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Equalise Team 3's

1246

Comments

  • BattlePopo wrote: »
    EQ gear sucks big time. Not balanced at all. It wouldn't be so bad if it had proper pvp rolls/etches. At least with unequalized you can customize your gear with rolls+etchings to your preference and not get perma-chain stunned or 2 shotted.

    Well in any case, Tera is strictly a pve game now. Pvp has been after thought for a long time now. So I'm not arguing against equalized BG's, just wish the eq gear was better suited for pvp. CU doesn't really matter, pvp gears aren't going to save you from zergs 1v20-ing you.

    I wanna say you got one shotted in Grid, but I honestly don't see the hate for EQ. I can oneshot people in my unequal gear and imo it would be more crazy if bgs were unequal for that reason. You would have to gear to be relevant in PvP, couldn't just hit 65 and start PvP, you'd have to gear, which I don't support at all. The EQ gear is fine for most bg's and they make sense they're weak in some BGs such as Grid where the outcome of the battle is determined by the amount of kills. 3s/cs/fwc gear is pretty decent, at a time people would actually compare eq gear with the mid tier set in BGs (SPOILER: Theyre only 8% apart if i remember correctly).
  • Who are these idiots saying that EQ gear is balanced I wonder (*cough* p2w players who don't want a fair match *cough*)? It's a totally ludicrous claim and even it were true it still wouldn't change the fact equalized team Q would solve a lot of problems and get more people HEALERS in particular queuing for 3s
  • xoBarbxoBarb ✭✭✭
    Who are these idiots saying that EQ gear is balanced



  • xoBarb wrote: »
    Who are these idiots saying that EQ gear is balanced


    xoBarb wrote: »
    Who are these idiots saying that EQ gear is balanced




  • When every healer complains about EQ gear, why would it make more healers queue?
  • MiskuChanMiskuChan ✭✭✭
    When every healer complains about EQ gear, why would it make more healers queue?

    Because people can queue with their friends, because it's fairer than non equalised, because it's basically impossible for less healers to team queue.

    Getting healers is only a problem for solo queue, I personally know at least 20 people who would come back to tera if team queue was equalised and rotate healers if they couldn't find one. And that's not even including all the EU players who would jump on board.

    Getting reworked equalised gear is NOT REALISTIC, you have to understand there's not a chance of them doing that. But equalising it like every other BG is realistic, and is much fairer than a full +15 team stomping out a +12 team simply because of gear.

    It's incomprehensible how people would rather sit in their dead queues and cry that no one's Qing for their roleplay, unfair PvP than have a system that would bring 100s of players to the 3's community. (or probably not, because I'm willing to bet barely anyone who commented has ever queued more than a dozen team queue games)
  • Some very knowledgeable and experienced comments being made here. I am liking it.
  • MiskuChan wrote: »
    When every healer complains about EQ gear, why would it make more healers queue?

    Because people can queue with their friends, because it's fairer than non equalised, because it's basically impossible for less healers to team queue.

    Getting healers is only a problem for solo queue, I personally know at least 20 people who would come back to tera if team queue was equalised and rotate healers if they couldn't find one. And that's not even including all the EU players who would jump on board.

    Getting reworked equalised gear is NOT REALISTIC, you have to understand there's not a chance of them doing that. But equalising it like every other BG is realistic, and is much fairer than a full +15 team stomping out a +12 team simply because of gear.

    It's incomprehensible how people would rather sit in their dead queues and cry that no one's Qing for their roleplay, unfair PvP than have a system that would bring 100s of players to the 3's community. (or probably not, because I'm willing to bet barely anyone who commented has ever queued more than a dozen team queue games)

    There is nothing fair about equalized gear... Why? Because it's not really equalized. If you can't believe that simple statement go play a Priest or a Mystic in any equalized BG and then come back. And I ask again, why would you take away the only BG PvP players can use their gear in? Teams has always been the BG where most of experienced players go to PvP and even if you equalize it, the skill gap between teams would still be large and people will end up not qing because they will still get stomped.

    If you can't be bothered to gear your character with BiS or something close to it, that's fine... you can q Grid, CS, Solo or FWC which are BG's directed towards a more casual audience of players.
  • MiskuChanMiskuChan ✭✭✭
    edited June 2017
    EpicCookie wrote: »
    There is nothing fair about equalized gear... Why? Because it's not really equalized. If you can't believe that simple statement go play a Priest or a Mystic in any equalized BG and then come back

    LOL I play priest all the time in equalised bgs and I have done ever since equalised bgs were a thing. Am I allowed to tell you I would welcome equalised team queue now?
    EpicCookie wrote: »
    And I ask again, why would you take away the only BG PvP players can use their gear in?

