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Player Council Application

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Comments

  • TWMagimay wrote: »
    Can you point me to the part of OP that talks about the game itself, anything the Player Council can do in/with the game, anything about test servers?

    I don't think they ever said this had anything to do with test servers or any in-game access at all. It's just a group of people with experience in-game who collect and elevate player feedback and help keep the forum tidy. That's basically it. They're volunteer assistants to the Community Team (a.k.a. Spacecats). And it basically makes sense that this would be the case because the Community Team shrunk from 3 to 1, so Spacecats doesn't have time to do three people's jobs. Hence, looking for volunteer help.

    Helping streamline the player feedback and understanding what is truly important from what is just fluff/BS is probably useful (considering this section of the forum alone has many pages of threads per day). But I suspect people shouldn't have over-inflated expectations. This isn't like Hotline BHS or something. As we know, there's only so much the Community Team or even EME themselves can influence the core development of the game in the first place.
  • JuudeJuude ✭✭✭
    edited May 2016
    TWMagimay wrote: »
    Can you point me to the part of OP that talks about the game itself, anything the Player Council can do in/with the game, anything about test servers?

    I don't think they ever said this had anything to do with test servers or any in-game access at all. It's just a group of people with experience in-game who collect and elevate player feedback and help keep the forum tidy. That's basically it. They're volunteer assistants to the Community Team (a.k.a. Spacecats). And it basically makes sense that this would be the case because the Community Team shrunk from 3 to 1, so Spacecats doesn't have time to do three people's jobs. Hence, looking for volunteer help.

    Helping streamline the player feedback and understanding what is truly important from what is just fluff/BS is probably useful (considering this section of the forum alone has many pages of threads per day). But I suspect people shouldn't have over-inflated expectations. This isn't like Hotline BHS or something. As we know, there's only so much the Community Team or even EME themselves can influence the core development of the game in the first place.
    Finally. A person that actually understands what i tried to explain within the first few pages of this thread.....thank you.
    TWMagimay wrote: »
    Ginjitsu wrote: »
    TWMagimay wrote: »
    Aulon wrote: »
    People state En Masse is out of touch with the player base. En Masse say OK why not create a system where players interact more one on one with us. Maybe this will help us as a company grow and sustain more security and maybe it will help the community grow as well and gain more interest in TERA. That is how I am looking at this system. I know several people who have stated they wish for this and wish for that to be put into play, here is an opportunity for that to happen. Hope it works out for the best

    That's what I expected it to be but somehow... If you read the announcement, there's a lot of "keep the forums healthy" and "report disruptive individuals" talk in it. Sounds a lot like turning the forums into a safespace is one of the major goals of the program. Then you go to the application form and notice that the last question is about how much time you can spend on the forums. Not in game, not discussing game issue but just hanging around the forums, presumably reporting "disruptive individuals". If they were looking for high level players to provide proper feedback(with possible test server access), forum moderation would not have been so important. Do you think that, say, Yosha has time to sit on the forum and move topics? Do you think there's a single top player who'd want to join the neighbourhood watch? When I told my friends application was open, they said I should apply. When I asked them why, they said "you already spend plenty of time on the forums". After reading the topic, they were under the impression that the most important thing was "time spent on forums". None of them thought they should apply because they "don't really like forums".

    You're nitpicking and reading too much in to it.
    "We don't want Player Council members to be forum police" - Why would anyone mistake it for forum police
    The reason why people would mistake them for forum police is due to how other companies have handled player councils. I can tell you from past experiences that in certain games which i won't name here, the player council acted more as a police force rather than just volunteers trying to keep the forum clean and filter out the good ideas to send them to the company, so it's understandable why they said that.

    If other players here, like me, have been a part of those communities, having that line there is quite important.
  • TWMagimayTWMagimay ✭✭✭✭✭
    TWMagimay wrote: »
    Can you point me to the part of OP that talks about the game itself, anything the Player Council can do in/with the game, anything about test servers?

