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For people complain about IM be dead and maybe solution for us

I got an idea to make IM great again and not spend 40min que....

Maybe some remember when Akeron's Inferno dungeon came , Tera gave us a super nice box with cool items but only for IM people.
All people that did dungeon to IM they receive a box with stuff and people who go not to IM they get none.
Maybe now people who IM at dungeons can get a box 100% with feedstock, spellbinds, MES, Semi-enigmatic scroll, (even non tradeable.) so people who dont IM won't be upset that we can sell the box items.
Many people have no reason to IM cuz they have friends to go dungeons with but not all of us have static party's.
It's just an idea because i play only me and my husband and dont have any friend to do dungeons with. It takes a lot of time to do IM and we stay sometimes even 35-40 min IM. And i seen on forums many topics about it and i thought that was a great idea to give something to the ppl who IM. That should help new people who dont have +15 gear try some dungeons that normal LFG don t take them.
Thank you,

Comments

  • SvafnirSvafnir ✭✭✭
    You won't make IM great by doing that, during AI patch there were FULL RAIDS queueing for the rewards, and more than once I saw a premade of 7-8 kicking out the remaining people for random reasons (never stated) to either finish the dungeon like that or find other people they liked...

    While the reward idea itself is nice and could be implemented to solve more than one issue at the same time I'd highly advice against implementing it without any kind of restrictions because elitist people will queue together and give hell to other people that aren't that good at the game, if rewards were to be introduced I'd say make it available for people that queue either SOLO or in a pair.
  • GundouGundou ✭✭
    IM is easily solved by adding a tickbox to allow a team with no healer. Or you know... make a healer.
  • dinnersdinners ✭✭✭
    Ktera's DF IM = 2 healers.
  • SedennaSedenna ✭✭
    Is true. Our IM is broken. I dont know, it was just an idea, is like people anyway will scam others one way or another. I stay today 34 min IM for DFHM and also true that is 1 healer maybe that is why ppl dont IM for that dungeon. Any 7 men dungeon should have 2 healers.
  • VenpaiVenpai ✭✭✭
    Sedenna wrote: »
    Is true. Our IM is broken. I dont know, it was just an idea, is like people anyway will scam others one way or another. I stay today 34 min IM for DFHM and also true that is 1 healer maybe that is why ppl dont IM for that dungeon. Any 7 men dungeon should have 2 healers.

    except all the 7 man dungeons we have are clearable WITHOUT a second healer. sure, if everyone is learning it i suppose. and i personally prefer double healer in df just because the amount of stupidity in there is astounding, but it's more than able to be cleared with just one. ESPECIALLY abnm. that is a pre 65/+15 dungeon and was easy as sin back then and is easy as sin now.

    if you need two healers in abnm of all things you need to git gud tbh. healing immersion/boomerang pulse can heal more than 4 people, so the two being left behind from lockon isn't an issue.

    two healer runs are good for two things: training runs, and runs where the dps/tank are really good and have really good gear. yes, two healers can make things go faster, but only if your dps isn't stupid and has decent gear (mid tier at least)
  • Dfnm with two healers is a joke. Like please guys..DFH is another matter. I would never queue for it because I wouldn't be able to solo heal it. Especially since in IM parties you need to carry heal as well. Some people have reasons why they don't use IM and that should be accepted. And this comes from a person that pugs 100% of the time since I never have statics.
  • DesuskyDesusky ✭✭✭
    edited May 2016
    I qued for a DFNM about an hr ago. I did 75% overall dps on first boss and it took over 15mins to clear. I was telling the brawler to go distract the sorc while I tank lancer boss since he couldn't hold aggro for more than 3 secs. Doesn't listen so I tell other dps to do it, nobody listens. Tried kicking a warrior with wrong crystals, people don't accept. Almost everyone had wrong crystal setup. So I left after 1st boss. Great waste of time. Never again. Everyone was at or around 100k/s while that warrior did 15k/s idk how... u can do atleast 50k/s with just auto attack. Not going to spend 1hr in a ez mode dungeon carrying 5 ppl, the Priest was decent though...

    BTW it popped almost instantly for me... Maybe i got lucky, well probably unlucky since that party was so trap. I'm guessing nobody wants to que for IMS because 90% of the people that do que are TRAP. People who won't even listen to advice.
  • CatoriiCatorii ✭✭✭
    Desusky wrote: »

    BTW it popped almost instantly for me... Maybe i got lucky, well probably unlucky since that party was so trap. I'm guessing nobody wants to que for IMS because 90% of the people that do que are TRAP. People who won't even listen to advice.

    DFNM pops fast even as a DPS, same with ABNM, since there's more DPS slots to take up.

    That said, it's still trap and I'm not IMing it again after the one time I did a few days ago. It's been a long time since I saw a healer that trap.
  • YesunaYesuna ✭✭
    I would IM if IM didn't give me trap runs with people who do little to no dps and die to every mechanic. You want a fix for IM, you need to fix the people and not the system.
  • YamazukiYamazuki ✭✭✭✭✭
    If IMS gave too good of a reward people would just abuse it like they did with Akeron's Inferno. They would just try getting their premade into a single instance or just que for a single person and treat the random poorly. Sure, the rewards for IMS could be improved, but you have to make sure it's balanced to avoid a repeat of what happened last year.
  • HonyakiHonyaki ✭✭
    If you want to make it better. you need to let people customize the search.
    For example:
    Who you want to match with?
    Player ilvl: You decide
    Player dungeon status: Skilled only/Skilled and Rockie

    Or even go to the extreme, allowing you to even individually select if healer and tank must be Skilled and what ilvl
  • JuudeJuude ✭✭✭
    edited May 2016
    Honyaki wrote: »
    If you want to make it better. you need to let people customize the search.
    For example:
    Who you want to match with?
    Player ilvl: You decide
    Player dungeon status: Skilled only/Skilled and Rockie

    Or even go to the extreme, allowing you to even individually select if healer and tank must be Skilled and what ilvl

    I can get behind the ilvl, but i can't get behind the skilled only one.
    Take DFHM for example, i've only ever ran it twice, DFNM once for curiosity, i already know how to avoid every attack the bosses make. I've seen people that have done the dungeon 10 times over and died, while i'm over here with barely having played it not dying and doing more than my share.

    Skilled status in a dungeon doesn't always mean that particular person is any good, it just means they played the dungeon a lot. And as the rule with the internet goes, if you fail at something enough, you'll eventually advance. You won't get any better, but you'll advance.
  • SinastriaSinastria ✭✭✭
    You will end up not finding a group in ages.

    As someone said before you have to change the players. Seriously, if you want to group wit skilled people only it's better if you start to teach people or quit queueing.
  • HonyakiHonyaki ✭✭
    edited May 2016
    The main reason people don't want you in their raid is the skilled factor.
    In HM dungeons, even with 420 ilvl, you will die a lot first run, unless you've watched videos for many hours and know all there is to know
    So, skilled 404 ilvl player, do more dps than a dead 420 ilvl
    not to mention the odds of wipe are super great since healer must ress 24/7
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