[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Did you know that there are pvpers who want to grind for their gear and do un equalized battlegounds?
Equalized gear isn't all that great since for 1 its a pain for healers and 2 it ruins the hard work most pvpers put into getting their gear that they want to use in pvp. Equalized gear won't make you the sam
Did you know that there are pvpers who want to grind for their gear and do un equalized battlegounds?
Equalized gear isn't all that great since for 1 its a pain for healers and 2 it ruins the hard work most pvpers put into getting their gear that they want to use in pvp. Equalized gear won't make you the sam
Did you know that there are pvpers who want to grind for their gear and do un equalized battlegounds?
Equalized gear isn't all that great since for 1 its a pain for healers and 2 it ruins the hard work most pvpers put into getting their gear that they want to use in pvp. Equalized gear won't make you the sam
Oh I agree. TERA has the ability to become a great game to watch and dedicate to E-Sports. Its just unfortunate that TERAs PvP for whatever reason was abandoned. The old Skyring and Canyon Clashes are an example of that they were very watchable and enjoyable. If they had facilitated an environment for E-Sports in TERA to flourish it likely would have.
I don't necessarily think that the PvP systems and PvP in general of TERA had anything to do with its "failure" in regards to being a popular PvP MMO similar to BnS. Rather a lack of every other system in TERA being generic or very badly implemented. Had TERA kept the combat system it has now and created an interesting starting experience with more than simple dungeons at endgame to do. Actually done a lot for optimization to allow for a smooth experience early on, it is very likely TERA would be a very different and a decently popular MMO today.
Rerollable stats aren't the answer, full customization would be. Also I did mention it, you just must not of read my full post above.
Allowing the NA player base to design the gear would be a clusterfluck. People wouldn't be able to agree on what stats are properly weighted for each class, not to mention there are multiple ways to build a class. Some people prefer Power, some prefer crit, some attack speed, some full endurance etc. Allowing customization would likely be easier in the end with also allowing for more flexibility later on when things may change with how the gear is being changed. Its a permanent solution rather than a temporary fix that may only apply to this build of TERA.
I honestly think the best solution is to give everyone in PvP top of the line gear. Allow them to customize that +15, or whatever the new gear is going to be after the revamp, how they want in PvP only. Bring back leaderboards and make rating worth something by allowing players that hit 1500+ or perhaps 1700+ to buy those pieces for use outside of BGs as well. It gives players an incentive to do PvP and gives players an incentive to actually do well in PvP to get that gear. It wouldn't adversely hurt PvE as those players could gear through their preferred method while giving PvP players an alternative.
It would be similar to how Bloodrave was handled but different since everything would still be equalized with top of the line gear, but only in those BGs unless a player or a team is good enough to reach those higher ratings to also use it outside of BGs.
Did you know that there are pvpers who want to grind for their gear and do un equalized battlegounds?
Equalized gear isn't all that great since for 1 its a pain for healers and 2 it ruins the hard work most pvpers put into getting their gear that they want to use in pvp. Equalized gear won't make you the sam
Did you know that there are pvpers who want to grind for their gear and do un equalized battlegounds?
Equalized gear isn't all that great since for 1 its a pain for healers and 2 it ruins the hard work most pvpers put into getting their gear that they want to use in pvp. Equalized gear won't make you the sam
Rerollable stats aren't the answer, full customization would be. Also I did mention it, you just must not of read my full post above.
Allowing the NA player base to design the gear would be a clusterfluck. People wouldn't be able to agree on what stats are properly weighted for each class, not to mention there are multiple ways to build a class. Some people prefer Power, some prefer crit, some attack speed, some full endurance etc. Allowing customization would likely be easier in the end with also allowing for more flexibility later on when things may change with how the gear is being changed. Its a permanent solution rather than a temporary fix that may only apply to this build of TERA.
I honestly think the best solution is to give everyone in PvP top of the line gear. Allow them to customize that +15, or whatever the new gear is going to be after the revamp, how they want in PvP only. Bring back leaderboards and make rating worth something by allowing players that hit 1500+ or perhaps 1700+ to buy those pieces for use outside of BGs as well. It gives players an incentive to do PvP and gives players an incentive to actually do well in PvP to get that gear. It wouldn't adversely hurt PvE as those players could gear through their preferred method while giving PvP players an alternative.
It would be similar to how Bloodrave was handled but different since everything would still be equalized with top of the line gear, but only in those BGs unless a player or a team is good enough to reach those higher ratings to also use it outside of BGs.
Did you know that there are pvpers who want to grind for their gear and do un equalized battlegounds?
Equalized gear isn't all that great since for 1 its a pain for healers and 2 it ruins the hard work most pvpers put into getting their gear that they want to use in pvp. Equalized gear won't make you the sam
Did you know that EME has literally no control over that, only BHS does? And BHS has plans to bring back unequalized FWC with the next huge update?
You can't really compare the VM1 days to the game now, also the game was only far more balanced then than now because it didn't have all the new classes. Nor the stat priorities then and now. Both unequalized and equalized both cause imbalances. Unequalized or customize-able stats just causes less. Like I said, some classes get completely shafted by unequalized gear, while others (mainly the new classes) it doesn't matter for them. That is why there is a thing called scaling, certain classes scale better with higher stats than others which brings the gap closer together of already high performing classes to those that need certain stats to perform well. You can't really argue stun reduction on earrings either that just needs to happen. There's also a reason Unequalized FWC was much more popular than equalized FWC. Even when they had both available at the same time way back when. Unequalized popped much more frequently, which is why equalized eventually got removed. Now we are back to equalized and PvP is more dead than it has ever been in TERA.