote: »
    Brawler are not op in pvp kid, i can kill brawlers easy with reaper,sorc,serk,gunner etc you all just sucks at pvp.

    come visit MT friend.

    Come and visist Vot kid, you dont come here and talk [filtered] to me, trap white boy.mt sucks.

    apparently VoT exists..
    i did not know that
  • Mobius1Mobius1 ✭✭✭
    Apparently VoT only has brawlers with down syndrome, too.
  • I would like to see EME rickroll everyone here arguing and just merge the two servers and [filtered] ye all off.
  • edited May 2016
    809 wrote: »
    Sykee wrote: »
    809 wrote: »
    Brawler are not op in pvp kid, i can kill brawlers easy with reaper,sorc,serk,gunner etc you all just sucks at pvp.

    come visit MT friend.

    Come and visist Vot kid, you dont come here and talk [filtered] to me, trap white boy.mt sucks.

    Syke is by far one the best Slayers I know. You don't want none of that.
  • KeyVahnKeyVahn ✭✭
    So the new patch for pvp balancing Brawler that removes the pull in pvp from the 3rd auto attack. Shouldn't happen, Brawlers have no cc utility without that spin in pvp. Reducing effective range on it or removing the block from it would be a better counter.

    For example, if you remove the one mainstay cc from Brawler, you should remove Giga from Lancer & Warrior in pvp also. Warrior could still lock down a single target and Lancer would still have their utility without the Giga's but that'd be equally useless in crowd control with the Brawler. Hence the best option for true balance is to take the block from the 3rd auto allowing every thing to hard counter it.
  • NektorNektor ✭✭✭
    what are you talking about. This game always would have OP classes this way or other. There is no way Tera pvp would be balanced ever. The only balance you should think of is balance of classes in raid. No more then 2 tanks,no more the 3 new op class etc etc.

  • KeyVahnKeyVahn ✭✭
    Also, I can't stand it how they can just super dash or whatever the hell its called out of the way. They can run a mile off screen making it impossible to ever actually kill one unless they have a least some sense of honor and fight to the death. Most are so cowardly, the second they are slightly losing, they bug dash off the screen, wait for cooldowns to reset and try again... no other class can escape death so easily and unfairly. May as well not even give them a combat run speed reduction when they can just burst around that quickly and can't be stopped.

    Lastly, their heal gives them far too much hp back. A class this OP and broken shouldn't have a heal, let alone one that heals them almost to full health. And on top of that... they take such a small amount of damage. Ever try shooting one with a siege in CS, does barely any damage to a brawler compared to other classes, thats just not fair or balanced.

    I think i mentioned it above slightly, but I will repeat, this class is almost stun proof. Makes fighting one the most unfair fight in history if your a class that needs to CC to actually be able to win a fight. If you manage to actually get one near death... they nerd rush off the screen, or heal themselves to full using their hacked heals. Great fun, good balance TERA.

    So urm the self heal on Brawler is only 50% and is basically copy pasted from Lancer. Ninja/Reaper/Gunner hard counters Brawler pretty damn well and it counters Ninja quite well. CS isn't in pvp league now so for balancing meh. FWC though, a Premade with a priest/ brawler/ sorc/ gunner/ mystic Can debuff the other teams Kaia, Kaia the brawler > spin > ground pound and then Fire Blast and AB from gunner just total the other team. This is true for a lancer giga if timed correctly.

    Everyone complains about the pvp balancing but fact is nothing on Tera is designed around a 1v1 in pvp. Minimum 3's and best coordination wins. You say the brawler can get away easily, so can a reaper and now a Ninja can peace out better than any class. Biggest issue with Brawler for me playing one and fighting one is that block is on everything. The reduced attack speed really doesn't hinder me or help other classes, I'd rather lose the ability to block on my third auto and rely on a priest kaia/warding scroll for group pvp than lose my only cc, just the same as on my Warrior and Lancer i'd like to keep my giga otherwise what's the point of having them for group pvp other than their utility (which Brawler does not have).

    Also Growing Fury giving me +75 power glyphed on top of full power means in fwc I end up with 60+340 power. Effectively turning me into the Gunner/ Sorc and Lancer at the same time. Now lancer with atk speed can burst down people pretty fast but with the tripple crit glyph on haymaker I can hit 100k on everyone infront of me without issue in fwc, so I'm all for that going down to 30.

    But yeah you guys and the nerf it! Spin to win OP take it away! Basically rendering a class completely useless isn't balancing it's just stupidity. You wouldn't expect Giga to be removed, well with how short sighted some people are I guess you would.

  • TewiiTewii ✭✭✭
    The thing is, Giga can be cleansed, has a CD, and has to be aimed.

    LLLR cannot be cleansed, it does not have a CD, autoblocks, and catches anyone in a 7m circle around the Brawler.

    3rd combo isn't balanced. You still have RHK -> Stun, LR > Stun and GP to work off and knockups are stronger than knockdowns anyway. Brawler will be fine after LLLR gets nerfed.
  • let's just remove the brawler class, call it a mistake, and move on.
  • Mobius1Mobius1 ✭✭✭
    Funny thing is, I'm an advocate of Giga being nerfed in PvP. I always have been.

    All those types of skills are a cancer to PvP.
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