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Instance Matching Bandits
Can we please make it where designs (or anything actually important such as etching boxes) are manually rolled for by the classes that can use them (if weapon or chest that particular class; if leather armor, by leather users, etc.)? Just helped a guildee run BRHM through Instance Matching and a priest from another server that qued in last boss got "my" weapon design. While I understand that most people dont even intend of "stealing" a design, because of this auto roll system, they steal it anyways.
~Also as a side note: Before any of you elitests say "You shouldn't run Instance Matching for designs", I get that. And I don't. I've ran over 100+ BRHM between all of my characters with my guild or through class design res'd LFGs and the ONE time I run through Instance Matching my design drops and a priest from another server that qued in last boss gets "my" design.
~Also as a side note: Before any of you elitests say "You shouldn't run Instance Matching for designs", I get that. And I don't. I've ran over 100+ BRHM between all of my characters with my guild or through class design res'd LFGs and the ONE time I run through Instance Matching my design drops and a priest from another server that qued in last boss gets "my" design.
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Comments
Like I said, I don't Instance Match for designs, but there should be something implemented so that the class who can actually use the [filtered] thing has first dibs on it.
So as already said before its not your design and thats why those are not affected by class loot, simply because anyone can use them whether on the class they queued or on an alt.
They can still use the gold from selling the design. Why punish them for lucking out. I "lost" my ambush archer design last patch, while on my archer, to a floormatting priest in LK. Sure I was a bit tilted, but it's auto roll.
Yet at broker you can see crafted gear tier 12 +15 being sold in every server.
I will quote for you what one of your friends posted in this thread.
In any case, I'm *fairly* sure there's a loot setting you can opt for to make it where you roll on just about every drop. But still, good luck getting people to pass when an expensive design drops -- especially if you didn't even bother to make your needs known at the start of the run. I can see where you're coming from with this, in that it's annoying for someone to join in-progress at the final boss and walk away with like 100k while nobody else gets jack [filtered], but I can't stand people who decide once the design's dropped that they absolutely need it for themselves.
Whole loot system is god awful tbh. Even now, this late into the patch, I only know one guy who actually farmed his design -- and he had to spam timescape nonstop during a double drop event in groups made up entirely of his friends for it to happen in his favor. You're out of luck otherwise, better to just save gold and buy it.
this was like this for years, everyone works for it and its a great way to put gold to use if you really want it.
Side note when its next patch gear cycle the designs get dropped to like 5g per.
so on one hand i feel you, on the other not so much. it's always been this way and prolly won't ever change.
^ This. And by making them like that they would be most likely bound to character so no more trading / selling designs.
Which i personally would find great as then everyone needs to earn their stuff and farm, no just swipe a wallet buy lakan boxes to get mats and then yolo to deathwrack in a matter of seconds.
1. That only applies to BoP gear. BoE items are still distributed on an FFA basis because they are tradeable. Meaning, they are equally valuable to all members of the party. Designs fall into that category.
2. Class restricted loot was not introduced with that patch, it had been in the game since forever. Sometimes it was the default option, other times you had to actively change it.
3. Making designs part of the class restricted loot is a stupid idea. Currently, regardless of how you do your runs, if a design were to drop, everyone has an equal(and thus fair) chance of obtaining it. Getting the design for the "wrong" class means you can sell it to fund the purchase of the "right" design. If your idea were to come into play, people who don't get lucky enough to see the "right" design drop would have no chance of funding the purchase within the design trade as they wouldn't even be allowed to obtain "wrong" designs. Not to mention the potential for choking a market if you play a not-so-popular class.
TS run. Lucky [filtered]. ^=^
desing droop = rgn, Traps from IM = + rng x 2 = roll in desing = + rng x 3
now with friends( and change roll robin in party for auto roll to rool manualy )
Desing droop = rng, roll in desing = +rng x 2 ........ less rng huhuehuehuehuehu