[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85

[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20

Priest and Mystic Difficulty?

2»

Comments

  • If you think you won't handle it try priest if you want a challenge go for a mystic
  • voidyvoidy ✭✭✭✭✭
    edited August 2017
    Mystic is like priest except...
    1. Your endurance debuff lasts twice as long as a priest's.
    2. Your party buff is passive and never needs to be actively cast like a priest's energy stars.
    3. You can give auto-res to people, allowing them to just get up on their own when they die.
    4. When someone revives you don't have to rebuff them.
    5. You have a way to passively restore the entire group's mana, constantly, throughout the entire fight.
    6. You can summon a little robot that heals and cleanses people for you.
    7. You can summon a little robot that gives everyone an endurance buff.
    8. You have one get-away-quick skill instead of two, but you're out of combat stance most of the time anyway.
    9. Your mana charge equivalent prevents you from being knocked down while casting and also lets you take 50% damage while casting, unlike priests.
    10. Your focus heal equivalent heals for MORE than a priest's.
    11. Your cleanse can be lock-on aimed, allowing you to hit people with it even if they wander behind you, unlike a priest's immediate AoE cleanse.
    12. If you don't get hit, you can spend the majority of a fight completely out of combat stance barring certain cage mechanics, so where a priest would have to fiery escape, you can literally just walk away.
    13. Your motes cleanse for you, so if someone gets a bleed and you're on the other side of the room ressing a dumb archer, they can pick up a mote and be cleansed without you having to lift a finger.

    With all of these things in mind, why do people keep acting like mystic is so much harder than priest? Yes, priests have more healing skills at their disposal, but if you take out the ones people never use like the big healing circle that barely recovers HP, then you're left with ... four? Three if you don't want to count heal over times. One of your burst heals requires you to run into the fight just to use it, and then it puts your heal over time on cd and vice versa. Mystics have two good ones, three if you wanna count totem. Looking at all the other advantages they get, I'd say they're about equal. Honestly if anything mystic's easier; when I play mine, I can just keep my heal locked onto people and use it when they get hit. If I do that too long on my priest, I'll have to stop eventually to use triple nemesis, make sure estars is going, use mana charge, basically none of the stuff I have to worry about when I play my mystic.

    Legit, mystic feels like it has less stuff to actively do, making it easier -- unless you're in a really really really REALLY bad group that needs a constant array of massive heals 24/7, but even a priest would have a tough time with a group like that -- and they'd still have to maintain a ton of buffs between healing the traps. This is coming from someone who prefers priest for the playing style, but has a mystic for when we need a mystic. Getting to run around freely in a fight, cheese mechanics with corruption ring that would kill my priest under similar circumstances, never worry about keeping up buffs, have my party members res on their own thanks to vow, and having a 20+ second endurance debuff ... playing my mystic feels like a vacation, borderline boring.

    For you, OP, it depends on the playing style you prefer. Both classes, in the hands of a skilled player, can carry a trap run. Priest has more options for that sort of environment but mystics can totally do it as well, especially after the buffs they got ages ago. Mystic always felt much quicker to me, and kind of weightless. Whereas priest, being constantly in combat and actively using skills that can animation-lock it, felt slower and weightier. I like the weightiness, so I play priest way more than I play mystic.
  • TWMagimayTWMagimay ✭✭✭✭✭
    edited August 2017
    voidy wrote: »
    4. When someone revives you don't have to rebuff them.

    Yes, you do.
    7. You can summon a little robot that heals and cleanses people for you.

    You are pushing it. The timing and positioning required in order to pull off usable heals and cleanses for the party is borderline impossible.
    8. You can summon a little robot that gives everyone an endurance buff.

    Which is a glyph that mystics got because priests already had an endurance buff.
    10. Your mana charge equivalent prevents you from being knocked down while casting and also lets you take 50% damage while casting, unlike priests.

    It also puts you smack next to the boss, unlike priests's mana charge. It's also a 2 part skill.
    12. Your cleanse can be lock-on aimed, allowing you to hit people with it even if they wander behind you, unlike a priest's immediate AoE cleanse.

    Cleanse measuring contests are the ultimate rabbit hole. Don't act like mystic cleanse is plain superior. it's just different, with its own advantages and disadvantages.
    With all of these things in mind, why do people keep acting like mystic is so much harder than priest?

