[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
If we were speaking about the DoT (damage over time) debuff that some special attacks do - this is killing the players. Because it deducts percentual damage.
I don't want to engange in a discussion about the difficulty or sense of this special BAM attack but rather help out of this situation.
A BAM has two different attack modes. One is the ranged mode which includes all sorts of firing, jumping, running. The other is the close combat mode which includes jabs, turns/whirls, swipes. As we were speaking about melee, you just have to watch that you stay within range of the close combat mode. This way, the BAM will never perform a trampling attack, because the trampling attack is made to bridge the gap from ranged to close combat mode. This is also why the target point for trampling is set ~3-4m behind you.
When asked by new players, I recommend a BAM training that starts with BAM circling. You start at the feet of the BAM and circle it (strafe or simply walk). Just stick to the feet. At some point, the BAM stops and performs a close combat attack. This is where you go into the side of the BAM and perform one single attack, then start circling again. Rinse and repeat, you will never get hit nor need an iframe/evade. The better you get, the more attacks you can perform.
This is why the "more difficult BAMs" like swiping giants or airborne dragons are not in the starting BAM list.
It's not worth [filtered] about in IOD dailies. Iron Giant tramples do pack quite a bit of damage if you're in Dreadnaught gears and that's about it for non-dungeon areas.
I'm very obviously talking about trample. If a boss decides to do it multiple times in succession, those little hits add up quick. If you get kd'd enough times in a row the damage will keep stacking. While I've only come close to dying after getting stomped on 3x in a row, I can imagine it happening for players running slaying build to speed up the process. Either way, it's certainly not fun for anyone getting randomly kd'd without the means to prevent it as only brawlers or lancers in the middle of a frontal block skill are likely to avoid it.
I guess if had the BAMs in leveling zones never been nerfed, a lot less players would have problems dealing with them now. In any case I would add to Sapphir's advice that you should also practice how to use your iframes offensively, that is as repositioning skills in order to land a hit instead of treating them as simple dodging skills, that should help you to estimate how much time you have to cast skills based on how long are the monster's attack animations and how long do your class' animation locks and skills casting last.
By the wway: http://www.essentialmana.com/news/2016-01-26-patch-notes/
In the IoD section it says in general that monsters' difficulty was scaled up to match the current gear power. I really hate that BHS decided to do something against the usual power creep in such a boring content piece, but I can't say I'm surprised.
when sundering strike misses
feelsbadman
If EME specialist could check and fix that would be really great.
those trample tickles in dreadnaught cloth
please... learn to git gud