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Priest needing help, I'm having trouble keeping up with heals.

edited June 2017 in PvE Discussion
Hello! I've played Tera for a while now and due to some things going on, I have left for a little over a year. I returned to the game roughly eight days and I found a wonderful new guild. However . . . I keep trashing guild runs! Despite this, they still ask me if I want to join in on runs; but, I'm starting to feel a little despondent. I was never exactly a high tier healer before I left and only it's only worse.

I follow the typical glyph field and I'm in t11/t10 gear with solid attack speed, healing, and crit rolls. I believe most of my problems are centered player error: how I heal.

In a typical dungeon, I try to:

[~] Keep up 100% Energy Stars and Triple Nemesis Debuff
[~] Stay 8 - 15 meters from the boss, depending on the boss. However, because I'm a scaredy cat (bunny elin?), I'm probably closer to the latter.
[~] Keep Restorative Burst on the DPS or the Tank, depending how well they manage their mana and maneuver around enemy attacks.
[~] Spot heal HP with Focus Heal
[~] Heal large damage with Healing Immersion if I can't run up and smack them with healing circle + significant group damage below 40% - 60%; the latter if I know a member(s) gets combo'ed easily.
[~] Run up to group members with Healing Circle if they're below 50% ~ 70%, depending.
[~] Kaia Shield if I know a big attack is coming (i.e. smacked with debuff from Fulimar)/if I'm worried about not making it to someone(s).
[~] Cleanse EVERYTHING. I'm still learning what I can and can not cleanse... so I do this just to be safe :)

Situational Spells

[~] Zenobia's Vortex mob enemies if other room control skills are not being used (i.e. they're already knocked down or stunned.)
[~] Divine Respite to revive in players in potentially HP draining areas (exploded orb AoE in Timescape) or when I'm dangerously low and being smacked around
[~] Firey Burst to reposition/get to allies faster.

While closing this post, I'm being pulled away again by the guild. Thank you for reading through this and I would love any tips you have to give! I appreciate it greatly.

~ A silly Niamh from Tempest Reach.

[Sorry for reposting this, I wasn't sure where it should go.]
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Comments

  • CatoriiCatorii ✭✭✭
    I really hope by "solid attack, healing, and crit rolls," you don't mean you're literally rolling damage on your weapon.

    Distance-wise, 15m is too far. You always want to, as a general rule, be ~10m from bosses, This differs a little based on the individual boss and any mechanics they have, but 10m for most bosses will keep you close enough to dodge inward to avoid mechanics, or to move out for close-range mechanics.

    What's the problem you're actually having, though? Trouble keeping people alive? Trouble staying alive yourself? The latter just requires experience in a dungeon to where you're familiar enough with boss attacks to not get hit. The former could be their error or yours - can't tell without more information.
  • Catorii wrote: »
    [. . .]

    Oops! I forgot to tack-on the "speed" at the end of attack. It's fixed now.

    I'm mostly having trouble keeping others alive. Lock-ons are being tricky (hopefully it'll get easier with experience) and HP is dropping faster in the group than I can heal (at some points, all healing spells are on cooldown). I'm debating on focusing less on keeping players capped on HP and more so keeping the whole party above 80%. Only... sometimes party members get smacked so hard that, if their HP gauge is not full, it's a death. I generally prioritize Healer > Tank > DPS.

    Thank you for the advice! Now that you mention it, it might make it easier to lock on to mobile players in the group. I will try my best to start implementing it.

    Specific scenerios that come to mind are:

    [~] Reaper/Sorcerer moving out of Healing Circle. When is the best time to cast this spell?
    [~] What is the most effective way to use Focus Heal? I've been told to pre-lock on to party members while in-between actions.
    [*~*] I've noticed that when I initiate a spell that I 1) go into animation, 2) cast the spell, 3) only after these two, and a slight delay, the party members HP gauge is full.

    [*~*] At first, I thought I was going crazy when I noticed that despite sending off a heal a party member would die. One scenerio I remember specifically is casting Healing Immersion on team mate and then watch them die to an attack just as the heal hit them.

    Is this lag or an Attack Speed issue? Is it common for healers to cast a spell as the enemy is preforming an attack? I noticed that sometimes, if I do this at the right time, the members HP drops for a frame then moves back to full HP. However, now that spell is on cooldown and there's a chance your party members would have down just fine dodging the attack.