    Mystic has always been easier in the party support aspect and always been harder in the survival aspect.
    Three if you don't want to count heal over times.

    Why wouldn't you count HoTs?
    One of your burst heals requires you to run into the fight just to use it,

    Which you managed to count as a plus for CR.
    Mystics have two good ones, three if you wanna count totem.

    You are bad at counting.

    I can just keep my heal locked onto people and use it when they get hit. If I do that too long on my priest, I'll have to stop eventually to use triple nemesis, make sure estars is going, use mana charge, basically none of the stuff I have to worry about when I play my mystic.

    So, you don't drop motes(for that cleanse when you are at the other end of the room), you don't CR(even though you seem to think it's so good), and, well, we already figured out that you don't rebuff....
    Legit, mystic feels like it has less stuff to actively do, making it easier

    That depends entirely on what you want to be doing.
    For you, OP, it depends on the playing style you prefer. Both classes, in the hands of a skilled player, can carry a trap run. Priest has more options for that sort of environment but mystics can totally do it as well, especially after the buffs they got ages ago.

    That's true. Which class is easier or "better" depends entirely on the person playing it.
  • holy necro post
  • TWMagimay wrote: »
    voidy wrote: »
    4. When someone revives you don't have to rebuff them.

    Yes, you do.
    7. You can summon a little robot that heals and cleanses people for you.

    You are pushing it. The timing and positioning required in order to pull off usable heals and cleanses for the party is borderline impossible.
    8. You can summon a little robot that gives everyone an endurance buff.

    Which is a glyph that mystics got because priests already had an endurance buff.
    10. Your mana charge equivalent prevents you from being knocked down while casting and also lets you take 50% damage while casting, unlike priests.

    It also puts you smack next to the boss, unlike priests's mana charge. It's also a 2 part skill.
    12. Your cleanse can be lock-on aimed, allowing you to hit people with it even if they wander behind you, unlike a priest's immediate AoE cleanse.

    Cleanse measuring contests are the ultimate rabbit hole. Don't act like mystic cleanse is plain superior. it's just different, with its own advantages and disadvantages.
    With all of these things in mind, why do people keep acting like mystic is so much harder than priest?

    Mystic has always been easier in the party support aspect and always been harder in the survival aspect.
    Three if you don't want to count heal over times.

    Why wouldn't you count HoTs?
    One of your burst heals requires you to run into the fight just to use it,

    Which you managed to count as a plus for CR.
    Mystics have two good ones, three if you wanna count totem.

    You are bad at counting.

    I can just keep my heal locked onto people and use it when they get hit. If I do that too long on my priest, I'll have to stop eventually to use triple nemesis, make sure estars is going, use mana charge, basically none of the stuff I have to worry about when I play my mystic.

    So, you don't drop motes(for that cleanse when you are at the other end of the room), you don't CR(even though you seem to think it's so good), and, well, we already figured out that you don't rebuff....
    Legit, mystic feels like it has less stuff to actively do, making it easier

    That depends entirely on what you want to be doing.
    For you, OP, it depends on the playing style you prefer. Both classes, in the hands of a skilled player, can carry a trap run. Priest has more options for that sort of environment but mystics can totally do it as well, especially after the buffs they got ages ago.

    That's true. Which class is easier or "better" depends entirely on the person playing it.

    Well said
  • mystic is priest but on hard mode since your thralls are derp as hell and they just fix the thrall of life so it heal/cleanse better
  • I've played Mystic for a long time and I really enjoy it. While there is a lot to keep track of, I feel it adds to the challenge and game play. I've played both Priest and Mystic and prefer Mystic hands down. But in the end it really depends upon you and how you wish to play. I hope this helps out and I wish you all the luck no matter which you may choose.
  • voidyvoidy ✭✭✭✭✭
    edited August 2017
    TWMagimay wrote: »
    voidy wrote: »
    4. When someone revives you don't have to rebuff them.

    Yes, you do.
    7. You can summon a little robot that heals and cleanses people for you.

    You are pushing it. The timing and positioning required in order to pull off usable heals and cleanses for the party is borderline impossible.
    8. You can summon a little robot that gives everyone an endurance buff.

    Which is a glyph that mystics got because priests already had an endurance buff.
    10. Your mana charge equivalent prevents you from being knocked down while casting and also lets you take 50% damage while casting, unlike priests.

