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Any update on the feedstock issues?
We have the double VG rewards, and we had the BG jackpot (which is gone now.), but we still have received no word on a permanent solution to the feedstock issue.
I've heard the reasoning on why dismantling was nerfed, and I don't think most of us agree with it.
The enchanting system already makes the game bleed players, as it is. Every day the feedstock supply continues to be so low, we will continue to bleed more and more players who came back because of the new patch.
It's taking people 3-4k feedstocks just to get one item to +12! That's just not obtainable for new players in any reasonable amount of time.
We need dismantling back!
I've heard the reasoning on why dismantling was nerfed, and I don't think most of us agree with it.
The enchanting system already makes the game bleed players, as it is. Every day the feedstock supply continues to be so low, we will continue to bleed more and more players who came back because of the new patch.
It's taking people 3-4k feedstocks just to get one item to +12! That's just not obtainable for new players in any reasonable amount of time.
We need dismantling back!
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Comments
During the double drop event this weekend I went on multiple DFNM runs. So much gear and most of it is going to waste completely because a large number of people already have their slaughter gear at +12 but they could really use the feedstock for other characters or just to infuse back into the community to lower prices.
The reason why we're not allowed to dismantle any longer is complete rubbish too. Getting gear was not difficult. The difficult part was the rng component and y'all (BHS) went and made that a lot harder. Beyond ridiculous.
But the feedstock supply is definitely much worse, even with all the temporary measures in place.
And why are the daily rewards not tier 9 anymore?
As a side note: I also have the feeling that SL gear has lower success chance than DN last patch, and even SF. I got full SF on 3 characters before patch and it took me around 3.5k Feed to +12 the whole set on each one, and around 10 BES per piece to MW. So far all the 3 SL weapons I've got took an average of 30 BES to MW and 2k+ feed to +12. Cool.
Obviously that isn't the whole problem or solution, but it's one of the changes influencing things this patch, and I don't think people have quite adjusted to it yet.
The new system, though it has some minor benefits, did not ease the difficulty of gearing, but instead, massively increased it.
And the difficulty of enchanting is probably the largest complaint of most people in this game.
They're supposed to be improving the game with each patch, not making it worse. I'm sure we've already lost many players because of the feedstock supply this patch.
The problem that keeps people away from gear to gear enchanting is that the current player base is used to the on-fail chance adjustment that the alk+feedstock method gives. It's just a small number and if the tales told around are to be taken as common occurrence, that number doesn't really do much for enchant success in practice. People still face failing a lot of enchants as it is. But the number itself is powerful on the minds of people. Some may think that just not having it, even if it's a measily 1%, would mean instant failure and not worth the try.
Now, at least in my experience, gear to gear enchanting works nicely on low T8 levels, like +1, +2 and +4. So for those who would want to save some feed, they have the option to use gear to gear enchant in those low levels, then use their feedstock on those harder to reach numbers. The big problem is, that this works all nicely on T8, but not so well on t9 and up because for Slaughter, only one dungeon drops it at the moment, and it drops only two pieces which players have to roll and compete for, plus gear to gear enchant is much more strict than the old pre f2p gear enchanting ways. Star Fall and Imperator are even worse. Doubt anyone would want to create such gear just to use as fodder.