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Ideas for improving existing BGs

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Comments

  • BorsucBorsuc ✭✭✭
    Well first of all when I see balance talks I obviously think of Skyring only. Why does balance matter in mass PvP BGs when some classes are already pretty much deadweight (and always have been pretty poor, it has nothing to do with new classes). What about the buffs in FWC/Grid as well which benefit some classes much more than others? See what I mean? Those BGs are imbalanced at the core. So in respect to stun reduction on earrings (which I agree with), it exists on Skyring gear already so I won't comment on that.

    As for why non-EQ popped, maybe it's because it had dailies and higher rewards, ever thought about it? Let's swap rewards for EQ/non-EQ just for once when both are active and see what happens.
  • The actual situation of the bgs are the drops are horrible people are mid in fwc if they lose the first confroto they dao / quit or log off from the char and will do in another char because there is nothing gratifying inside a bg that you will lose. Summarizing with 50 seconds of fwc your team losing all / quit. This is fact and even so when you win they reward you with 5 feedstock or hp trash potion.
    Being that in the BOX these writings matters of VM9 or ring recipes
    I'm in a guild pve pvp that 90% of the players here do not bgs because of the rubbish that you give as a prize every confrontation of quipes has to have prizes to make it playable and competitive
  • FaytEsteem wrote: »
    Did you know that there are pvpers who want to grind for their gear and do un equalized battlegounds?

    Equalized gear isn't all that great since for 1 its a pain for healers and 2 it ruins the hard work most pvpers put into getting their gear that they want to use in pvp. Equalized gear won't make you the sam

    Did you know that EME has literally no control over that, only BHS does? And BHS has plans to bring back unequalized FWC with the next huge update?

    Did I say anything about EME or BHS? I think not, read plz.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    FaytEsteem wrote: »
    ElinUsagi wrote: »
    FaytEsteem wrote: »
    ElinUsagi wrote: »
    Koikoi wrote: »
    ElinUsagi wrote: »
    Jdog wrote: »
    If FW wasn't EQ people would actually have a real reason for pvp gear, I would actually return to the game.
    I know tons of people who would return if FW wasn't equalized.
    There would actually be a reason to gear up and swipe = EME would make more money by this.
    = Win Win, Just sayin. Lot's of people played this game for the pvp, and didn't really care about the pve, but now its just a pve game as it stands.

    The last part of your post contradicts your whole post.

    If lots of people played this game for the pvp then equalized battlegrounds would be most welcome, that is if they are really pvper that does not want to do pve things.

    False, the "EQ" gear they shove down our throats favors certain classes over others (and don't even get me started on how horrible EQ gear is for tanks/healers). This has been talked to death in the forums, I don't need to expand it.

    Unequalized gear favors other class also but the main diference is that unequalized gear favors PvE players more than pvpers.

    If you're talking about pvp bg's then unequalized gear would favor PvP players more than PvE players.

    Did you know that there are pvpers that dont want to grind or do PvE content to grind gear?

    There are many people that are looking for a PvP balanced scenario that uneq gear wont bring, rather it destroy balance in that becuase you have to grind to have the best gear and rise your chances to success, instead eq gear will make you and the other contenders the same and then only the more skilled players will win (if not cheating of course).

    Did you know that there are pvpers who want to grind for their gear and do un equalized battlegounds?

    Equalized gear isn't all that great since for 1 its a pain for healers and 2 it ruins the hard work most pvpers put into getting their gear that they want to use in pvp. Equalized gear won't make you the same as other contenders. I wonder if you've done fwc, cs, or grid at all since you said that.

    Did I ever make an assumption that no pvpers want to grind, however many people here thinks that a true pvper would seek "unbalnced" gear (having players in Guile vs Ambush/Deathwrack) as a mean to say that makes a BG balanced.

    Sorry but I can't agree that an escenario where you can get players with better gear in the enemy team (or your team) as a "balanced" match, this is most the signs for people that wants to show off their lack of skills and go for the gear carry until they have no way to be carried by gear because they were matched against a team with more people geared in BiS.

    What makes a PvP balanced is when you being a class have the same base stats on gear that the same enemy class would compete against you. It looks like many people here make a blind eye to this truth and they prefer to complain about "muh gear farmed by muh".
  • ElinUsagi wrote: »
    FaytEsteem wrote: »
    ElinUsagi wrote: »
    FaytEsteem wrote: »
    ElinUsagi wrote: »
    Koikoi wrote: »
    ElinUsagi wrote: »
    Jdog wrote: »
    If FW wasn't EQ people would actually have a real reason for pvp gear, I would actually return to the game.
    I know tons of people who would return if FW wasn't equalized.
    There would actually be a reason to gear up and swipe = EME would make more money by this.
    = Win Win, Just sayin. Lot's of people played this game for the pvp, and didn't really care about the pve, but now its just a pve game as it stands.