    It also puts you smack next to the boss, unlike priests's mana charge. It's also a 2 part skill.
    12. Your cleanse can be lock-on aimed, allowing you to hit people with it even if they wander behind you, unlike a priest's immediate AoE cleanse.

    Cleanse measuring contests are the ultimate rabbit hole. Don't act like mystic cleanse is plain superior. it's just different, with its own advantages and disadvantages.
    With all of these things in mind, why do people keep acting like mystic is so much harder than priest?

    Mystic has always been easier in the party support aspect and always been harder in the survival aspect.
    Three if you don't want to count heal over times.

    Why wouldn't you count HoTs?
    One of your burst heals requires you to run into the fight just to use it,

    Which you managed to count as a plus for CR.
    Mystics have two good ones, three if you wanna count totem.

    You are bad at counting.

    I can just keep my heal locked onto people and use it when they get hit. If I do that too long on my priest, I'll have to stop eventually to use triple nemesis, make sure estars is going, use mana charge, basically none of the stuff I have to worry about when I play my mystic.

    So, you don't drop motes(for that cleanse when you are at the other end of the room), you don't CR(even though you seem to think it's so good), and, well, we already figured out that you don't rebuff....
    Legit, mystic feels like it has less stuff to actively do, making it easier

    That depends entirely on what you want to be doing.
    For you, OP, it depends on the playing style you prefer. Both classes, in the hands of a skilled player, can carry a trap run. Priest has more options for that sort of environment but mystics can totally do it as well, especially after the buffs they got ages ago.

    That's true. Which class is easier or "better" depends entirely on the person playing it.

    You don't elaborate on any of your points at all. Short quips are not an argument.

    When someone dies on a mystic, you don't have to rebuff them because you don't have buffs like shakans and balders to use in the first place unless you're referring to the endurance buff from thrall or something -- and if that's what you're referring to, then say so. I can't read your mind dude. I wouldn't count heals over time because I was specifically talking about burst heals; when someone's dying, you don't heal them to 100% with totem. I didn't count a priest's heal over time spells either for that matter. When I referred to a mystic's two good burst heals I meant the lockon and the boomerang pulse; if there's a third burst heal that they have that I'm forgetting, why don't you (again) mention it instead of insulting my ability to count? Downplaying your healing thrall says pretty much everything anyone needs to know about your knowledge of the class, since anyone skilled utilizes it often as a self cleanse to get out of debuff mechanics; last patch there were mystics using it to solo heal RMHM. This patch, even in easy dungeons, it's helpful for when your party's absolutely trap and just needs extra healing. Regarding corruption ring being harder because it's a two part skill that requires you to get close to the boss -- I'd see where you were coming from, if the skill didn't have glyphs that basically made you a sturdy tank while using it. Now, when I said I didn't have to worry about as much stuff on my mystic, I was very clearly referring to buffs like energy stars, re-using debuffs as often (since mystic's uptime is twice as long) and stressing about constant mana upkeep (since mystic has a passive one, and can utilize CR if needed). All I meant was that when I'm done doing really basic [filtered] like debuffs and making sure people had mana, there were plenty of moments where I could just rest my lockon heal over people until they got hit. I didn't get this chance as often on priest because there was always something to do.

    So I'll reiterate once more: On my priest, when someone dies, I have to resurrect them and recast shakans and balders. On my mystic when someone dies, half the time they can get up on their own thanks to vow, and they get my auras again just by being nearby. On my priest, I have to keep a debuff up every 12ish seconds, and a party buff up every 30ish seconds. On my mystic I have a debuff that lasts twice as long, and my buff is passive so I don't even have to think about it. On my priest, if I don't do anything my group will run out of mana eventually, so I have to actively cast my mana skills. On my mystic, I have an aura that restores mana over the course of a fight; and if the fight doesn't have mechanics I'd be better off cheesing with my OP corruption ring glyph, I can use that to restore mana as well. Saying that mystic has "more stuff to keep track of" when most of their buffs are passive and automated and their debuff has a doubled uptime is just objectively untrue.

    If someone said mystics were harder because it has one mobility skill and ends up in combat because of mechanics, I'd accept that.
    If someone said mystics were more stressful in dungeons that knock players down a lot, like manglemire, I'd tell the players getting knocked down to git gud but ultimately I'd accept that opinion as well.

