[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Though it has been a little slow since Tuesday, because of the new PvE content.
Also, don't just focus on the boredom caused by playing on a trap team. I feel it's just as boring, if not more boring, to be on the winning team! Zerging your enemy to victory is just plain zzZzZzzzzzZz
I think the moment you get bunch of people who aren't there to give their best you lose which is the lottery.
Some teams are really what you don't want to be on but I think your personal actions can dictate what happens next a lot of times, especially if you put the enemy healer out of action.
And yes new FWC queues are fast, it's hotter than CS since it gives bellicarium AND killing spree, CS give just about the same bellicarium but only 500~ killing spree credits
It is in fact always 1 sided. Even if you got all 3 beacons conquered, get the bosses and somewhat get a few kills, nothing changes. You'r usually still behind a solid 800-1k points. Basically whoever wins the middle fight wins the game.
All my bg's sound like this lol. Beggining is always " gg we lost, just afk ".
It's the far the most annoying thing atm.
Then again, I am always biased towards making anything strategic, it's why I had played LoL for several years and only played SR and none of the kill based maps, and why I liked GW pvp as both games were focused on strategy rather than just your ability to kill your opponents repeatedly.
Where's the fun in getting camped? You have next to no way to escape from the shark-infested waters(enemies waiting for you at your entry point).
It's sad that every match I open the scoreboard and I'm like 'huh, their team have 3 brawlers and ours have 0, There is a 90% chance we'll be rekt mid and lose'
You all need to stop whining about teams. If your team is [filtered] bad and the enemy team is [filtered] bad or a bit better then be the difference that makes your team win instead of being a crying little [filtered].
Not every game is a 5000/300 w.e. stomp. This was an inprog I took where my team was wiped at mid fight and 1k points behind. Cry less nerds.
And I love that a game can be redeemed by the losing team just by monopolizing on kills, where players are worth more points due to them having wiped your raid. I don't miss how pyres could make or break a game at all, the new system promotes combat, team play and strategy is still essential to getting kills.
I main healer, I have for years now. I think every role is vital in PvP. How you choose to weigh the holy trinity and what order of importance they are is up to you. I will say that you're putting too much pressure on yourself, every role has the potential to change the outcome of a game and no one class can do all three (tank, heal and dps).
If you're feeling healing isn't game changing for you when you play it, maybe the class isn't for you and you'd have more fun playing a DPs/Tank.
I don't consider it very fun, if only 1 in 10 games is fun. That's a very low fun average.
And as for healers not being able to carry like DPS can - I stand by what I said completely. I'm confident in my skills as a healer, and I know I can make a difference. But if you don't have at least ONE DPS that is worth a damn and can get kills, then you are screwed, no matter how good you are.
A healer was WAY more valuable to old FWC, where pyre capping was more important than now. If a healer could keep you alive and/or have the enemy locked down in CC, it didn't matter how skilled you were at killing - all you needed was F key mashing skills.