    The last part of your post contradicts your whole post.

    If lots of people played this game for the pvp then equalized battlegrounds would be most welcome, that is if they are really pvper that does not want to do pve things.

    False, the "EQ" gear they shove down our throats favors certain classes over others (and don't even get me started on how horrible EQ gear is for tanks/healers). This has been talked to death in the forums, I don't need to expand it.

    Unequalized gear favors other class also but the main diference is that unequalized gear favors PvE players more than pvpers.

    If you're talking about pvp bg's then unequalized gear would favor PvP players more than PvE players.

    Did you know that there are pvpers that dont want to grind or do PvE content to grind gear?

    There are many people that are looking for a PvP balanced scenario that uneq gear wont bring, rather it destroy balance in that becuase you have to grind to have the best gear and rise your chances to success, instead eq gear will make you and the other contenders the same and then only the more skilled players will win (if not cheating of course).

    Did you know that there are pvpers who want to grind for their gear and do un equalized battlegounds?

    Equalized gear isn't all that great since for 1 its a pain for healers and 2 it ruins the hard work most pvpers put into getting their gear that they want to use in pvp. Equalized gear won't make you the same as other contenders. I wonder if you've done fwc, cs, or grid at all since you said that.

    Did I ever make an assumption that no pvpers want to grind, however many people here thinks that a true pvper would seek "unbalnced" gear (having players in Guile vs Ambush/Deathwrack) as a mean to say that makes a BG balanced.

    Sorry but I can't agree that an escenario where you can get players with better gear in the enemy team (or your team) as a "balanced" match, this is most the signs for people that wants to show off their lack of skills and go for the gear carry until they have no way to be carried by gear because they were matched against a team with more people geared in BiS.

    What makes a PvP balanced is when you being a class have the same base stats on gear that the same enemy class would compete against you. It looks like many people here make a blind eye to this truth and they prefer to complain about "muh gear farmed by muh".

    Dude....even if it is class against class in the same gear against all other classes they hardly stand a chance. If you haven't noticed most healers in battlegrounds are complaining that the gear for them is terrible and how they would love to have their cooldowns giving them the advantage. And how do you know that people who want to use the gear that they worked for have a lack of skill?

    Pvp isn't balanced when you put a new class against an old class. Nor is it balanced when one team has a front line while the other just has five healers and dps.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    FaytEsteem wrote: »
    Dude....even if it is class against class in the same gear against all other classes they hardly stand a chance. If you haven't noticed most healers in battlegrounds are complaining that the gear for them is terrible and how they would love to have their cooldowns giving them the advantage. And how do you know that people who want to use the gear that they worked for have a lack of skill?

    Pvp isn't balanced when you put a new class against an old class. Nor is it balanced when one team has a front line while the other just has five healers and dps.

    1. Support healer classes are mean to be weak because of their ability to heal masses of players, revive, give buffs and apply debuffs on enemies. Them bing weak and easy to kill is because if they would be hard to kill then why do you want a dps that cannot stand their ground against a healer.
    2. Most games healers are easy to kill, one full combo is enought to vanish it from the fight, that way teams should pay extra attention to their sorrounding, killing a support player is part of strategy but if that healer is going to be the most hard class to kill in PvP why bother to try, do people really enjoy long fights were healers and tanks are the only meta at BGs? This kind of complain I have seen it in many games and support players should understand already their roll rather to be the only protagonist on them.
    3. Uneq BGs is more imbalanced because the only way you have to measure balance is comparing a class against the same class and then when that class is balanced you will study team comps, however having uneq gear break that posible balance because you can only make a balanced fight if and only if the teams has the same gear, jewellery, belts, brooches, etchings. Do you see how those things are not something that makes your chances any diferent from your team and enemy team in a eq BG? But on a uneq BG is most about who has the best gear because right now an Oblit player would have more than 30% better stats than a Guile player, how can you say that is balanced? uhm? Obviously is not and that Oblit DPS with top skills would kill any Guile player even if the Guile player is as skilled as the Oblit player, wow so much balance with uneq gear, right?
    4. Right now we only have Crystals and Circlets (aside from glyps) as thing that users have to equipe to have better chances in BGs and those are almost free to get from Vanguards and Circlet Fragments. Why people wants to add more variables to the equation? Maybe becuase they can't stand the idea that some new players can do more things on BGs than those Oblit/Deathwrack/Behemoth/Ambush players. So until those new players can get BiS veterans players need a handicap... wow, I never new of a game where veteran players needed handicaps to be able to compete vs other players.