    Thank you for your time and input!
  • ArdireArdire ✭✭✭✭✭
    idk man, you sound like you got all the knowledge..... have to considered that maybe your guildies are just baddies? sometimes you gotta know when to admit when it ain't you, it's them.

    if people are low and moving out of your heals-- that's on them, man. they dumb. but with stuff like lock-ons, healing immersion especially, there's also a chance they can iframe the heal. ninjas and valks in particular love to iframe heals.

    whether you play healing proactively (healing right when dmg happens, predicting the fight well enough) or reactively (see someone get hurt then healing them) is up to you, your skill level and how well you know your party. sounds to me like you run with face-tankers, and like, you can heal a lot sure, but still only so much....
    Like if your party members are letting themselves get hit by attacks that hurt so bad that they'd need full hp to tank then that's not your fault. they dumb. Like for real.
  • Mochale wrote: »
    Catorii wrote: »
    [. . .]

    Oops! I forgot to tack-on the "speed" at the end of attack. It's fixed now.

    I'm mostly having trouble keeping others alive. Lock-ons are being tricky (hopefully it'll get easier with experience) and HP is dropping faster in the group than I can heal (at some points, all healing spells are on cooldown). I'm debating on focusing less on keeping players capped on HP and more so keeping the whole party above 80%. Only... sometimes party members get smacked so hard that, if their HP gauge is not full, it's a death. I generally prioritize Healer > Tank > DPS.

    Thank you for the advice! Now that you mention it, it might make it easier to lock on to mobile players in the group. I will try my best to start implementing it.

    Specific scenerios that come to mind are:

    [~] Reaper/Sorcerer moving out of Healing Circle. When is the best time to cast this spell?
    [~] What is the most effective way to use Focus Heal? I've been told to pre-lock on to party members while in-between actions.
    [*~*] I've noticed that when I initiate a spell that I 1) go into animation, 2) cast the spell, 3) only after these two, and a slight delay, the party members HP gauge is full.

    [*~*] At first, I thought I was going crazy when I noticed that despite sending off a heal a party member would die. One scenerio I remember specifically is casting Healing Immersion on team mate and then watch them die to an attack just as the heal hit them.

    Is this lag or an Attack Speed issue? Is it common for healers to cast a spell as the enemy is preforming an attack? I noticed that sometimes, if I do this at the right time, the members HP drops for a frame then moves back to full HP. However, now that spell is on cooldown and there's a chance your party members would have down just fine dodging the attack.

    Thank you for your time and input!

    For some parties, I'll anticipate people getting hit and lock on before hand and heal them as soon as they get hit. I try to keep my party members alive and topped off while keeping up buffs and endurance debuffs but if they die, they die. No worries, just ress them when it's safe for you.

    For sorcs and reapers moving out of "Healing Circle"; it's pretty common. Not much you can do about it. I usually lock on classes that move a lot with "Healing Immersion" or "Focus Heal".

    For the healing spell hitting a party member and them just dying as the spell hit them, if the boss was pretty much close to hitting them as you began to cast the spell, I assume the game would calculate the damage from the boss first and if they're dead as the healing spell goes off at that point, they're screwed.
  • GrimoirGrimoir ✭✭✭
    Personally, i would say try to predict the bosses attacks. They are all fixed at certain % of the bosses HP and they repeat themselves.

    If you are able to tell what the boss is going to do it will be much easier for you.
    For the first boss in Velliks Hold tho, dont stress yourself about it, if the dps cant dodge when he spins, you wont heal them to live thru it.

    Asside from that, if you get to a choice to heal or keel energy stars up, choose healing, the dps can live a few seconds without a power buff, it wont do them much good if you cast ES and they die and you waste more time ressing.

    Depending on how you play, i use ivine intervention quite often to pull people to safety.

    The more attack speed you have the faster the heal will be, and the lock on too.
    Do you have a high ping? that might also be an issue.
    But dont panic too much that its just your fault i mean DPS should at least have some common sense to dodge incomming attacks and not just brute force through it.
  • CatoriiCatorii ✭✭✭
    Heals have travel time (the time it takes for the projectile to get to them), so it's not uncommon for someone to die if your focus heal or immersion doesn't get there fast enough.

    As someone said, try to learn boss patterns so you can predict them more. And healing circle isn't a heal most priests use as a go-to. I will use it if someone is right in front of me or we are grouped for a mechanic, but otherwise focus heal and immersion are more efficient. And since healing circle shares a CD with restorative burst, you really want to prioritize burst for both mp and hp regen.

    At work atm so sorry that I'm not getting more specific atm. It does sound like you just need to learn boss patterns and not blame yourself if people are facetanking everything. They shouldn't be.
  • MkayMkay ✭✭
    It sounds a little bit to me that you might be prioritizing Healing Circle a tad too much. As a priest main, I feel the skill is much more of a situational convenience versus a core healing skill. Since the circle isn't very big, your teammates (particularly reapers, ninjas, valkyries, anyone with a lot of mobility) can easy walk/iframe right out of the area. This can be a big deal if you should be using that time to just use Focus Heal, Healing Immersion, etc. I only use Healing Circle if the situation presents itself, meaning if I find myself close to a teammate in need of help, and I know that they won't move (if they're immobile, or if their movement skills are on cooldown), I will use it. Healing Circle heals for a lot, but it is a huge loss of healing potential when your teammates decide to tap out right after you cast it. :)

    Also, if you still like to use Healing Circle, that's alright, but I would recommend upping your attack speed (which is crucial to any healer), because it will speed up the cast. Attack speed is a really, really nice thing to have as a healer, because it lessens the duration of animation locks and lets you dish out more heals in a shorter time period.

