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Comments
If you're already in a dungeon and try to get a friend to queue, they're not going to end up with you. You're likely not the first party waiting for a tank. Just because you know them, doesn't mean they'll get matched with you; that's not how the system works.
The queue system is fine atm. People just don't queue for anything that takes brain cells. Even DFNM is pretty trap in IMS. And you're on the most played class right now. I queued KC/ABNM/CW just fine on several DPS, including my ninja (never took more than 5 minutes for any of those, several were instant), but for DF/SS/WH/FI, you're really better off joining or making an LFG.
League of Legend's match making problems when it came to SR had nothing to do with the time it took to get matches, it had to do with imbalance of skill between teams. There are only a couple instances where League suffered high que timers. Those were for Dominion, Ranked 3v3 and high ranked players, and when Champion select was redone months ago. Although, what does all but the last have in common? Low population for the ques. Dominion was used by less than 0.5% of the players that even had access to the game mode which resulted in long que times and was removed as a permanent que to fix the problem, ranked 3v3 also suffers from low amount of people playing the game mode in general and then it is split further between ranked and normal. Although again, it all had to do with the low population and not the match making system. Then you have high ranked players, where Challenger was originally top 50, then later top 200, where there are people occupying 10+ spots with alts. Want to know how they reduced que times for these people slightly? By widening the range of skill level for them, so they are able to play against people further below them for the sake of lowering que times in addition to mixing ranked team and soloq into one que called "Dynamic Que". So, you have Diamonds, Masters, and Challengers all being mixed together. Riot never changed anything to their matchmaking, all they do is remove game modes or simply widen the range of MMR.
Although, Tera does not have to worry about matching people based on MMR like League of Legends does when it comes to dungeons, it just takes who ever and puts them together based on their roles. League has to not only match people by role, but also by their MMR. If people of all roles and proper premade size aren't qued up, it won't pop. The only problem with IMS is you don't know how many are qued up, and what is missing to fill in a que. If this information was available then maybe more people might que up, or know if they'll be waiting a while.
Also, there is a good reason why people don't que for WH even if it drops the materials, an IMS run would more than likely go poorly. People mostly LFG and inspect people that apply to avoid a bad run. You're also more likely to get materials through lfg as you can have what you need reserved for yourself if the group agrees, now good luck doing that with an IMS group.
I use IMS every single day, on multiple characters, I even have multiple thousand Amethysts that I have saved all from IMS. My longest que since this thread for DFNM, ABNM, FINM, CW, and KC was 8 minutes or so as a dps for FINM. CW, AB and DF had all popped within 5 minutes early in the morning. I was also solo for everything but the KC run.
I'm not sure why you're against using LFG, not only can you use it for any dungeon, it ends up being a bit more reliable since you get to choose who goes.
I can't imagine anyone taking your comment seriously while 1hour + queues exist especially with evidence of it.
Not against it. Never even mentioned it. Just figured out that that was even an option.
LoL still has long queues atm for 5v5 unless its ranked or you're playing suport role.
Depends on your definition of "long", I have high normal mmr and only ever waited more than 5 minutes if I played between 3 AM and 9 AM where my que time would range from anywhere between 1 minute and 20 minutes. At these times, I frequently got matched with and against the same set of people every single night.
There's also low priority que to take into account, most people that complained that weren't at a high mmr were in low priority que.
1h queue time of a dungeon no one queues, as people have been saying in this thread over and over. Can't take my comment seriously? K, have fun with your 2 hour queues when you could just LFG and get in within 10 minutes. I guess LFG's too hard.
Okay let me try this one more time. People like fast runs-> they like to select with who they run so they can influence the speed of the run by taking better geared people-->they use LFG-->They don't queue, but still clear the dungeon, get to take their friends and guildies with them if someone leaves mid run AND get their star fall mats.
Another reason is that raids in IMS are a hot mess. When Akeron's Inferno was a thing about a year ago my first run was an IMS that took over 2 hours to complete. I tried IMSing a few times afterwards once I was in +12 Schisma and the runs still took me a good 45 minutes and there was still complaining every time I queued on someone who wasn't my priest and we got two mystics in a party because "two mystics don't have enough healing for this dungeon and auras don't stack!!!" which is a possible combination to get stuck with in any 10 man dungeon.
Basically you have a lot of people who LFG Wonderholme because most players who are interested enough in the game to learn their class and their roles and how the game actually works has also learned that it's easier to find like-minded people in LFG than IMS. You till have "bad players" in LFG but for people who are experienced in the game it helps them put together compositions that don't include the guy with 4 mutinous cruxes. If you were to IMS Forsaken Island, Demokron Factory Normal, Kalivan's Dreadnaught Hard, or any dungeon below that you shouldn't have more than a 10-15 minute queue. I IMS those 3 all the time when I'm farming IoD BAMs or achievement hunting and don't want to have to leave my spot to walk into the dungeon from and LFG (also some quests can't be completed as a raid? I had this problem while making parties for AINM on my Priest when doing side quests for loremaster).
If your guild does not have healers logged in, recruit until you do. The same rules can also be applied to tanks. If your guild does not have players who want to be tanks or healers, then good luck with that.
Also, you are queuing IMS at what time of day again?
but yeah like people above said, you don't IM for endgame 10 people dgs
You're clueless, sorry.
I'm posting legitimately with screen shots of an issue and your solution is to not queue for dungeons. You're missing the point entirely.
Go troll somewhere else.