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Are lancers actually fun?

I really want to roll a tank, and lancers are obviously the best choice, but not sure how enjoyable overall they are?
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Comments

  • JuudeJuude ✭✭✭
    edited May 2016
    If you enjoy sitting there holding the block button with the occasional attack to regain your resolve then you'll enjoy it. Lancers nowadays are just hold 1 button for the duration of the dungeon while DPS melts everything. Losing aggro if out of the question, since they changed the mechanics of it you have to be extremely [filtered] in order to lose aggro.
  • i still enjoy my casual lancer tanking runs ever now and then but the actual satisfaction of beeing good at what you do is gone since aggro pull is about 95%
    if you want to feel like a real classic tank roll warrior they have alot harder time keeping aggro and this makes it so much more enjoyable at the end of the day
  • JuudeJuude ✭✭✭
    UdonPasta wrote: »
    i still enjoy my casual lancer tanking runs ever now and then but the actual satisfaction of beeing good at what you do is gone since aggro pull is about 95%
    if you want to feel like a real classic tank roll warrior they have alot harder time keeping aggro and this makes it so much more enjoyable at the end of the day

    Except nobody really wants a warrior as a main tank since they make it MUCH harder for the dps to stay behind and kill the enemy.
  • CatoriiCatorii ✭✭✭
    Anyone recommending war tank this patch obviously hasn't tried it. It's just plain broken, don't even bother. And this is coming from someone who used to alt war tank when it was viable. Had a friend that tried war tanking the other day for the first time this patch, and it was pretty disastrous despite him being highly skilled at tanking. The class just sucks for it now.

    If you're playing lancer by "holding block down while DPS melt stuff," you're playing it wrong, and you're not someone I'd party with again. Sure, you could do that and still hold aggro, but that doesn't mean you should. You're slowing a run way down like that.

    Personally, I find lancer more fun than brawler, but everyone has their preferences. Tanking is less about aggro management now (it used to be difficult pre-brawler, especially for lancer) and more about knowing when to dodge, when to block, and fitting as many DPS skills in between those as possible. They've changed lancer a lot, so it's much more smooth in play than it used to be. I'd say give it a try if you're interested. Keep in mind that low level tanking is going to be a bore compared to things at 65, though.
  • clfarron4clfarron4 ✭✭✭✭
    My history of tanking is Warrior, then Lancer Tanking and I love working at keeping my block time as minimal as possible, whilst still DPS-ing hard and not getting it.

    Auto-block kinda killed this for me with the Brawler.
  • CatoriiCatorii ✭✭✭
    clfarron4 wrote: »
    My history of tanking is Warrior, then Lancer Tanking and I love working at keeping my block time as minimal as possible, whilst still DPS-ing hard and not getting it.

    Auto-block kinda killed this for me with the Brawler.

    That's why I really hate brawler tanking, and hope they don't add more frontal blocks to lancer than just Wallop.
  • PeDoodlyPeDoodly
    edited May 2016
    Juude wrote: »
    If you enjoy sitting there holding the block button with the occasional attack to regain your resolve then you'll enjoy it. Lancers nowadays are just hold 1 button for the duration of the dungeon while DPS melts everything.

    This is so completely wrong/far from the truth it's silly. Please don't post ridiculous misinformation like this, it's glaringly obvious that you've never played Lancer.

    Lancer is a very difficult class to play at optimal skill. On top of simply "holding aggro", maintaining max HTL stacks (basically never missing a block), keeping debilitate up, knowing when to infuriate and gshout, and keeping up with your main attack cooldowns (spring, shield counter, onslaught) by maximizing attack uptime and minimizing block uptime makes Lancer one of the most complex classes in the game, hands down.

    It's up to you whether you find that fun or not.
  • YitharYithar ✭✭✭
    Catorii wrote: »
    Anyone recommending war tank this patch obviously hasn't tried it. It's just plain broken, don't even bother. And this is coming from someone who used to alt war tank when it was viable. Had a friend that tried war tanking the other day for the first time this patch, and it was pretty disastrous despite him being highly skilled at tanking. The class just sucks for it now.

    What do you mean? Of course it's definitely not as easy as Brawler where you can pop Growing Fury and block with every skill, but I think it's definitely possible having done it. Are you referring to the block pushback? I'm not sure if it has been fixed, but the key really is when you block. If you hold down block before the boss starts attacking, I'm pretty sure you won't get pushed back. See post.
  • CatoriiCatorii ✭✭✭
    Yithar wrote: »
    Catorii wrote: »
    Anyone recommending war tank this patch obviously hasn't tried it. It's just plain broken, don't even bother. And this is coming from someone who used to alt war tank when it was viable. Had a friend that tried war tanking the other day for the first time this patch, and it was pretty disastrous despite him being highly skilled at tanking. The class just sucks for it now.

    What do you mean? Of course it's definitely not as easy as Brawler where you can pop Growing Fury and block with every skill, but I think it's definitely possible having done it. Are you referring to the block pushback? I'm not sure if it has been fixed, but the key really is when you block. If you hold down block before the boss starts attacking, I'm pretty sure you won't get pushed back. See post.

