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PvP open in farms areas inside PvP servers.

A lot of people stopped playing for lack of pvp, The West likes pvp, war.
Who does not like pvp, does not like to die etc ...
And create char in server pvp should not complain, why pvp is known and anyway creates char is why you agree with that, or have some problem.

I vote for the open pvp on the farm areas.

I understand that some people do not like pvp, but the server has options pve, dungeons etc ...
Many people from the pve servers have to farm items in battlegroungs, it is not necessary to put practically all the map as safezone in a pvp servers.

After the players get a good outfit, they are looking for another way to have fun, because spending all their time killing monsters, it hurts to be cloying.

This is certain that some people do not like pvp, but do not give them the right to deprive the rest of the pvp on the open map.

Sorry for the bad English.

Comments

  • AoiMinoriAoiMinori
    edited June 2017
    Quiet that was bad for those who were starting to play take pk, but it is not necessary to kill the pvp on the servers that are for PVP.
    After all if you arrived in lvl 65 already understand some of the game, then go ahead and look for guild and thus learn to do things.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited June 2017
    I think open world pvp should be restricted by character level and item level and not by safe/pvp zones.

    At the current state of the game a mid tier geared lvl 65 character can one shot a fresh lvl 65 character on idoneal.

    I don't think you can learn much if you are one shooted by a character and running away is almost imposible becuase at higher item lvl you will get more movement speed and a faster mount (that can even dash flaying).

    It would be good discusing this but to actually see what should be considered when doing all world map open pvp.
  • TWMagimayTWMagimay ✭✭✭✭✭
    People sure like to pretend Tera had thriving OWPvP and the changes killed it.In reality, Tera's OWPvP has always been on the pathetic side and preactically dead long before they did the lvl 65 PvP only and the safe zones. Bad design is bad.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    TWMagimay wrote: »
    People sure like to pretend Tera had thriving OWPvP and the changes killed it.In reality, Tera's OWPvP has always been on the pathetic side and preactically dead long before they did the lvl 65 PvP only and the safe zones. Bad design is bad.

    Open World died when the gathering and crafting were nerfed.

    There is no worth on being in the OW and most of the game became a IM MMORPG.

    To make OW alive again then it would be needed to get rid from the IM if you are not at the entrance of the dungeon and also it would be needed to make crafting worth again to spend time gathering basic materials from plants, nodes and minerals.

    Becuase of how the game has been developing all people stay in the cities and those doing dailes from monsters and gathering are at IoD (all safe zones).

    And why people would want to be ganking someone in the open world if they will get nothing of it?

    As you said, the OWPvP lacks on apeal for everyone to be fighting for territories.
  • Ves1978Ves1978 ✭✭✭✭
    pvp suffered way more with removing of alliances than with iod. honestly, having a place to farm without being pked is a great thing. i remember how some pvp guilds actually made gold from charging people to farm TAR. you pay and nobody touches you in that channel. the very same thing would happen with iod. last thing we need that a guild who have monopole on CU starts making gold from "protection" on IoD.
  • Tenshi1Tenshi1 ✭✭✭✭
    If they brought non-PVP back, my only wish would be for it to be on like a 5 level difference basis, where 65s can't just grief on lowbies(Say like 12) who are trying to level
  • Every man for themselves i say
  • Tenshi1Tenshi1 ✭✭✭✭
    Every man for themselves i say

    You're not very noble, Noble

    :tongue:

    (Joking, don't harass me xD)
  • TWMagimay wrote: »
    People sure like to pretend Tera had thriving OWPvP and the changes killed it.In reality, Tera's OWPvP has always been on the pathetic side and preactically dead long before they did the lvl 65 PvP only and the safe zones. Bad design is bad.

    True that, the players being toxic killed the OWPvP long before anything the devs did.
  • IOD should be open pvp. Everything that rewards you should be risky
  • TWMagimayTWMagimay ✭✭✭✭✭
    felipemagz wrote: »
    IOD should be open pvp. Everything that rewards you should be risky

    True that. I'd love to see the economy go down the drain as well.
  • AoiMinoriAoiMinori
    edited June 2017
    Now that Safezone In Northen Arun lvl 65 map, ppls sending GVG with some guild and stay with HEALERS BEHIND, We dont have condition to kill that healers BECAUSE HES DONT HAVE GUILD, cause this SAFEZONE in open World, INSIDE PVP SERVER.

    Go to hell with that SAFEZONE.
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