    I don't think they ever said this had anything to do with test servers or any in-game access at all. It's just a group of people with experience in-game who collect and elevate player feedback and help keep the forum tidy. That's basically it. They're volunteer assistants to the Community Team (a.k.a. Spacecats). And it basically makes sense that this would be the case because the Community Team shrunk from 3 to 1, so Spacecats doesn't have time to do three people's jobs. Hence, looking for volunteer help.

    Helping streamline the player feedback and understanding what is truly important from what is just fluff/BS is probably useful (considering this section of the forum alone has many pages of threads per day). But I suspect people shouldn't have over-inflated expectations. This isn't like Hotline BHS or something. As we know, there's only so much the Community Team or even EME themselves can influence the core development of the game in the first place.

    This would be...my point exactly. He said I was reading too much into it and nitpicking for pointing out that they are basically looking for bottom tier forum moderators. So, I asked him to show me one sentence that was not about cleaning up forums.

    @Juude So, they assumed everybody played a game that had a Player Council(not VGM team, not mod team, not CM team, but specifically "Player Council") and decided to give a disclaimer based on that. Interesting theory, I'm not quite buying it. Although, to be fair, Player Council doesn't sound like forum police. More like forum watchdog. I guess they didn't want people to get their hopes up, thinking they'll have any power besides barking at strangers...
  • Obviously pointless. One can have a 5min look at forums and sum up whats wrong with tera. Heck you can stick with headlines and still be pretty accurate. Comon whats the real purpose here ?
  • This needs to be an in-game thing, much much more than it does a forum thing. In game chats are always way more cancerous than forums are, with what seems to be near 0 moderation
  • EndevaEndeva ✭✭✭✭✭
    TWMagimay wrote: »
    Ginjitsu wrote: »
    TWMagimay wrote: »
    Aulon wrote: »
    People state En Masse is out of touch with the player base. En Masse say OK why not create a system where players interact more one on one with us. Maybe this will help us as a company grow and sustain more security and maybe it will help the community grow as well and gain more interest in TERA. That is how I am looking at this system. I know several people who have stated they wish for this and wish for that to be put into play, here is an opportunity for that to happen. Hope it works out for the best

    That's what I expected it to be but somehow... If you read the announcement, there's a lot of "keep the forums healthy" and "report disruptive individuals" talk in it. Sounds a lot like turning the forums into a safespace is one of the major goals of the program. Then you go to the application form and notice that the last question is about how much time you can spend on the forums. Not in game, not discussing game issue but just hanging around the forums, presumably reporting "disruptive individuals". If they were looking for high level players to provide proper feedback(with possible test server access), forum moderation would not have been so important. Do you think that, say, Yosha has time to sit on the forum and move topics? Do you think there's a single top player who'd want to join the neighbourhood watch? When I told my friends application was open, they said I should apply. When I asked them why, they said "you already spend plenty of time on the forums". After reading the topic, they were under the impression that the most important thing was "time spent on forums". None of them thought they should apply because they "don't really like forums".

    You're nitpicking and reading too much in to it.

    Maybe. Can you point me to the part of OP that talks about the game itself, anything the Player Council can do in/with the game, anything about test servers? Because, looking at it, I see:
    "make the community a happy, healthy, and well-organized place" - Unless you know of a way to keep the game organised, that's about the forums.
    "We don't want Player Council members to be forum police" - Why would anyone mistake it for forum police if does, well, anything else? That's an odd opening sentence if you are not recruiting forum moderators.
    What are the powers? Forum stuff. Nothing game-related, just basic, limited moderation. From my experience, you don't task the same group of people with all the things, you keep your moderators separate from your game guys because you realise people can only volunteer so much of their time a day. Oh, and there's a forum badge.
    "you'll get to help shape the atmosphere of the TERA forums" - Not Tera, the game.
    "That means all TERA player feedback can be processed more quickly." - All player feedback, not the Council's. Basically, sorting the mail so GMs don't have to go through all the trash.

    Can you show me just ONE sentence that refers to the Player Council powers/duties that does NOT also refer to the forums and the forum community?
    From survey:
    Spacecats wrote: »
    7. What skills or knowledge do you possess that would benefit the TERA community if you were on the Player Council?

