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IoD Bams! glitch or set up to [filtered] players off

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Comments

  • SaphirKanzakiSaphirKanzaki ✭✭✭✭
    Sawao wrote: »
    it can definitely kill you [..] is just horrible programming.
    Are we speaking about the same boss mechanic? Because the gear you now get for free is Dreadnaught. And for the northern BAMs on Island of Dawn I don't even evade their trampling attack as Ninja. Trampling is annoying as it knocks down. But damage ... next to zero?
    If we were speaking about the DoT (damage over time) debuff that some special attacks do - this is killing the players. Because it deducts percentual damage.

    I don't want to engange in a discussion about the difficulty or sense of this special BAM attack but rather help out of this situation.

    A BAM has two different attack modes. One is the ranged mode which includes all sorts of firing, jumping, running. The other is the close combat mode which includes jabs, turns/whirls, swipes. As we were speaking about melee, you just have to watch that you stay within range of the close combat mode. This way, the BAM will never perform a trampling attack, because the trampling attack is made to bridge the gap from ranged to close combat mode. This is also why the target point for trampling is set ~3-4m behind you.

    When asked by new players, I recommend a BAM training that starts with BAM circling. You start at the feet of the BAM and circle it (strafe or simply walk). Just stick to the feet. At some point, the BAM stops and performs a close combat attack. This is where you go into the side of the BAM and perform one single attack, then start circling again. Rinse and repeat, you will never get hit nor need an iframe/evade. The better you get, the more attacks you can perform.

    This is why the "more difficult BAMs" like swiping giants or airborne dragons are not in the starting BAM list.
  • It's really only a problem in dungeons. Embarrassingly enough I got killed by the crab in KDNM a few times due to it trampling me hard.

    It's not worth [filtered] about in IOD dailies. Iron Giant tramples do pack quite a bit of damage if you're in Dreadnaught gears and that's about it for non-dungeon areas.
  • LuhzLuhz ✭✭✭
    edited May 2016
    completely ruined my gaming experience as well as my immersion. to have something actually hurt me as it walks over my body. This "Feature" needs to be removed.
  • SawaoSawao ✭✭
    Sawao wrote: »
    it can definitely kill you [..] is just horrible programming.
    Are we speaking about the same boss mechanic? Because the gear you now get for free is Dreadnaught. And for the northern BAMs on Island of Dawn I don't even evade their trampling attack as Ninja. Trampling is annoying as it knocks down. But damage ... next to zero?

    I'm very obviously talking about trample. If a boss decides to do it multiple times in succession, those little hits add up quick. If you get kd'd enough times in a row the damage will keep stacking. While I've only come close to dying after getting stomped on 3x in a row, I can imagine it happening for players running slaying build to speed up the process. Either way, it's certainly not fun for anyone getting randomly kd'd without the means to prevent it as only brawlers or lancers in the middle of a frontal block skill are likely to avoid it.
  • FleettFleett ✭✭✭✭
    By far the worst is when you're about to land that finishing blow (scythe in my case) and the damn bam moves or jumps away...
  • CezzareCezzare ✭✭✭
    For me at least, BAMs tend to trample when they're enraged wether I'm close to them or not, making it difficult to avoid sometimes.
    I guess if had the BAMs in leveling zones never been nerfed, a lot less players would have problems dealing with them now. In any case I would add to Sapphir's advice that you should also practice how to use your iframes offensively, that is as repositioning skills in order to land a hit instead of treating them as simple dodging skills, that should help you to estimate how much time you have to cast skills based on how long are the monster's attack animations and how long do your class' animation locks and skills casting last.

    By the wway: http://www.essentialmana.com/news/2016-01-26-patch-notes/

    In the IoD section it says in general that monsters' difficulty was scaled up to match the current gear power. I really hate that BHS decided to do something against the usual power creep in such a boring content piece, but I can't say I'm surprised.
  • VenpaiVenpai ✭✭✭
    Fleett wrote: »
    By far the worst is when you're about to land that finishing blow (scythe in my case) and the damn bam moves or jumps away...

    when sundering strike misses

    feelsbadman
  • NektorNektor ✭✭✭
    More then sure. Those BAMs are buffed for ktera where plox have VM7 for long now. EME just forgot to nerf to current NA stadarts. They are so buffed those giants sliding instead of walking (no time for animation to start).

    If EME specialist could check and fix that would be really great.
  • DesuskyDesusky ✭✭✭
    LoL, are u guys fkin srs? U guys are complaining bout trample? hahaha
    those trample tickles in dreadnaught cloth
    please... learn to git gud
  • Remove trample and we will be untouchable since BAM attack pattern soooo obvious.Where's the fun in that?
  • PotehtoPotehto ✭✭
    "Glitch". It's the bams way of telling you to G I T G U D
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