    Wasn't talking about the push back at all, actually, and yes, that has been fixed.

    That doesn't make war tank viable.
  • YitharYithar ✭✭✭
    edited May 2016
    Catorii wrote: »
    Yithar wrote: »
    Catorii wrote: »
    Anyone recommending war tank this patch obviously hasn't tried it. It's just plain broken, don't even bother. And this is coming from someone who used to alt war tank when it was viable. Had a friend that tried war tanking the other day for the first time this patch, and it was pretty disastrous despite him being highly skilled at tanking. The class just sucks for it now.

    What do you mean? Of course it's definitely not as easy as Brawler where you can pop Growing Fury and block with every skill, but I think it's definitely possible having done it. Are you referring to the block pushback? I'm not sure if it has been fixed, but the key really is when you block. If you hold down block before the boss starts attacking, I'm pretty sure you won't get pushed back. See post.

    Wasn't talking about the push back at all, actually, and yes, that has been fixed.

    That doesn't make war tank viable.

    You didn't answer the question. :|

    I'm trying to understand why you say this, because viable means you can clear a dungeon with a warrior tank. The only thing I can think of is you're talking about aggro, but just stack aggro on your gear, because you're not going to be doing a lot of damage anyways. With the way the aggro formula works now, as shown here, if you stack aggro on all your gear, you'd have to be pretty bad to lose aggro (i.e. if you were doing 1mil aggro with BD before Brawler patch, you'd be doing ~10mil aggro after Brawler patch, and that's non-crit. A BD crit would be ~67.4mil aggro.).
  • CatoriiCatorii ✭✭✭
    edited May 2016
    Yithar wrote: »

    You didn't answer the question. :|

    I'm trying to understand why you say this, because viable means you can clear a dungeon with a warrior tank. The only thing I can think of is you're talking about aggro, but just stack aggro on your gear, because you're not going to be doing a lot of damage anyways. With the way the aggro formula works now, as shown here, if you stack aggro on all your gear, you'd have to be pretty bad to lose aggro (i.e. if you were doing 1mil aggro with BD before Brawler patch, you'd be doing ~10mil aggro after Brawler patch, and that's non-crit. A BD crit would be ~67.4mil aggro.).

    Why would you stack aggro on all your gear? Aggro isn't the problem. It's damage. One aggro crystal should be plenty, but it's not, purely because warrior tanks have no damage. Go full aggro and A. You probably won't hold aggro anyway with even less damage, and B. you're even more useless to your party. And you yourself were repeatedly saying how you should go full damage as wartank before brawler came, so it's a bit contradictory to talk about running full aggro on warrior like it's always been the obvious solution.

    Warrior tanks suck right now. Period. Can you clear something with a warrior tank? Sure. Is it hell? Yes. Is it slower? Very, very much so. Tanking as a warrior is absolutely terrible now, as fun as it is.
  • YitharYithar ✭✭✭
    edited May 2016
    Catorii wrote: »
    Yithar wrote: »

    You didn't answer the question. :|

    I'm trying to understand why you say this, because viable means you can clear a dungeon with a warrior tank. The only thing I can think of is you're talking about aggro, but just stack aggro on your gear, because you're not going to be doing a lot of damage anyways. With the way the aggro formula works now, as shown here, if you stack aggro on all your gear, you'd have to be pretty bad to lose aggro (i.e. if you were doing 1mil aggro with BD before Brawler patch, you'd be doing ~10mil aggro after Brawler patch, and that's non-crit. A BD crit would be ~67.4mil aggro.).

    Why would you stack aggro on all your gear? Aggro isn't the problem. It's damage. One aggro crystal should be plenty, but it's not, purely because warrior tanks have no damage. Go full aggro and A. You probably won't hold aggro anyway with even less damage, and B. you're even more useless to your party. And you yourself were repeatedly saying how you should go full damage as wartank before brawler came, so it's a bit contradictory to talk about running full aggro on warrior like it's always been the obvious solution.

    Warrior tanks suck right now. Period. Can you clear something with a warrior tank? Sure. Is it hell? Yes. Is it slower? Very, very much so. Tanking as a warrior is absolutely terrible now, as fun as it is.

    It is true that the damage of warrior tanks hasn't been buffed thus one aggro crystal isn't enough. However, you should be able to hold aggro with full aggro. I don't think you understand how the formula works. All the modifiers that Damage + Skill Threat Modifier are multiplied by have been squared. If you only run with 1 Threatening Niveot, you only have around 9x from threat modifiers.

