[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
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Comments
As for why non-EQ popped, maybe it's because it had dailies and higher rewards, ever thought about it? Let's swap rewards for EQ/non-EQ just for once when both are active and see what happens.
Being that in the BOX these writings matters of VM9 or ring recipes
I'm in a guild pve pvp that 90% of the players here do not bgs because of the rubbish that you give as a prize every confrontation of quipes has to have prizes to make it playable and competitive
Did I say anything about EME or BHS? I think not, read plz.
Did I ever make an assumption that no pvpers want to grind, however many people here thinks that a true pvper would seek "unbalnced" gear (having players in Guile vs Ambush/Deathwrack) as a mean to say that makes a BG balanced.
Sorry but I can't agree that an escenario where you can get players with better gear in the enemy team (or your team) as a "balanced" match, this is most the signs for people that wants to show off their lack of skills and go for the gear carry until they have no way to be carried by gear because they were matched against a team with more people geared in BiS.
What makes a PvP balanced is when you being a class have the same base stats on gear that the same enemy class would compete against you. It looks like many people here make a blind eye to this truth and they prefer to complain about "muh gear farmed by muh".
Dude....even if it is class against class in the same gear against all other classes they hardly stand a chance. If you haven't noticed most healers in battlegrounds are complaining that the gear for them is terrible and how they would love to have their cooldowns giving them the advantage. And how do you know that people who want to use the gear that they worked for have a lack of skill?
Pvp isn't balanced when you put a new class against an old class. Nor is it balanced when one team has a front line while the other just has five healers and dps.
1. Support healer classes are mean to be weak because of their ability to heal masses of players, revive, give buffs and apply debuffs on enemies. Them bing weak and easy to kill is because if they would be hard to kill then why do you want a dps that cannot stand their ground against a healer.
2. Most games healers are easy to kill, one full combo is enought to vanish it from the fight, that way teams should pay extra attention to their sorrounding, killing a support player is part of strategy but if that healer is going to be the most hard class to kill in PvP why bother to try, do people really enjoy long fights were healers and tanks are the only meta at BGs? This kind of complain I have seen it in many games and support players should understand already their roll rather to be the only protagonist on them.
3. Uneq BGs is more imbalanced because the only way you have to measure balance is comparing a class against the same class and then when that class is balanced you will study team comps, however having uneq gear break that posible balance because you can only make a balanced fight if and only if the teams has the same gear, jewellery, belts, brooches, etchings. Do you see how those things are not something that makes your chances any diferent from your team and enemy team in a eq BG? But on a uneq BG is most about who has the best gear because right now an Oblit player would have more than 30% better stats than a Guile player, how can you say that is balanced? uhm? Obviously is not and that Oblit DPS with top skills would kill any Guile player even if the Guile player is as skilled as the Oblit player, wow so much balance with uneq gear, right?
4. Right now we only have Crystals and Circlets (aside from glyps) as thing that users have to equipe to have better chances in BGs and those are almost free to get from Vanguards and Circlet Fragments. Why people wants to add more variables to the equation? Maybe becuase they can't stand the idea that some new players can do more things on BGs than those Oblit/Deathwrack/Behemoth/Ambush players. So until those new players can get BiS veterans players need a handicap... wow, I never new of a game where veteran players needed handicaps to be able to compete vs other players.
xD
It looks like I couldnt make my self clear and give you the idea that i was talking about all classes having the same stats, sorry but not, what a mean is an Slayer should have the same base stat in their gear than other Slayer in a BG, a Priest gear sould have the same base stat as other priest in a BG, a Lancer gear should have the same base stat as the other Lancer in BG. I only mean for their base stats, it would be good if anyone could create their own eq gear where you can choose your rerollable stats. ie. Weapon for Warrior with same base stats but each player choose their rerollable stats to play in BG, that way if the player wants to make a warrior with attack speed
I was talking about the gear for classes and not the class itself, saying that I won't deny that BGs or PvP should be analized and balanced accordingly to an equal stat of the game and not in a way where you will have an advantage over others becuase you have more time to play or can afford to pay to get the BiS. That would be to dissminish the value of skills in a PvP BG.
Literally it sounds like you just put a bunch of nonsense and I start to question do you even do any of the pvp bg's.
First off if its easy to kill a healer, not only that but in case you haven't done Gridiron the healing there is terrible and barely does anything. The fact that a healer can easily be one-shotted even more proves that its terrible. I'm not even going to bother breaking down the rest, but what you said for #3.....are you saying the only way battlegrounds will be balanced if all classes that are the same go up against eachother?
Having unequalized gear and equalized gear kinda has both advantages and disadvantages. Yeah having equalized gear favors one class over the other. while unequalized gear can cause 1 player to survive more against said class that would normally mop the floor with them.
Class balance doesn't matter as much in larger PvP BGs. But statistical balance does, which is what is being talked about.
Both non-equalized and equalized FWC had dailies. To start they both had the same rewards because they replaced the raid version of FWC with the equalized version. It didn't do well, so they removed it. They brought it back later on where it gave more BC points than non-equalized. They both still had dailies. It didn't do well then either. Every time they have brought Equalized FWC back it has dwindled the PvP community until they bring back non-equalized. Again, look at how PvP activity is now compared to it was months ago when we had non-equalized FWC. There is a reason a lot of the really skilled PvPers don't play the game anymore and non-equalized BGs is one of the reasons along with all the other issues.
I would agree that they should balance the game around 3v3, class wise. It would make sense to do it that way, but BHS doesnt understand the word balance and continues to give us completely broken new classes. The best time for 3v3 was before reaper release. After reaper released 3v3 went downhill. But it was never very good either. Classes have never been balanced against each other, which is why even before the new classes were released you saw Lancer/warrior/priest or Lancer/slayer/priest usually. Lets not forget the 2 weeks it took BHS and EME to fix the debuff bug warriors had that would completely negate everything any healer tried to do to save someone and it couldn't be cleansed. BHS has never cared about 3s in this game and it has shown very well over the years. PvP in general really.
They also need to bring back leaderboards. There was no reason to take them out. Crusades would be nice to have back as well.
Hell the Vanarch system would be nice to have back for GvG purposes, albeit with some tweaks to prevent feeding. They could even wrap that system into the CE system. There is so much TERA could do to revitalize population and PvP all together. It is really sad to see that BHS really has no creative thought process about them with PvP at all.
If healers are so useless and easy to kill in equalised you should go fight in BGs without a healer, let me know how that goes for you.
Healers in this game have always been a spoiled overpowered class.
First off.....everything you just said in that sentence proves that you are already a waste. And how the hell do you expect to go into a BG without a healer anyways -.-? Yeah possible to kick every healer but I doubt anyone would do that.
Also i never even said they were useless and if you somehow interpreted that I did then you missed my point.