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Ok just a question about mixed jewelry

First of all, I don't get this mixed jewelry thing and why players are doing this method to balance? The reason why I'm asking is because you're losing power and/or crit factor stats. If you noticed that you gain power or crit factor with how much of the set you have. Personally why just get either a power set or crit set, roll power or crit that you need, and be done with it. I'm thinking of either doing all power set and have all crit rolls or crit set with all power rolls. It might be a long experiment, but really I don't know why players would leave out some given stat by the number of the set that you have? What's your input?

Just noticing that +270crit is too much O.o. I get 1.8 to 2-sometimes 3.8million range (no power rolls) on Island of Dawn BAMs. I'm fine, just been doing daily runs for myself lately. Also growing fury helps raise the power and I crit like crazy on all skills; I mean all! When I had less crit factor, but no still no power rolls, my crit damage was smaller. So technically I'm figuring out something and I'm experimenting with the range. I'm technically working with power all crystals eventually and see how that goes and how I notice a change with all crit rolls :/.

Just the fact that I know crit brawlers hold aggro better so I went in that direction. Also Crit is proven better for brawlers, because technically I never use aggro crystals, I hold aggro better with more crit. I might use 1-2 aggro crystals on a new dungeon boss though if needed. Why I never use hardly any aggro crystals is because it gives you nothing! NOTHING on helping your damage!

Basically I'm trying to figure out how much power and crit factor I need by slowing re-rolling with power perhaps. An empowered scroll will help too.

I'm just thinking and technically losing a stat that is given seems rather foolish to me with mixed jewelry. Just the fact REMEMBER you are losing a stat of power or crit by how much of the gear set you have. So there has to be some new method besides just mixed jewelry. There has to be some direction.

Comments

  • TWMagimayTWMagimay ✭✭✭✭✭
    edited June 2017
    You lose endurance but gain damage stats because the 2 set bonus is higher than the 5 set bonus. If you want to go full crit, you still do 2+3(old bext ring/earring + new best ring/earring and necklace) as that gives you more than just going full set of the same. You'd mix power and crit if you are at the soft crit cap for your class in which case the extra power is a better dps increase. Lastly, rings should always be rolled 4 power and 4 crit(as ideal stats). You can look up the theorycrafting behind all of these choices if you want to know the exact math and stuff.

    PS: What is an empowered scroll?!
  • aeee98aeee98 ✭✭✭✭
    getting a reliable crit rate is important because you can get up to 8x the damage compared to white damage. The reason why mixed set (3 crit + older 2 crit or 3 crit + 2 pvp crit) is often used because endgame has a huge amount of crit resist compared to before and quite a number of people need two sets of crit jewelry bonus (that is 24 crit factor for free) to reliably crit for dps. I don't really think IoD is a good indicator for a max crit cap due to the existence of crit resist.

    The idea is, hit that recommended crit first. After that power/atkspd if etchings is the only way left to increase your damage.

    Personal opinion that jewelry should be rerolled last if you really need it (Semi's are way too expensive and the bonus rolls are really low so just getting half decent rolls is enough to be relevant) This makes double sets stand up in

    Just saying, for sorcs slayers and zerks +270 is likely still too low. This is quite obvious because none of their skills actually have a guaranteed crit

    However you are right, there are classes that don't need that much crit. Valkyrie uses mixed POWER jewelry (if you calculate the math, double power jewelry is better than full set. Classes with most of their skills being a near guarenteed crit has a low crit cap and thus 3 power 2 crit / 3 crit 2 power jewelry is favoured.
  • MontblanckMontblanck ✭✭✭
    These stuff will be about Brawler since you play one:

    Mixed jewelry is the optimal build for Brawlers (for now it's 3 Crit 2 Power). With a base crit of about 50 + 200, this would be enough for end-game dungeons, but it MUST be coupled with Mystic buffs + Growing Fury (could go lower if you use food eg. Lamb Bulgogi 100% of the time). The total crit value would be around 340, which is enough to make Haymaker (your hardest-hitting skill) crit 100% of the time - even without the crit glyph.

    Full crit jewelries should only be used when going with a solo Priest.

    Especially on Brawlers, you should not have too much crit. Reasons are:

    - Counterpunch crits 100% of the time even with very low crit.
    - Perfect blocks crit 100%.

    Building crit would not affect the mentioned skills at all even if you raise it so it is not advisable. Especially since the Brawler buff is coming (+20 more crit on Growing Fury), crit would prove less helpful even after then. Also, no matter how much crit you have, your top-contributing skills, eg. Jackhammer, Ground Pounder, Piledriver, will never crit 100%, so at best it is enough to just reach 100% Haymaker crit and then go power.
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