    Pre-Brawler patch, you'd have 28.5% from threat gloves, 19.5% from grounding brooch, 49% from full Iretime jewelry, which comes to 97% from gear. You'd have 45% from 3 threat niveots and 14% from threat vysrks, which adds up to 59 for threat crystals. That means pre-patch you'd have 5.8x from all the modifiers. Post-patch, that would be 33.6x from all the modifiers, and that isn't taking into the account that when they combined everything into one crystal, they increased the aggro generation (taking that into account, it's 41x). A non-crit Blade Draw does around 220k damage with Lucid+15. That's 9.05mil aggro. Correct me if I'm wrong, but I'm pretty sure there are very few DPS skills that can do 9mil damage. To say if you stacked aggro you wouldn't hold aggro anyways means you don't understand how buffed the formula has been. Sure the decay is higher but that doesn't mean anything as long as you're attacking.

    How is it contradictory? That's like saying Yosha is contradictory because he didn't recommend CDR for sorcs in the past but now he does. Things have changed. Back then running with as little aggro as possible was viable. It isn't now due to BHS' changes and buffs to DPS classes, with ninja being able to do more DPS than Brawler in certain cases. A good tank is one that can adapt to the situation at hand. The first and foremost role of a tank is to hold aggro, not to do insane amounts of damage. Maybe it isn't the obvious solution, I don't know. It's obvious to me because I started out running full aggro, not full damage.

    I think we have different definitions of the word viable. During AINM patch, Slayers were near the bottom of the DPS ranking non-slaying. But they were viable. Sure you can say they suck, and I wouldn't necessarily disagree with you, but saying they're not viable is a different story. I remember there was a video of 10 priests clearing Wonderholme a long time ago. Everyone knows that priest damage sucks in comparison to actual damage dealers, but that doesn't mean it's not viable, because you can clear a lot of dungeons solely with priests.
  • clfarron4clfarron4 ✭✭✭✭
    edited May 2016
    PeDoodly wrote: »
    Juude wrote: »
    If you enjoy sitting there holding the block button with the occasional attack to regain your resolve then you'll enjoy it. Lancers nowadays are just hold 1 button for the duration of the dungeon while DPS melts everything.

    maintaining max HTL stacks (basically never missing a block), keeping debilitate up

    10 Stacks of Hold the Line is 60 Power, 40 Crit and 40% more aggro, right? That's an insane amount of DPS just for executing Perfect Blocks 100% of the time.

    On Warrior Tanks: I actually liked being able to stack DPS crystals on gear and hold aggro, which seemed to be the thing since the Go Beserk patch. Hell, I did fair amount of Warrior Tanking for AINM and was alright at it.

    However, I've not been able to work out something that works for Warrior Tanking ever since Brawler came out that doesn't involve stacking aggro everywhere, less than ideal when you want to do lots of damage and tank at the same time.
  • ZoknahalZoknahal ✭✭✭✭✭
    Juude wrote: »
    If you enjoy sitting there holding the block button with the occasional attack to regain your resolve then you'll enjoy it. Lancers nowadays are just hold 1 button for the duration of the dungeon while DPS melts everything. Losing aggro if out of the question, since they changed the mechanics of it you have to be extremely [filtered] in order to lose aggro.

    I disagree. Playing lancer is more than just holding the block button....wait, if you hold the block button on lancer, clearly you have no idea what you are doing. You can still lose aggro tho, by staying on Stand fast the whole time as you suggest, that's how you lose aggro, you can also lose aggro if someone dies, is stupid yes, but you gotta be prepared for that, as the aggro will go to the highest dps and you gotta steal it back. If you decide to stay still without attacking, you lose aggro too.

    To the OP, if you wanna roll a lancer, go ahead, highly recommend you to try it. I played brawler, is fun, but its just, not rewarding to me and too plain. You remember the saying of "Priest is for carry (easier) while mystic is for more experienced players and parties(hard)"? The same applies to brawler and lancer. Brawler is the new priest and lancer is the new mystic when it comes to tanking.

    Also, the sound effects of Brawler skills are too lame to me. I like to hear the sound of metal clashing against metal when i play my Lancer.
  • Zoknahal wrote: »
    Juude wrote: »
    If you enjoy sitting there holding the block button with the occasional attack to regain your resolve then you'll enjoy it. Lancers nowadays are just hold 1 button for the duration of the dungeon while DPS melts everything. Losing aggro if out of the question, since they changed the mechanics of it you have to be extremely [filtered] in order to lose aggro.

    I disagree. Playing lancer is more than just holding the block button....wait, if you hold the block button on lancer, clearly you have no idea what you are doing. You can still lose aggro tho, by staying on Stand fast the whole time as you suggest, that's how you lose aggro, you can also lose aggro if someone dies, is stupid yes, but you gotta be prepared for that, as the aggro will go to the highest dps and you gotta steal it back. If you decide to stay still without attacking, you lose aggro too.

    To the OP, if you wanna roll a lancer, go ahead, highly recommend you to try it. I played brawler, is fun, but its just, not rewarding to me and too plain. You remember the saying of "Priest is for carry (easier) while mystic is for more experienced players and parties(hard)"? The same applies to brawler and lancer. Brawler is the new priest and lancer is the new mystic when it comes to tanking.

    Also, the sound effects of Brawler skills are too lame to me. I like to hear the sound of metal clashing against metal when i play my Lancer.

    I might give it a go then, thanks!
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