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[KTERA] [Dev Note] Gearing Progression Revamp TL;DR
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Comments
1) CRAFTING IS OFFICIALLY REVIVED FOR REAL
I don't see anything that said that you don't need enchanting to get x material.
2) Less RNG I guess
Well RNG is still not completely eliminated from the game yet, but well at least it isn't as horrible now.
3) Progression feels like progression.
Sure getting midtier in NA will be a whole lot harder post this update. But when you get to the next form of the gear you will actually feel you are stronger rather than "oh I just got a gear that I need to maximise rolls and max enchant just to be stronger.
There are of course cons too:
1) You can't just grind dungeons/dailies to get everything.
Not entirely a bad thing, but if you dont' have much time each day, you will probably need to be smart in your daily planning
2) Rich players will instaget their latest gear.
Unless dungeons are the key to getting untradable material, it is possible for the hoarders to be at endgame nearly instantly. Sure it helps complete newbies get into the game slightly easier than before, but it doesn't solve the problem of a few people monopolizing everything.
3) Gear disparity just got worse
Just like the 3rd pro, the difference between a midtier and high tier will be even greater than it would be before. Is this healthy? I don't know for sure, but what I do know is that BHS must not make it such that you must have the highest tier to do normal dungeons (if it is HH-esque, I can probably understand, but for normal endgame dungeons? Nah put the bar low enough for people to try the game)
\o/
Misery +12 gets you the Altered Gem gear +0.
Behemoth +15 =Cold Metal Gear +9
and
Oblit +14 = Screaming Rage Gear +0
and
Screaming Rage +0 > Cold Metal +9
does it mean Vm9+9,5 are gonna get buffed that much over behemoth?
since currently vm8,5 + 15 = vm 9 +13 or smth
Good job, I cant wait for the changes, now i am more willing to spend much time on Tera, i was kinda bored, now i am so exited.
P.S...Get ready for my cute gunner elin!