[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
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Varying Battleground Power Hour schedule
Remember March 2016, a few months ago? That one superb month where every PvP battleground was popping rapidly at least several times a week?
Please implement battleground power hours that only affect one battleground at a time. This would give incentive for players to queue all of the battlegrounds. (Gridiron power hour on Wednesdays, Fraywind on Thursdays and Fridays, CS on Saturday and Sunday, etc. etc.).
The reason I request this is that... I'm happy that Fraywind is finally back (I've had 20+ hour queues not pop prior to the FWC credits buff). CS is still healthily active as always. Champion Skyring is decently active as well due to small queue size. What happened to Gridiron though? I'm not sure of the exact numbers, but Gridiron only popped 8-9 times the entire month -- and all on the first day. In April, gridiron did not pop even a single time the entire month asides from the first day of Crusades. It is now the end of May, and again gridiron is not popping anymore after the first day.
Don't just bring one battleground back to kill another. Bring them all back to life, just as you did so wonderfully in March! There's a saying that you should learn from your mistakes, but don't forget to learn from your successes, EME! March was fantastic -- implement it once more please!
*insert crying kumasylum face here* <--- I don't know what to make of this one lol.
Please implement battleground power hours that only affect one battleground at a time. This would give incentive for players to queue all of the battlegrounds. (Gridiron power hour on Wednesdays, Fraywind on Thursdays and Fridays, CS on Saturday and Sunday, etc. etc.).
The reason I request this is that... I'm happy that Fraywind is finally back (I've had 20+ hour queues not pop prior to the FWC credits buff). CS is still healthily active as always. Champion Skyring is decently active as well due to small queue size. What happened to Gridiron though? I'm not sure of the exact numbers, but Gridiron only popped 8-9 times the entire month -- and all on the first day. In April, gridiron did not pop even a single time the entire month asides from the first day of Crusades. It is now the end of May, and again gridiron is not popping anymore after the first day.
Don't just bring one battleground back to kill another. Bring them all back to life, just as you did so wonderfully in March! There's a saying that you should learn from your mistakes, but don't forget to learn from your successes, EME! March was fantastic -- implement it once more please!
*insert crying kumasylum face here* <--- I don't know what to make of this one lol.
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Comments
cs = nothing but a daily strongbox, not worth the time (unfun, takes too long)
Basically this. Out of all the battlegrounds Gridirion is the most unbalanced. I'd personally rather see CS instead of grid for the crusade since it's easier to queue with my guild instead of hoping rng puts me with them.
CS = daily quest, with which players view with the same mentality they do as IoD daily vanguards.
FWC = easy way to acquire PvE gear.
Gridiron and Skyring = the only two actually pure PvP battlegrounds. CS and FWC have a large PvE component in them (gates and bams). Only Gridiron and Skyring revolve completely around killing players, be it through assassinating stragglers and healers, mass group pvp, bombing (which helps with having turnarounds / closer matches).
A lot of people seem to hate grid because of how much of a stomp some matches seem. However, how is this different from what fraywind is? In Gridiron I often see scores like 70-40, but at least a couple of times I've seen extremely close matches (start of the current crusade, I lost a 69-70 match, was awesome). Look at FWC though -- every match is like 100 - 5.
At least Gridiron is solo queue. You know what happens when you DO have party queueing? Look at MT's top 5 Fraywind group. A full +15 starfall/imperator premade, with a 99% win ratio -- Death, last time I checked, had 106 wins and 1 loss. That's what happens when you have premade. PvP isn't about having the amazing premade team that rofl-stomps the other side every match. It's about having closer matches where victory isn't completely certain.
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Fraywind canyon players were sad when fraywind didn't pop. Gridiron players are sad when gridiron doesnt pop. Why can't we have both pop? If you like fraywind, go fraywind. If you like gridiron, go gridiron. If you don't like fraywind, don't do fraywind. If you don't like gridiron, don't play gridiron.
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CS has bombs too! Gridiron bombs are arguably stronger, but in all honesty, grid bombs aren't op because they do more damage -- its because they are invisible to most players. The bomb icon and circle doesn't even render for many players.
For people to queue grid at this point you'd need a good reason other than for crusades since credits are easy enough to get from other bgs and most people are capped by the end of the week. Maybe put in a belt or something that can be bought at a certain elo?
That bg is so laggy and gimmicky here let me one shot your entire raid with my invisible bomb because can't dodge because watching slideshow. I would enjoy it a lot more if they got rid of all the gimmicks and just made it a straight up 15v15 deathmatch with a clean non-laggy map like 3s is.
Gridiron pops with power hours.
Regarding healers, I think the healers should be given a buff only in gridiron. Prior to the removal of the statues, healers were actually pretty well balanced due to the steadfast/accelerating statues. Now since there are only 2 healers in really tight corridors, they pretty much get cc'ed to death.
Then again, regarding healing again, a team stacked with priests is really hard to beat simply because they heal so much. This is a issue in fraywind as well... It's frankly nigh impossible to beat a team with 4 priests on it because of how many kaias, arises, aoe cleansing, and healing circles/immersions there are. Having 4 mystics vs priests... the priests simply just outheal and outshield the mystics. Would be better to have the healers balanced out so there were even numbers of priests and mystics on each side.