    xD
  • YamazukiYamazuki ✭✭✭✭✭
    ElinUsagi wrote: »

    What makes a PvP balanced is when you being a class have the same base stats on gear that the same enemy class would compete against you. It looks like many people here make a blind eye to this truth and they prefer to complain about "muh gear farmed by muh".
    Balance wise, classes wouldn't have equal base stats, it would be dependent on the classes strengths and weaknesses. Equal stats would require all classes to have the same exact strengths and weaknesses. Although, due to the way pvp is done on Tera classes would need different stats for each different map too... but I don't see any of this being done by BHS though. It seems pvp is even less popular in KR than it is for NA, which doesn't surprise me. Tera's been out for a while and it's at a point where if someone really wanted to pvp in a serious way though most likely already found a game to do that by now.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited August 2017
    Yamazuki wrote: »
    Balance wise, classes wouldn't have equal base stats, it would be dependent on the classes strengths and weaknesses. Equal stats would require all classes to have the same exact strengths and weaknesses. Although, due to the way pvp is done on Tera classes would need different stats for each different map too... but I don't see any of this being done by BHS though. It seems pvp is even less popular in KR than it is for NA, which doesn't surprise me. Tera's been out for a while and it's at a point where if someone really wanted to pvp in a serious way though most likely already found a game to do that by now.

    It looks like I couldnt make my self clear and give you the idea that i was talking about all classes having the same stats, sorry but not, what a mean is an Slayer should have the same base stat in their gear than other Slayer in a BG, a Priest gear sould have the same base stat as other priest in a BG, a Lancer gear should have the same base stat as the other Lancer in BG. I only mean for their base stats, it would be good if anyone could create their own eq gear where you can choose your rerollable stats. ie. Weapon for Warrior with same base stats but each player choose their rerollable stats to play in BG, that way if the player wants to make a warrior with attack speed

    I was talking about the gear for classes and not the class itself, saying that I won't deny that BGs or PvP should be analized and balanced accordingly to an equal stat of the game and not in a way where you will have an advantage over others becuase you have more time to play or can afford to pay to get the BiS. That would be to dissminish the value of skills in a PvP BG.
  • ElinUsagi wrote: »
    FaytEsteem wrote: »
    Dude....even if it is class against class in the same gear against all other classes they hardly stand a chance. If you haven't noticed most healers in battlegrounds are complaining that the gear for them is terrible and how they would love to have their cooldowns giving them the advantage. And how do you know that people who want to use the gear that they worked for have a lack of skill?

    Pvp isn't balanced when you put a new class against an old class. Nor is it balanced when one team has a front line while the other just has five healers and dps.

    1. Support healer classes are mean to be weak because of their ability to heal masses of players, revive, give buffs and apply debuffs on enemies. Them bing weak and easy to kill is because if they would be hard to kill then why do you want a dps that cannot stand their ground against a healer.
    2. Most games healers are easy to kill, one full combo is enought to vanish it from the fight, that way teams should pay extra attention to their sorrounding, killing a support player is part of strategy but if that healer is going to be the most hard class to kill in PvP why bother to try, do people really enjoy long fights were healers and tanks are the only meta at BGs? This kind of complain I have seen it in many games and support players should understand already their roll rather to be the only protagonist on them.
    3. Uneq BGs is more imbalanced because the only way you have to measure balance is comparing a class against the same class and then when that class is balanced you will study team comps, however having uneq gear break that posible balance because you can only make a balanced fight if and only if the teams has the same gear, jewellery, belts, brooches, etchings. Do you see how those things are not something that makes your chances any diferent from your team and enemy team in a eq BG? But on a uneq BG is most about who has the best gear because right now an Oblit player would have more than 30% better stats than a Guile player, how can you say that is balanced? uhm? Obviously is not and that Oblit DPS with top skills would kill any Guile player even if the Guile player is as skilled as the Oblit player, wow so much balance with uneq gear, right?
    4. Right now we only have Crystals and Circlets (aside from glyps) as thing that users have to equipe to have better chances in BGs and those are almost free to get from Vanguards and Circlet Fragments. Why people wants to add more variables to the equation? Maybe becuase they can't stand the idea that some new players can do more things on BGs than those Oblit/Deathwrack/Behemoth/Ambush players. So until those new players can get BiS veterans players need a handicap... wow, I never new of a game where veteran players needed handicaps to be able to compete vs other players.

    xD

    Literally it sounds like you just put a bunch of nonsense and I start to question do you even do any of the pvp bg's.

