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Comments
Other glaring issues:
- spellbind availability
- near complete removal of titan ember from the game
If you're fiddling with drops, add them to drop tables (in case of spellbinds, normal tradable ones). On a side not, spellbinds in cash shop are literally an overpriced insult towards the players (converts to 170g/1 at 1:30, ratio which already is almost a pipe dream), not mentioning rerolling casino mechanics - so one can part with hundreds of dollars and end with nothing in exchange. Why is it even there in the first place, where playing the game should provide proper quantites ?
Alternatively / additionally: add missing tiered spellbinds to bam token rewards. Noone needs t8, but why are t9 ones not available in shadcore "shop" and t10 in shadtop ? 1:6 conversion ratio is also quite broken
4x ghilie 4 embers, i do that on couple characters and i get enough embers. on my server white dendrite are tough and rare and already 3k + which makes etching super tough and expensive.
Just my thoughts. *wags his tail*
2. i like the idea of feeding a piece of gear more gear for a low chance to enchant. but... i prefer to how it used to be back before the feedstock addition and pre 65. where it had to be the same tier or same type, not the EXACT same piece of gear. is it possible to maybe go back to that old way of enchanting? it would certainly help on runs where you have no leather classes but ONLY leather is dropping. cry cry.
3. update the enchanting boxes you can get in the vg store to give feedstock 8 and 9 not 5 and 6. those aren't even relevant end game, or when you're 65 and can finally spend vgs. you're in idoneal and the next tier is 9 currently.
4. piggybacking off of that, possibly have the mwa boxes drop small amounts of feedstock too? instead of cruxes or something.
And would it be possible to add t9 spellbind to shadecore and/or shadetop? With the conversion rate for the undershade t8, it's not especially reasonable to get that and convert it up...
For the millionth time, just increase restore the Vanguard feedstock rewards to what they used to be before the Ninja patch: 30-40 per task.
Problem. Solved. Bada-bing, bada-boom!
But if that's too difficult (which it shouldn't be, 'cause it's happening right now), just have the BAMs on Island of Dawn drop 'em. We gotta farm them anyway. Let's make it worthwhile.
And give a lil' somethin'-somethin' for the PvP stuff. Let's have fun and feel rewarded.
I agree with you on the RNG boxes, but since they are here the bottle neck has to come from somewhere. The fact that it comes from one design is a little frustrating, but in all honesty that's the only keeping the gear from being made in 2 days.
It's not the best scenario, but it's either the design bottlenecks us or nothing does. ): We're kinda in a lose-lose here. lol
Now I have 19 pieces of +0 slaughterer gear across 5 characters. Since SL gear seems harder to enchant than dread was after brawler patch I'm guessing would take about 30-40k worth of t9 feed to enchant.
That's around 1 to 1.5 million at current prices just for mid tier gear... which.. well I don't have, but the point is, double drops increased the amount of things to be enchanted (demand) far more than the feed supply.
I'm not so sure the devs appreciate how much dismantling contributed to feed supply.
Before patch for example you could do something simple like 4xCW in 1 hour, (from memory) this might get you about 60 feed from vanguards, maybe 50 feed from drops and probably 200 feed from dismantling. Even doubling vanguard rewards doesn't make up the difference.
It isn't a solution to the FS problem, but perhaps it might be worth doing double or triple drops in the easy dungeons like KC And CW so that at least the new players can try to gear enchant their dread. They must be quite stuck right now.
Vanguard FS: Feedstock rewarded from PvE should be increased by 25~50% depending on difficulty and PvP by 100%.
Bellicarium and Killing Spree shops: Reduce the price of those enchantment boxes by 50~75%. 12k KS points still seems ridiculous.
Vanguard Quartermaster: http://i.imgur.com/XAPlvwu.png Enchantment Boon Box needs to be updated to give out T8/9 feedtstock and reduce the price to 150~300 credits depending on how much feedstock they give out. Also change it to the same loot box as the MWA box, much easier to spam them open.
Also i not recomend you to add some drops to IoD BAM's - it's not a single player game, no need to encourage solo activities. Actually would be good if you remove Tera reward points from IoD VG dailies - same reason - no need to encourage solo activities. If people feels that playing as solo are more profitable - they will never group up.
About Bonanza box - would be great to see if cost will be reduced down in BC shop too. How about 20k per unit?