    8. As a member of the Player Council, what are some things you would you like to help En Masse accomplish for the community?

    9. Why would you enjoy being on the Player Council?

    From OP:
    Spacecats wrote: »
    What is this Player Council thing and what are the expectations?

    Player Council members will act as point of contacts and subject matter experts for the benefit of both the En Masse team and the benefit of other players. They'll help gather and organize feedback and ideas from other players.
    This is what really matters, I mean it doesn't say you're expected to police the forums...
  • TWMagimayTWMagimay ✭✭✭✭✭
    edited May 2016
    Ginjitsu wrote: »
    This is what really matters, I mean it doesn't say you're expected to police the forums...

    OK, I don't know how to make the quotes work and I'm too lazy to figure it out but...

    7 and 8 both talk about benefiting the community. For example, the answer to 8 could be "I can help EmE find and remove disruptive individuals on the forums and speed up the deleting of unwanted topics/posts". And "disruptive individuals" is a direct quote from OP. Please, explain to me how helping with the removal of disruptive individuals is not a type of policing. I'll admit, it's a very low, bottom tier type of policing but reporting on people does qualify, in my opinion at least.
    9 has nothing to do with anything. The answer can literally be a nicely worded "I'd love to get people who disagree with me banned from the forums".

    As for the whole 2 sentences you found...they are taken out of a paragraph that starts with "keeping the community healthy and well-organised". You can claim that just because the first sentence of a paragraph is absolutely about the forums, doesn't mean the rest of it is but don't you just love the "from other players" part? Emphasis on "other". As in, they won't be providing feedback and ideas, they'll just be gathering and organising it. If it were me, I'd be looking for people who can come up with good ideas based on their knowledge and experience. Not for people who can dig through the trash on this forum and make it more organised.

    The basic truth is, OP is looking for forum moderators. All the duties, expectations and "rewards" are standard for a trial forum moderator. Now, maybe it's poor phrasing but I think it's just a poor idea. An actual "player council", what most people expected(and what you still seem to think this is), would NOT have "time spent moderating the forums"-requirement, its goal would be to help improve the game, not the forums, provide ideas that would improve the game, not gather and organise ideas. There would be no obligation to keep the forums tidy and report disruptive individuals(I know, I keep repeating that but it just touches a nerve).
    And I don't have a problem with them looking for volunteer moderators. It's just that... You think the people who could truly help improve the game would wanna clean up trash on the forums? Can you picture Yosha moving topics, for example? You think Yithat would be into editing posts? Can you see any of the top 1% of players being remotely interested in sifting through pages of stupidity on daily basis because they have a time quota to meet?
  • EndevaEndeva ✭✭✭✭✭
    edited May 2016
    TWMagimay wrote: »
    Ginjitsu wrote: »
    This is what really matters, I mean it doesn't say you're expected to police the forums...

    OK, I don't know how to make the quotes work and I'm too lazy to figure it out but...

    7 and 8 both talk about benefiting the community. For example, the answer to 8 could be "I can help EmE find and remove disruptive individuals on the forums and speed up the deleting of unwanted topics/posts". And "disruptive individuals" is a direct quote from OP. Please, explain to me how helping with the removal of disruptive individuals is not a type of policing. I'll admit, it's a very low, bottom tier type of policing but reporting on people does qualify, in my opinion at least.
    9 has nothing to do with anything. The answer can literally be a nicely worded "I'd love to get people who disagree with me banned from the forums".

    As for the whole 2 sentences you found...they are taken out of a paragraph that starts with "keeping the community healthy and well-organised". You can claim that just because the first sentence of a paragraph is absolutely about the forums, doesn't mean the rest of it is but don't you just love the "from other players" part? Emphasis on "other". As in, they won't be providing feedback and ideas, they'll just be gathering and organising it. If it were me, I'd be looking for people who can come up with good ideas based on their knowledge and experience. Not for people who can dig through the trash on this forum and make it more organised.