    But hearing the complaints in this thread, you'd think mystics never got their quality of life buffs in the first place since people are complaining about keeping track of buffs and about keeping their party healed like that's even an issue for the class at this point. To that I call BS.
    Healdis wrote: »
    Well said

    Except he didn't say much of anything. You're just piggybacking off his skeletal post because it happens to disagree with a post that you've probably disagreed with for days but never tried to counter on your own.
  • voidy wrote: »
    So I'll reiterate once more: On my priest, when someone dies, I have to resurrect them and recast shakans and balders. On my mystic when someone dies, half the time they can get up on their own thanks to vow, and they get my auras again just by being nearby. On my priest, I have to keep a debuff up every 12ish seconds, and a party buff up every 30ish seconds. On my mystic I have a debuff that lasts twice as long, and my buff is passive so I don't even have to think about it. On my priest, if I don't do anything my group will run out of mana eventually, so I have to actively cast my mana skills. On my mystic, I have an aura that restores mana over the course of a fight; and if the fight doesn't have mechanics I'd be better off cheesing with my OP corruption ring glyph, I can use that to restore mana as well. Saying that mystic has "more stuff to keep track of" when most of their buffs are passive and automated and their debuff has a doubled uptime is just objectively untrue.

    If someone said mystics were harder because it has one mobility skill and ends up in combat because of mechanics, I'd accept that.
    If someone said mystics were more stressful in dungeons that knock players down a lot, like manglemire, I'd tell the players getting knocked down to git gud but ultimately I'd accept that opinion as well.

    Regarding buffs - yes, you have to rebuff people as a mystic each time they get up with thrall's endurance buff. It's a slight animation lock on the summon, but generally will be fine most times.

    With the priest ES/TN comparison, ES and TN give slightly better stats than mystic's VoC and aura but yeah i can agree with you that mystic's party support is easier to sustain.

    As for MP I have to disagree. Mystics still need to use CR to give mana, the mana aura really is not enough. Damage reduction glyph from CR helps a lot since mystic only have one iframe/mobility skill. Additionally you cant CR to give your party members MP during shield phases because there's no MP return if the boss absorb all the damage in the first place.

    Mystic has one more thing to keep track of, contagion. You'll need to sync it with your tanks/dps brooches and burst skills (deadlygamble, shadowreaping, arush and GS for examples).

    also I would not question Magimay's knowledge and competency on mystic, he's a freaking amazing mystic lol
  • Before mystic got buffed, he was the more difficult class.
    Now days, neither of the classes are difficult .
    It actually depends on the dungeon itself. Some dungeons (VHHM) I believe for mystic it's more difficult (mainly because of the cleanses in last boss + lots of iframes that are needed to be done especially the jump of last and first boss and mystic iframe is shorter), on the other hand, VSNM is easier for mystic.
    I like switching between the two , mainly because healing is eventually boring to me, so at least i'll have a different class I could heal on if I want to.
  • TewiiTewii ✭✭✭
    Healers are not really all that stressful in this day and age. Kaias, Respite and Sanctuary has its uses, as does ToL and Corruption Ring. Both classes can cheese certain things that the other cannot, and when played well enough, certain comps will favour either healer.
    For those who don't want to be as active mid-fight, Mystic has a lower skill floor. It's less demanding, and that's coming from someone that's mained both healers.

    That said, with enough practice, things become muscle memory. When you reach the point that you needn't think about anything you're doing and still carry hard then the 'difficulty' of either class might as well be ignored because your player skill makes the most of their kit.
  • TWMagimayTWMagimay ✭✭✭✭✭
    edited August 2017
    voidy wrote: »
    You don't elaborate on any of your points at all. Short quips are not an argument.

    Who said I was making an argument?
    When someone dies on a mystic, you don't have to rebuff them because you don't have buffs like shakans and balders to use in the first place unless you're referring to the endurance buff from thrall or something -- and if that's what you're referring to, then say so. I can't read your mind dude.

    I didn't think I had to elaborate and explain that you do have to rebuff with the one single buff mystics have. Thought that was rather obvious.
    I wouldn't count heals over time because I was specifically talking about burst heals; when someone's dying, you don't heal them to 100% with totem. I didn't count a priest's heal over time spells either for that matter.

    People aren't always dying though.
    When I referred to a mystic's two good burst heals I meant the lockon and the boomerang pulse; if there's a third burst heal that they have that I'm forgetting, why don't you (again) mention it instead of insulting my ability to count?