    Do you just not read or something?
  • BorsucBorsuc ✭✭✭
    edited June 2017
    EpicCookie wrote: »
    There is nothing fair about equalized gear... Why? Because it's not really equalized. If you can't believe that simple statement go play a Priest or a Mystic in any equalized BG and then come back.
    Maybe you should go queue 3v3 without a priest or mystic even in "equalized gear" and see how well you end up. Go triple DDs since healers are so bad. If healers are still required (both teams have them) because they're still essential to a team, then it's balanced. By definition. (some people tried this on EU during equalized 3v3 team event for fun -- I don't think they ever pulled off a single win in a round against a non-troll team with a healer, but feel free to try)

    Your definition of balance is out of whack.
    EpicCookie wrote: »
    If you can't be bothered to gear your character with BiS or something close to it, that's fine... you can q Grid, CS, Solo or FWC which are BG's directed towards a more casual audience of players.
    I don't like mass PvP, it's for noobs who like to hide behind others for their lack of skill/understanding of the game. Your solution is invalid.
  • Dual rolls out in maybe a month? Team 3s will be equalized since everybody has PvE gear :)
  • aeee98aeee98 ✭✭✭✭
    Koikoi wrote: »
    MiskuChan wrote: »
    Tewii wrote: »
    It's bad enough that FWC is equalized, leave a decent battleground unequalized so people have a reason to use their gear.

    Queue for solo 3s if you want equalized (which is an absolute travesty in terms of certain class' equalized gear. Healers being oneshot/combo by solo warriors/valks anyone?)

    It's.Dead.

    What is it that you're not understanding about that? People don't use their gear in there and haven't for a long time.

    They didn't ruin fraywind because of gear, fraywind had been dead since +15 first came out only alive during power hours after.

    I'm used to people not reading important points that answer theirs before commenting, but it's literally in the opening post why we would rather team queue be equalised instead of solo queue.

    Completely Incorrect.

    The ENTIRE starfall and imperator patch FWC was very active. UNEQUALIZED.

    It was very active because of the huge buff in credits the battleground awarded even on a loss.

    That meant that complete casuals who don't even know how to gear up run FWC for the sake of getting credits. Which brings out the problem in PvP.

    Why must there be a need to have a reward to have an incentive to pvp? This is something I can't understand at all.

  • BorsucBorsuc ✭✭✭
    edited June 2017
    Consonance wrote: »
    Dual rolls out in maybe a month? Team 3s will be equalized since everybody has PvE gear :)
    Some PvPers have it, not every. If you go by "every", then every carebear has PvE gear. Carebears won't queue though, doesn't matter their gear.

    You know, some PvPers don't switch to PvE just because PvP is dead. They just don't play the game since it doesn't have PvP and play something else. When EU TERA had equalized 3v3 team event, many old inactive PvPers and some RU PvPers (who did alot of Skyring on EU) came from RU server just to play it. They had quit EU TERA for a while since they went to RU, the inactive ones also had very outdated gear (or none at all), so no they did not have "PvE gear" either. To some players, and those are the players which queue PvP regardless of rewards, it's PvP or nothing. Nothing meaning quit.

    Yeah those players don't even do daily IoD BAMs, or daily mobs or whatever other PvE crap, either; myself included; I don't know what you have to do daily anymore since I haven't done it for 2 years or so and didn't play this game in months -- don't nitpick on this or outdated info.
    aeee98 wrote: »
    It was very active because of the huge buff in credits the battleground awarded even on a loss.
    This needs to be quoted for truth. FWC fanboys won't get it though. They think it was balanced compared with Skyring or other BGs which is laughable.
    aeee98 wrote: »
    Why must there be a need to have a reward to have an incentive to pvp? This is something I can't understand at all.
    Because of 2 reasons:

    1) You look at carebears; yes they need incentive, since that's what they are, and they play PvE for rewards also. You kind of need them in mass PvP BGs though.
    2) It's not equalized so you need rewards.

    I'm talking about stat-boosting rewards, not cosmetic or titles or anything like that, those are perfectly fine. You can take a look at most pure PvP games, which have zero stat-boosting rewards, and are much more popular. Why is that? Because they target PvPers, not carebears.