    The basic truth is, OP is looking for forum moderators. All the duties, expectations and "rewards" are standard for a trial forum moderator. Now, maybe it's poor phrasing but I think it's just a poor idea. An actual "player council", what most people expected(and what you still seem to think this is), would NOT have "time spent moderating the forums"-requirement, its goal would be to help improve the game, not the forums, provide ideas that would improve the game, not gather and organise ideas. There would be no obligation to keep the forums tidy and report disruptive individuals(I know, I keep repeating that but it just touches a nerve).
    And I don't have a problem with them looking for volunteer moderators. It's just that... You think the people who could truly help improve the game would wanna clean up trash on the forums? Can you picture Yosha moving topics, for example? You think Yithat would be into editing posts? Can you see any of the top 1% of players being remotely interested in sifting through pages of stupidity on daily basis because they have a time quota to meet?

    So what if the answer to 8 could be what you posted... someone answering that won't get them in. Spacecats already stated:
    Spacecats wrote: »
    What special forum privileges will Player Council members receive?

    We don't want Player Council members to be forum police.
    Take off your tin foil hat and read OP message as a whole, all the answers to your concerns are there...

  • zitounae wrote: »
    It's just that... You think the people who could truly help improve the game would wanna clean up trash on the forums? Can you picture Yosha moving topics, for example? You think Yithat would be into editing posts? Can you see any of the top 1% of players being remotely interested in sifting through pages of stupidity on daily basis because they have a time quota to meet?
    So... don't. All they need to do is post their feedback on the forum or relay it somehow to whoever ends up being on the council. And then those people can relay it. Or heck, if there's a list of people identified as "players that should really be interviewed to get good feedback", maybe that itself is something the Council could forward to EME (or undertake directly). Just because someone's not on the council wouldn't mean they can't give input, or that they'd be shunned as an outsider. The whole stated point is to collect feedback, not to be the source of the feedback.

    But besides that... if all they said was "we're looking for the best players to give us their ideas of how to improve the game", tons of people would apply and it'd be no different than what the forum already is. If they pitch it as a committee with responsibilities and expectations, it focuses it more on people who are willing to serve, not just wanting to be listened to. Not everyone will be the right fit to participate on a volunteer committee.
  • xEmptiness wrote: »
    EME had been very unclear in this thread about whether they want a veteran skilled council to direct the game in healthy ways or they want a maintenance crew to look after the forums.
    I don't think they've been unclear. It's reporting to and assisting the Community Team. The Community Team has no ability to direct the game outside of community events and streams. It's elevating feedback so that Spacecats and, by proxy, the EME producers can find the most important things in one place rather than having to go digging for it. But it's not "directing" at all. It's assisting in the triage process.

    I don't know where anyone got the idea that this would be like a "Board of Directors", because it's really not. If people think EME or BHS is going to take "direction" from players... I suspect they'll be gravely disappointed.
  • xEmptiness wrote: »
    As stated multiple times in this thread, many frustrating gameplay mechanics are results of minor things well within the power of the community team to manage. This includes drop tables, community event timing, vanguard, shops, and many other misc changes that can greatly influence gameplay experience.

    Indeed players will likely be disappointed if they think EME will react promptly due to past experiences, but it is the absolute most logical choice. If EME truly wants to improve the game with this initiative, no other method is as rational as having a player board of directors directly influencing minor game changes and events.

    As many had said already so I won't bother elaborating, a forum janitor team accomplishes nothing. So if your view on the council is accurate, expect a dead on arrival product.
    FWIW, most of those have nothing to do with the community team. They're, at best, the production team, if not the marketing team or some combination of them and other teams. What the community team does is raise the issue to the people in charge, and they decide what to do, sometimes in consulting with the developers. So, just like at any company, there's a whole hierarchy and bureaucracy involved.

