[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
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Comments
It (can be assumed that it) was intended as part of BHS's game design to have designs be difficult to obtain at the beginning of the patch, and then ease the supply in the middle with the addition of a "supplementary dungeon". It was the same previously, until Broken Prison was added. The problem of design supply was just made worse by the events supplied by EME though.
The design supply problem will persist until our new "Broken Prison" (the dice dungeon, not sure what its name will be localized as).
Desing prices were expensive af early on VM8 patch and there was no "handouts".
And man, i regret so much my 104+ clears of RMHM, that was exactly the definiton of boring content.
As i said here, this "hard work" or "handout" talk is just BS (probably only from p2w players/swipers).
I can't care less if they put VM9 boxes on CW, cuz ik that by dec/jan there will be a new [filtered] VM10 and all my "hard work" will go to waste (even if i can use VM9 on the next patch, a 1.1Mil gold weapon will be worth like 300K gold...).
If you guys rly think that Tera is all about "skills" (rolleyes), then why should we bother if everyone got VM early on the patch?
Or maybe there's no fun content on this game and Tera is all about mindless gear grind...
Sorry but i'm not a hypocrite.
Maybe you guys should ask IRL for more work and less paycheck too lol...
> People were literally handed out materials for logging in, and for doing easy progression dungeons. What else did you expect? Everyone has the means to craft one = everyone wants the design to craft one = high demand = low supply = high design prices.
>
> It (can be assumed that it) was intended as part of BHS's game design to have designs be difficult to obtain at the beginning of the patch, and then ease the supply in the middle with the addition of a "supplementary dungeon". It was the same previously, until Broken Prison was added. The problem of design supply was just made worse by the events supplied by EME though.
>
> The design supply problem will persist until our new "Broken Prison" (the dice dungeon, not sure what its name will be localized as).
This is why, along with dirt cheap spellbind alks feedstock. Not quite sure what people expect when all other components of the gear is incredibly easy or cheap to obtain
> Who's got worse luck than me so far? In the past week I ran 26 TS and 26 VSH, not a single design dropped.
Does 80 some fails +15ing dwrack count? (Although I've had like 200+ fails on other vm so 80 kinda low.)
I think the reality is that the population on CH is not large enough to support the drop rate of the designs, and there is no other avenue to get the designs at all. With a month and a half of events supporting VM Mats it just seems like they were forgotten.
I'm so sad.
Despite this, I feel like I'm not being rewarded for my efforts. Well over 40 runs collectively and I haven't seen a single design drop of ANYTHING. Very demotivating when you know it's more likely that you're going to walk away with absolutely nothing except mats that you already have more than enough of to make the weapon (And it's not from events, it's from me doing the damn dungeon.)
A token system seems to be in order. You know, something like you getting 1 token per run, 20 tokens required to get weapon design, and 10 for each armor piece (All untradeable of course). That seems to be fair to me, given that it REQUIRES you to actually complete the dungeon.
If you will mix tokens for BiS gear with the current crafting method then I would say that 20 tokens per design and 40 tokens per armor piece.
Making it 10 tokens per piece would devalue BiS gear to nothing but I admit that the untradeable status for those can help a little, either way if a token shop for BiS gear is implemented the way you say then what you would care for desings if crafting would take more time (oh, I see, you aim to sell those you craft).
Well, you idea is not that bad, a tinny tweak and could be a good option.
Since it is suppose to drop all pieces (weapon,chest,gloves,boots - with a lower chance for weapon) and run VHHM where it can only drop 2 parts (weapon / *i dont remember which one*) and increase the market supply?
You know... I didn't think about that, the large variety of posible drops diluted the design chance to drop from VSHM.
That's really sad :c
Edit 1: Then the question for EME is if they would be able to modify the drops and make something like VSHM for weapon and armor chest design and VHHM for gloves and boots design.
Edit 2 : Nvm, if that is done then people will complain that BiS is even more harder to get than it is now (not that it would be a false statement if that will come to be xp).
Please tell me how to farm a piece of VM gear in less than a day senpai O.o
Getting design as a drop is still very RNG. I have seen exactly 2 designs drop in 30 TSNM runs and I think TS only drops weap designs? even if design drops you have to roll for it against 4 people.