    I also think that the fault may not be 100% yours, as it seems that your team may be, as Catorii said, a little prone to facetanking. A priest can heal a lot, but not every tick of damage that the boss can possibly roll out, so keep in mind that while priest is a really strong healing class, you can't heal a party that doesn't try to avoid damage at all.

    It should also be mentioned that lock-ons are also dependent on ping as well, so if your ping is higher than usual, it might take a second to even lock on to your teammates. I play with roughly 130-150 ping and it doesn't seem to hinder me too much in that sense, but then, I'm used to it.

    In general, it sounds like you have a really good mindset when it comes to healing and you probably just need some practice! I've been a priest main for about 2.5 years and I'm still always learning. Just remember that in order for a team to work well, the trinity (tank, healer, dps) has to all do their jobs properly, and even if you are healing to the best of your abilities, success is also dependent on the other two roles.

    Best of luck to you, happy healing~
  • As someone else said, try some different parties too. Maybe your guildies are bad, thus making it real hard for you to heal. I think this would be the only way to know if it is you, or them :)
  • CatoriiCatorii ✭✭✭
    To get a little bit more specific:

    -For lock-ons. Don't spam them right away after locking on. Depending on your ping, there is a slight delay between locking on to someone and being able to activate the heal. If you spam the button, it just won't heal. Healing Immersion is much more finicky this way; Focus Heal tends to not have the issue much, but my ping is pretty low, so hard to say how much of a delay is there for 100+ ping.

    -Healing Circle; Like I mentioned in my other post, this is not a heal you should be spamming. It's situational, and as you've noticed, very easy to dodge out of. Even on DPS alts, I'll dodge out of a priest's HC occasionally, which is why most priests don't use it unless someone's legit right in front of us. My attack speed is fast enough, even with triple CDR, that I can use it on someone who's running by and still hit them with it, but don't expect to be able to do that with everyone. And if anyone uses a movement skill (charging slash/leaping strike) or teleport (jaunt/backstab/decoy), it will miss. It's very unreliable this way, so it should not be a high priority heal, especially since it puts RB on cooldown.

    -Once you know boss mechanics, you can get used to pre-cleansing or pre-targeting with Immersion/FH for certain things, but mostly you'll still just be reacting to damage in a lot of cases. But in a good party, people shouldn't be getting hit often. Good players will get hit by things occasionally - everyone makes mistakes - but they won't be constantly taking damage. Restorative Burst is enough to keep people at max health on most bosses for parties like this.

    I used to mainly RB tanks on bosses that are too large to RB both DPS and tank, but now it's more of a judgment call. If the tank doesn't need mana often (as a lot of tanks don't, nowadays, unless a lancer is in Adrenaline Rush), it's better to use on DPS since they'll be taking DoTs in a lot of current content. If the tank does take a lot of damage, RB on the tank to help passively soak it up.

    And don't follow the "healer > tank > dps" rule. There is no rule, really. Use your own judgment. For example, a DPS that doesn't die, avoids nearly every attack, and holds aggro every time your trap tank dies? High priority, even over myself, unless me dying will cause a wipe.
  • Depends on group a lot
  • ElessedilElessedil United States ✭✭
    idk if this helps but this is basically how i heal...
  • if u have some sort of video of urself healing then it'd be easier for us to give pointers tbh
  • CatoriiCatorii ✭✭✭
    edited June 2017
    Elessedil wrote: »
    idk if this helps but this is basically how i heal...

    What's with all the auto-attacking, and Kaia's when no one's even taking damage and there aren't mechs that it would be useful for?
  • TWMagimayTWMagimay ✭✭✭✭✭
    Catorii wrote: »
    Elessedil wrote: »
    idk if this helps but this is basically how i heal...

    What's with all the auto-attacking, and Kaia's when no one's even taking damage and there aren't mechs that it would be useful for?

    Smells like boredom to me. Though some of the auto-attacks looked like that "glitch" that happens when you try to close a lock-on with left click and it disagrees.
  • ElessedilElessedil United States ✭✭
    yea ^^ was a boring run even though they got hit alot..n kaia cd every 20 sec with rolls n etches n glyphs why not use it more not like it was a hm dungeon lol.
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