    I think the whole discussion really comes down to the idea of "directors" and what "directly influencing" means. You can't really "direct" anything if you don't have all the facts and don't have any measure of accountability to the results. At the end of the day, someone at EME has to sign off and commit to every decision, and they're not going to just to do something only because players -- even the Player Council -- recommend it (presuming they even have the ability, of course). So the responsibility of the Player Council is, at best, to advocate -- to try to present the good ideas and in-view pitfalls and convince the people at EME that it's worth looking at. Then it's up to EME to both a) listen and b) do something. I don't consider that "directing", but you can call it "directly influencing" to the extent that it hopefully pushes some issues to the forefront and makes them a bit more visible.

    Mostly, I just hope people have realistic expectations going into this (both the people who are chosen, and the rest of the community who will hold the chosen people "responsible"). The "job description" is pretty clear that this is an advisory role that assists in collecting/escalating feedback and dealing with minor forum moderation issues. But the Player Council isn't responsible for "delivering results" or "making material improvements to the game". That responsibility remains entirely with EME and whether they listen to and act on the escalated feedback. If the player council does their job as described but nothing changes in-game, that's entirely on EME.
  • edited May 2016
    @xEmptiness:
    I don't think any of the people who would be chosen would be that under-qualified based on what's on the application. But anyway, if this is really the main concern, there's more than one way to deal with it.

    The Player Council, as it's explained currently, appears to be there to triage feedback, elevate the good/important stuff, and help keep the forum clean. The expectation appears to be that the people selected would be experienced enough to truly know the good from the bad; of course they would surely have opinions of their own too, based on their expertise. (I wasn't trying to imply they would only provide dumb summaries, because that would add no value to anyone.) But if the concern is that people who are "the true experts" won't apply or be selected because they don't want the forum responsibilities and all they want to do is give their opinions about things, you could consider these people "Subject Matter Experts". You could easily identify additional people who are recognized subject matter experts who can give advice and opinions, but wouldn't have all the normal responsibilities of being a council member.

    Personally, I tend to think these people stick out enough already, and anyone who is qualified for the council will already know to take their feedback seriously and elevate it wherever it gets posted or stated. But even aside that, there could be specific ways to ensure those people aren't left out. The last thing the forum needs is for whoever all is chosen to be chastised and chased out because they're not deemed to be "expert enough" to do the job, even if the "true experts" didn't apply because they didn't want to do the work.
  • edited May 2016
    xEmptiness wrote: »
    What the heck is a "subjective matter" expert? As you can see from the examples I listed above, they're all objective solutions that were ignored out of ignorance. Subjectivity is an overused word these days. Just because a solution isn't considered to be true by everyone doesn't make it subjective, it just makes the other side of the argument factually wrong.
    Subject Matter, not Subjective. They're an expert on a certain subject (or in a certain area of study/domain). They're, for example, people a committee brings in as experts to help advise them, because those experts may not have the time (or need) to be involved with everything the committee does all the time.

    xEmptiness wrote: »
    When I make arguments I like to be lean, focused and succinct. Just like the "don't blame council for EME decisions", this "expert enough" argument is another tangent that nobody advocated for.
    It seems to me that the way the forum community accepts the council is pretty vital to its success, so this is why these are the things I am most worried about, even if it's not the direct point you're making. They represent, in my view, the underlying risk that threatens to undermine the group's efforts. Hence my interest in analyzing the perceived risk at the design phase and proposing a design change.

    xEmptiness wrote: »
    In this one off situation, just to entertain, I'm going to take the bite anyway. This point can be summarized by one sentence: Never take leadership positions anywhere if you can't stand criticism.

    You can be leader, highest KDA, highest DPS on gate in CS and that last place 0-10-0 guy with the wrong crystals is still going to spam "n00b lead" at the end when you lose. Same applies here. Leaders have to accept the natural state of losers and look at them with pity, not take it to heart.
    Even if they didn't have that habit to begin with, they'd develop it in order to survive. But it's still better to try to proactively address the actionable criticisms first so that the people crying "n00b" don't have as much of a leg to stand on.
  • edited May 2016
    xEmptiness wrote: »
    Forum community acceptance rest solely on the team's ability to interact with the community in positive ways. It has absolutely nothing to do with what we've been talking about.
    I personally think it has a fair bit to do with it, actually. Poorly-defined or poorly-understood objectives result in misplaced expectations, and that can [filtered] the whole thing before it even starts. This is why I'd like the whole thing to start with clear expectations. It seems to me (after all this discussion) that there's a pretty wide gulf between what EME is looking for in this council and the value the community wants the council to provide.

