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Is healing easy/hard?
I ask this because in a dungeon run, a few dps were yelling at me and another healer for letting them die last boss in vhh. And that it should be easy to heal them, since a few of them both play healer classes.
Just want to know if healing truly is easy, or is it just hard for some people?
Just want to know if healing truly is easy, or is it just hard for some people?
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you don't have to get discouraged by this - the newer you are to something, the more likely you are to make mistakes. if you like your role in the group as a healer, and the playstyle of that healer, just keep practicing and it'll get easier with time.
Running with friends that you practice with, will be much easier. Because you'll know what they are capable of, how much damage they take. What their weaknesses are, etc.
I usually play with friends or guildies, so I find healing pretty easy. Just need to focus keeping yourself alive.Healing random players can be very demanding or challenging.
The thing with healing is that you don't need top gear/top consummables/top rolls to be relevant and able to clear end game content, while as a DPS, people will take the strongest dps they can find, and you'll always be in competition so you'll have to perform well and always be up to date gear wise.
Some people enjoy that, cause having the best gear is very satisfying as a dps but.. you'll have to grind !
Overall, I'd say that healing is still easier compared to dpsing or tanking. But to say healing is "easy" seems like an ambiguous statement.
if something happens that you could've prevented, you try your best not to let it happen again or on a future run
if it was out of your hands and you know it, then [filtered] people's opinions. like the idiots blaming healers at argons for not cleansing manaya debuff. smh
Healing fundamentally is not difficult. Depending on what healer you are playing, your priorities will be slightly different, but in general, the same. Prioritize debuff uptime (Triple Nemesis/Volley of Curses) and buff uptime (Energy Stars/Aura of the Merciless). The latter of which is easier for Mystics because it is an aura. Mystics also have a second debuff (Contagion) that they should prioritize using on every enrage to maximize their party's DPS, which is not something that Priests need to worry about.
Understand that a healer's job is to help their party do more damage, because they are not contributing much damage themselves. Higher debuff/buff uptimes means more party damage. As well, protecting your party by using defensive skills (Kaia's Shield for Priests) and preemptive healing skills (Restorative Burst/Arun's Vitae) helps keep them alive. Obviously, your primary healing skills (Focus Heal/Titanic Favor) and (Healing Immersion/Boomarang Pulse) are for when your party takes damage. Often your defensive skills are going to be for when you know the boss is going to hit your party hard (in which case a Kaia's Shield will protect your party from almost 40k of damage, and Arun's Vitae will allow your party members to heal quickly without relying on you directly).
Your main concern is going to be staying alive. It is much more punishing for a healer to die than for a DPS or a Tank to die. Healers can use their self-res abilities (Grace of Resurrection/Vow of Rebirth) to keep them in the fight after dying, but they are limited by decent cooldowns whereas your Resurrect skill has a very short cooldown when glyphed. If you're having trouble playing your class I'd recommend reading the guide I linked at the beginning of this post as well as Ming's Priest Guide if you are a Priest or Zephya's Mystic Guide if you are a Mystic.
that's it. don't let anyone tell you different.
could be the easiest thing you've ever done or the most exhausting, painful thing you've ever done.
Given the general lack of difficulty around healing in TERA, healers are entrusted with many key boss mechanics - for some of these, failing them once is enough to guarantee a wipe. The causes of failure range from simple lack of coordination to just a bit of lag.
Endgame situations typically demand that a healer stays alive for the entire fight with just a single iframe, with usually only a single chance for self resurrection available on high cooldown - after using that you'd need a scroll from another player. If your latency isn't at least decent I would be hesitant to stack any attack speed, especially on a mystic.
I'm talking about last boss specifically tho, people take hits like crazy there and if someone dies because he's in the fire, it's most likely his fault cause he didn't iframe. Same for the third slam. Also in/out.
Given healing is generally easy, not playstyle of each player is what influences it, you wont save anyone froma 1 shot mechanic, if yuo pc has bad fps, your healing will be much harder, same goes for higher ping. so just do your job as good as you can, if they wanna cry its up to them.
99% of player populations in games cry about literally everything
That being said, healing can also be thought of as being subjective. Harder dungeons, require a more intense gameplay, and sometimes staying alive can become a challenge on itself (in addition to preforming other healer functionalities, which should be applied during dungeons). Not to mention challenges which are beyond you're control. Challenges such as poor party compositions and god awful players. You could be the best healer in NA, and still wipe because the party members where not well quietened enough with the dungeon/raid you are doing with them. Sometimes you could even wipe because of lack of DPS, which is straight up beyond you're control (even as a DPS mystic).