    For someone who complains about me not being specific, you sure missed being specific on the burst heal part. Some HoTs are also quite bursty as well. Like motes and RC.
    Downplaying your healing thrall says pretty much everything anyone needs to know about your knowledge of the class, since anyone skilled utilizes it often as a self cleanse to get out of debuff mechanics

    Picking up a mote is a faster selfcleanse. Plus, you were claiming you can use it to heal the party. Right in the middle of declaring that HoTs don't count and that the priest circle is bad because you have to get right next to somebody. But, hey, I never accused you of being consistent...
    last patch there were mystics using it to solo heal RMHM.

    There were also mystics not using it to soloheal RM HM.
    This patch, even in easy dungeons, it's helpful for when your party's absolutely trap and just needs extra healing.

    Yes, because the best thing to do in a trap party is to summon a thrall, get right up someone's behind and let it save the run. Tots happening all the time. Best heal ever.
    Regarding corruption ring being harder because it's a two part skill that requires you to get close to the boss -- I'd see where you were coming from, if the skill didn't have glyphs that basically made you a sturdy tank while using it.

    And there goes your "but mystics are never in combat" argument.
    Now, when I said I didn't have to worry about as much stuff on my mystic, I was very clearly referring to buffs like energy stars, re-using debuffs as often (since mystic's uptime is twice as long) and stressing about constant mana upkeep (since mystic has a passive one, and can utilize CR if needed). All I meant was that when I'm done doing really basic [filtered] like debuffs and making sure people had mana, there were plenty of moments where I could just rest my lockon heal over people until they got hit. I didn't get this chance as often on priest because there was always something to do.

    The only clear thing is that you are comparing a priest who does all the things to a mystic who halfasses the run.

    So I'll reiterate once more: On my priest, when someone dies, I have to resurrect them and recast shakans and balders. On my mystic when someone dies, half the time they can get up on their own thanks to vow, and they get my auras again just by being nearby. On my priest, I have to keep a debuff up every 12ish seconds, and a party buff up every 30ish seconds. On my mystic I have a debuff that lasts twice as long, and my buff is passive so I don't even have to think about it. On my priest, if I don't do anything my group will run out of mana eventually, so I have to actively cast my mana skills. On my mystic, I have an aura that restores mana over the course of a fight; and if the fight doesn't have mechanics I'd be better off cheesing with my OP corruption ring glyph, I can use that to restore mana as well. Saying that mystic has "more stuff to keep track of" when most of their buffs are passive and automated and their debuff has a doubled uptime is just objectively untrue. [/quote]

    Never said mystic has more stuff to keep track of. Not even once.
    If someone said mystics were harder because it has one mobility skill and ends up in combat because of mechanics, I'd accept that.
    If someone said mystics were more stressful in dungeons that knock players down a lot, like manglemire, I'd tell the players getting knocked down to git gud but ultimately I'd accept that opinion as well.

    You are willing to accept some really weird things then.
    But hearing the complaints in this thread, you'd think mystics never got their quality of life buffs in the first place since people are complaining about keeping track of buffs and about keeping their party healed like that's even an issue for the class at this point.

    Maybe they are trying to heal their party with ToL.
    Except he didn't say much of anything. You're just piggybacking off his skeletal post because it happens to disagree with a post that you've probably disagreed with for days but never tried to counter on your own.

    Some go for quantity, some go for quality. To each his own.
  • ituitu ✭✭
    for people new to healing, in my opinion mystic is a lot easier. besides healing, the only thing you actually have to do is use your endurance debuff every 20 sec and contagion every 2 minutes. you can use corruption ring to avoid some 1 shots as well instead of i-framing. for bosses later in the game that require a lot of cleansing and healing, or a party that dies a lot, priest is easier. they have better AOE heals and half the cd on res.
  • RieuRieu ✭✭
    could not agree with @Laoshang more. I chose priest first and learned a lot about my role as a healer. currently having a mystic too and its not too overwhelming to get used to mystic's kit. to each of their own, I still prefer priest. I like the work load :D
  • StitchedSoulStitchedSoul ✭✭✭✭
    It's different like riding a pony in the zoo and rodeo. After if you will feel bored you can try mystic but at first I wouldn't recommend. Just in order to not throw away PC and not get social fobia better try priest. It suits to new players and also gives time to learn dungs.
Sign In or Register to comment.