    Their mentality isn't "how to make people who do PvE start queuing?" but "how to keep PvP-centered players queuing?", the latter's answer being "fun". Equal stats is part of it.
  • Borsuc wrote: »
    Consonance wrote: »
    Dual rolls out in maybe a month? Team 3s will be equalized since everybody has PvE gear :)
    Some PvPers have it, not every. If you go by "every", then every carebear has PvE gear. Carebears won't queue though, doesn't matter their gear.

    You know, some PvPers don't switch to PvE just because PvP is dead. They just don't play the game since it doesn't have PvP and play something else. When EU TERA had equalized 3v3 team event, many old inactive PvPers and some RU PvPers (who did alot of Skyring on EU) came from RU server just to play it. They had quit EU TERA for a while since they went to RU, the inactive ones also had very outdated gear (or none at all), so no they did not have "PvE gear" either. To some players, and those are the players which queue PvP regardless of rewards, it's PvP or nothing. Nothing meaning quit.

    Yeah those players don't even do daily IoD BAMs, or daily mobs or whatever other PvE crap, either; myself included; I don't know what you have to do daily anymore since I haven't done it for 2 years or so and didn't play this game in months -- don't nitpick on this or outdated info.
    aeee98 wrote: »
    It was very active because of the huge buff in credits the battleground awarded even on a loss.
    This needs to be quoted for truth. FWC fanboys won't get it though. They think it was balanced compared with Skyring or other BGs which is laughable.
    aeee98 wrote: »
    Why must there be a need to have a reward to have an incentive to pvp? This is something I can't understand at all.
    Because of 2 reasons:

    1) You look at carebears; yes they need incentive, since that's what they are, and they play PvE for rewards also. You kind of need them in mass PvP BGs though.
    2) It's not equalized so you need rewards.

    I'm talking about stat-boosting rewards, not cosmetic or titles or anything like that, those are perfectly fine. You can take a look at most pure PvP games, which have zero stat-boosting rewards, and are much more popular. Why is that? Because they target PvPers, not carebears.

    Their mentality isn't "how to make people who do PvE start queuing?" but "how to keep PvP-centered players queuing?", the latter's answer being "fun". Equal stats is part of it.

    If they have PvP gear, they will also have PvE gear in a month!
  • Consonance wrote: »
    Borsuc wrote: »
    Consonance wrote: »
    Dual rolls out in maybe a month? Team 3s will be equalized since everybody has PvE gear :)
    Some PvPers have it, not every. If you go by "every", then every carebear has PvE gear. Carebears won't queue though, doesn't matter their gear.

    You know, some PvPers don't switch to PvE just because PvP is dead. They just don't play the game since it doesn't have PvP and play something else. When EU TERA had equalized 3v3 team event, many old inactive PvPers and some RU PvPers (who did alot of Skyring on EU) came from RU server just to play it. They had quit EU TERA for a while since they went to RU, the inactive ones also had very outdated gear (or none at all), so no they did not have "PvE gear" either. To some players, and those are the players which queue PvP regardless of rewards, it's PvP or nothing. Nothing meaning quit.

    Yeah those players don't even do daily IoD BAMs, or daily mobs or whatever other PvE crap, either; myself included; I don't know what you have to do daily anymore since I haven't done it for 2 years or so and didn't play this game in months -- don't nitpick on this or outdated info.
    aeee98 wrote: »
    It was very active because of the huge buff in credits the battleground awarded even on a loss.
    This needs to be quoted for truth. FWC fanboys won't get it though. They think it was balanced compared with Skyring or other BGs which is laughable.
    aeee98 wrote: »
    Why must there be a need to have a reward to have an incentive to pvp? This is something I can't understand at all.
    Because of 2 reasons:

    1) You look at carebears; yes they need incentive, since that's what they are, and they play PvE for rewards also. You kind of need them in mass PvP BGs though.
    2) It's not equalized so you need rewards.

    I'm talking about stat-boosting rewards, not cosmetic or titles or anything like that, those are perfectly fine. You can take a look at most pure PvP games, which have zero stat-boosting rewards, and are much more popular. Why is that? Because they target PvPers, not carebears.

    Their mentality isn't "how to make people who do PvE start queuing?" but "how to keep PvP-centered players queuing?", the latter's answer being "fun". Equal stats is part of it.

    If they have PvP gear, they will also have PvE gear in a month!

    why'd you tbag me in cs :<
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