    First off if its easy to kill a healer, not only that but in case you haven't done Gridiron the healing there is terrible and barely does anything. The fact that a healer can easily be one-shotted even more proves that its terrible. I'm not even going to bother breaking down the rest, but what you said for #3.....are you saying the only way battlegrounds will be balanced if all classes that are the same go up against eachother?

    Having unequalized gear and equalized gear kinda has both advantages and disadvantages. Yeah having equalized gear favors one class over the other. while unequalized gear can cause 1 player to survive more against said class that would normally mop the floor with them.

  • VunakVunak ✭✭✭
    Borsuc wrote: »
    Well first of all when I see balance talks I obviously think of Skyring only. Why does balance matter in mass PvP BGs when some classes are already pretty much deadweight (and always have been pretty poor, it has nothing to do with new classes). What about the buffs in FWC/Grid as well which benefit some classes much more than others? See what I mean? Those BGs are imbalanced at the core. So in respect to stun reduction on earrings (which I agree with), it exists on Skyring gear already so I won't comment on that.

    As for why non-EQ popped, maybe it's because it had dailies and higher rewards, ever thought about it? Let's swap rewards for EQ/non-EQ just for once when both are active and see what happens.

    Class balance doesn't matter as much in larger PvP BGs. But statistical balance does, which is what is being talked about.

    Both non-equalized and equalized FWC had dailies. To start they both had the same rewards because they replaced the raid version of FWC with the equalized version. It didn't do well, so they removed it. They brought it back later on where it gave more BC points than non-equalized. They both still had dailies. It didn't do well then either. Every time they have brought Equalized FWC back it has dwindled the PvP community until they bring back non-equalized. Again, look at how PvP activity is now compared to it was months ago when we had non-equalized FWC. There is a reason a lot of the really skilled PvPers don't play the game anymore and non-equalized BGs is one of the reasons along with all the other issues.

    I would agree that they should balance the game around 3v3, class wise. It would make sense to do it that way, but BHS doesnt understand the word balance and continues to give us completely broken new classes. The best time for 3v3 was before reaper release. After reaper released 3v3 went downhill. But it was never very good either. Classes have never been balanced against each other, which is why even before the new classes were released you saw Lancer/warrior/priest or Lancer/slayer/priest usually. Lets not forget the 2 weeks it took BHS and EME to fix the debuff bug warriors had that would completely negate everything any healer tried to do to save someone and it couldn't be cleansed. BHS has never cared about 3s in this game and it has shown very well over the years. PvP in general really.

    They also need to bring back leaderboards. There was no reason to take them out. Crusades would be nice to have back as well.

    Hell the Vanarch system would be nice to have back for GvG purposes, albeit with some tweaks to prevent feeding. They could even wrap that system into the CE system. There is so much TERA could do to revitalize population and PvP all together. It is really sad to see that BHS really has no creative thought process about them with PvP at all.
  • Just bring back the credits system, that's what makes me play battleground a lot before, but now it just sucks. I mostly potions and grinding dungeons isn't really fun.
  • bring back the old KUMA BG with the GEMS. that wqas a fun BG . this new one with baby KUMA's is boring.
  • MiskuChanMiskuChan ✭✭✭
    edited August 2017
    FaytEsteem wrote: »
    First off if its easy to kill a healer, not only that but in case you haven't done Gridiron the healing there is terrible and barely does anything. The fact that a healer can easily be one-shotted even more proves that its terrible. I'm not even going to bother breaking down the rest, but what you said for #3.....are you saying the only way battlegrounds will be balanced if all classes that are the same go up against eachother?

    If healers are so useless and easy to kill in equalised you should go fight in BGs without a healer, let me know how that goes for you.

    Healers in this game have always been a spoiled overpowered class.
  • MiskuChan wrote: »
    FaytEsteem wrote: »
    First off if its easy to kill a healer, not only that but in case you haven't done Gridiron the healing there is terrible and barely does anything. The fact that a healer can easily be one-shotted even more proves that its terrible. I'm not even going to bother breaking down the rest, but what you said for #3.....are you saying the only way battlegrounds will be balanced if all classes that are the same go up against eachother?

    If healers are so useless and easy to kill in equalised you should go fight in BGs without a healer, let me know how that goes for you.

    Healers in this game have always been a spoiled overpowered class.

    First off.....everything you just said in that sentence proves that you are already a waste. And how the hell do you expect to go into a BG without a healer anyways -.-? Yeah possible to kick every healer but I doubt anyone would do that.

    Also i never even said they were useless and if you somehow interpreted that I did then you missed my point.

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