    Of course, even a poor premise can be improved greatly by good follow-through. The individual people involved will only gain respect based on their actions, and most people won't hold them responsible for EME's potential failures to improve the game or act on feedback. But I think there's a high potential for resentment if the community feels that the Player Council isn't escalating the truly-important feedback, or doesn't have the skill/expertise/qualifications to discern what really matters. So if anything can be done now to change the design to ensure those voices are adequately represented, I think it will save everyone some potential grief down the road.

    Anyway, good discussion, but my meandering is partly because I'm tired... so for now, good night. :p


    Okay, edit...
    xEmptiness wrote: »
    The process that each decision is ran through must be standardized. This ensures quality control and prevents abuse. For example, it might look something like this for every game play decision.
    This goes back to what I was saying earlier; the decisions are going to be made entirely by EME and BHS. Your process makes perfect sense for a group of decision-makers, but EME won't expect the players to be able to see things from every angle anyway, nor trust the community to do so. The arguably-most-important angles to EME/BHS are completely invisible to us: acquisition cost, retention rates, ARPU, ARPPU, personnel/budget constraints, development long-term plans, and so on.

    But anyway, even this aside, I didn't mean literally that you'd only bring them in one by one and disconnected from everything else, just that you'd consult the experts as needed. You could bring in all the experts to consult on something even if they're not involved with other day-to-day things like forum management.

    Now I'm off...


    Final Edit: Apparently "t aint" (as in contaminate or pollute) is also a bad word! Who knew!
  • edited May 2016
    Okay, couldn't resist... (what is sleep...)
    xEmptiness wrote: »
    A Player Council cannot be thought of as something that you activate and deactivate as needed, the presence should be continuous thus all members of the team are constantly working together in different parts of the system, like gears in a watch. This makes experts integral to the team, rather than external factors that are only consulted when needed.

    Obviously EME will need to consider the ideas at the end through their own analysis, but the council will continuously:
    1. Filter the forum - delete junk
    2. Of what is not junk, consider
    3. Come up with ideas
    4. Evaluate these ideas
    5. Present the highest quality ones to EME for potential implementation

    At least that's how I see a perfect Player Council.
    Honestly, that's almost exactly what's implied by the "job description" now. If you read it through from top-to-bottom, you could basically come to exactly that same conclusion with those same steps, and that was pretty much what I was (trying to) say before as well. The heavy involvement on the forum is because of the job to collect/triage the feedback. (What I didn't emphasize enough before is that their own expertise also allows them to bring their own ideas to the table, which is equally true. It's not just a summarizing job, but bringing player expertise to the table in bringing good feedback forward.)

    The concern that was raised was that the emphasis on being on the forum may turn away qualified top experts, and that the emphasis seems to be more on forum management than providing game-related feedback. But, in order to be fully-involved in the process the way you describe, they would have to be fairly-heavily involved on the forum as the primary communication tool for the discussion and evaluation of ideas among the council anyway. Whether they spend time moderating the rest of the forum is somewhat immaterial as long as someone on the council helps do the input filtering.

    So... maybe the entire problem is only what we already agree upon: "the initial objective is already poorly-defined and poorly-understood." If you're doing step 1, little things like editing/moving threads and reporting disruptive posters would happen as a matter of course anyway, and wouldn't be a giant to-do. So it seems possible to achieve what you're describing within the framework of what's there, and I think it would meet everyone's objectives (including EME's). The biggest problem would simply be that the emphasis in the opening post is out of balance.

    (FWIW, it seems fine to me if all the experts are full members of the council and always involved, but the concern seems to be that they won't want to apply or won't be approved because of how it's being framed now. If Spacecats thinks helping moderate the forum is a significant part of the work to be done, the question is whether people will still be accepted even if they don't really want to do much of that part of the job.)
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