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Extreme Modes for VSHM, RMHM, SSHM and FIHM

Now that we had Sky Crusier Extreme Mode as a one-off event dungeon, what modification to existing mechanics would you like to see if there are extreme modes for VSHM, RMHM, SSHM and FIHM, the past top tier dungeons?

Comments

  • ZoknahalZoknahal ✭✭✭✭✭
    Scrap all of that. Maybe leave just sshm since it has one of my favorite bosses in game. We all would like instead argon corpus extreme, and mañana core extreme.
  • LYC14LYC14 ✭✭✭
    edited August 2017
    Nightmare Resurrected Darkan:
    • All pylons start at Tier 2 and each pylon moves up to Tier 3 once it respawns back. That means that there are only 7 pylons that can be destroyed in the “Prepare to suffer” mechanic.
    • A circle is targeted at each player after “Prepare to suffer” mechanic occurs, from 95% HP till 0% HP. There is only once chance to do this mechanic correctly before he executes the “I’ll burn you to ashes” mechanic.
    • The silence debuff from “I’ll burn you to ashes” mechanic is uncleansable and this mechanic occurs from 95% HP till 0% HP.
    • The double side swipes after three slams occurs from the start of the fight.
    • Each of the triple side swipes targets a random player other than the player with the highest aggro and the target will not be repeated within one triple side swipe.
    • Both the double and triple side swipes are uniframmable.
    • The donuts in-out mechanic may now not alternate between in and out or vice versa and the donuts will occur in three successions, e.g. in-in-out or out-out-in.
    • The boss receives a buff that increases his power by 10% and attack speed 5% after every “I’ll burn you to ashes” mechanic.
    • Being hit by any attack will inflict a uncleansable and stackable bleeding debuff that lasts for 60s and pushes the player back to the edge of the room.

    Nightmare Resurrected Imperator:
    • The two hits in an AOE during the “Imperator uses the power of the Bloodshard” mechanic and during the retargeting mechanic deal 200k damage each.
    • The purple zones in the cage mechanic appear in the reverse order of the red zones previously.
    • The red orbs summoned by the Cursed Archdevans as well as the purple orbs deal 100k damage and silences the player.
    • The curse mechanic occurs from the start of the fight.
    • The retargeting mechanic debuffs the closest and furthest player from the boss and deals 5% of max HP per sec.
    • The Lakan’s Authority buff the boss receives stacks indefinitely.
    • Circle AOEs deal 100k damage and fear players (uncleansable).
    • The purple zones in the cage mechanic and the explosion of purple orbs are uniframmable.
    • Being hit by any attack will inflict a uncleansable and stackable bleeding debuff that lasts for 60s.

    Nightmare Lakan:
    • The double laser beams occurs more regularly, during which the boss will place a puddle underneath him that deals high damage per sec.
    • Immediately wipes the party if the boss is not plagued while entering Soul World.
    • Being hit by any attack will inflict a uncleansable and stackable bleeding debuff that lasts for 60s.
  • LYC14LYC14 ✭✭✭
    Nightmare Atrocitas:
    • Both the jump backward and forward stuns players (uncleansable).
    • Both the pounce backward and forward silences players (uncleansable).
    • Every time the boss does an AOE burst, he drains players’ MP.
    • Charges at players, except the player with the highest aggro, three times in succession.
    • The ‘primary’ and ‘secondary’ mechanic of red/blue debuffs occur from the start of the fight, along with a ‘tertiary’ mechanic that repeats every 30s.
    • Being hit by any attack will inflict a uncleansable and stackable bleeding debuff that lasts for 60s.

    Nightmare Malgarios:
    • Charges at players, except the player with the highest aggro, three times in succession.
    • Players hit by AOE circles will take severe damage and be slowed by 50% (uncleansable).
    • The AOE stun smash is uncleansable.
    • A shield will be up when the “Malgarios attracts everyone!” mechanic occurs. If the shield is not broken after 6s, all players will have their HP reduced to 1. The boss will then leash every player to himself and execute an AOE attack around him.
    • Any player with the red debuff will be slowed by 25% and lose 10% max HP per sec.
    • The small spider receives a power and attack speed buff after every egg eaten.
    • Being hit by any attack will inflict a uncleansable and stackable bleeding debuff that lasts for 60s.

    Nightmare Lachelith:
    • The back tail slam always follows up from the in-out mechanic.
    • Any bleed debuff inflicted cannot be cleansed.
    • Any lasers that occur will happen three times in succession, either 2-3-2 or 3-2-3.
    • The back swing and back tail slam cannot be blocked.
    • The player closest to and furthest away from the boss take the curse.
    • The curse debuff also deals 5% max HP per sec.
    • Any Lakan’s Might buff that is not plagued in time will last forever.
    • The curse, soul spheres, triple donuts and knockback blast mechanic occur from the start of the fight.
  • LYC14LYC14 ✭✭✭
    Nightmare Pahoegar:
    • Everyone must share the damage from the lasers, which will also inflict a cleansable bleeding debuff.
    • Websplosion occurs twice, slowing players by 50% and draining MP.
    • Any AOEs and lasers executed by pillars deal 200k damage to players.
    • Pillars explode after 60s, dealing 100k damage to each player for each pillar.
    • Being hit by any attack will inflict a uncleansable and stackable bleeding debuff that lasts for 60s.

    Nightmare Dakuryon:
    • The swing back blast deals major damage.
    • The pizza slices mechanic occurs every 60s and there will not be any blue colour pizza slice indicated.
    • The mobs mechanic occurs every 60s and the boss will target a random different player with a laser three times in succession. The laser cannot be blocked and deals 300k damage. Everyone must share the damage from the laser, which will also inflict a cleansable bleeding debuff.
    • The purple orbs silences players and there is no limit on the number of purple orbs.
    • The lava floor mechanic occurs every 60s.
    • There is no burn phase in this fight, instead the boss is defeated when his HP reaches 0%.
    • Being hit by any attack will inflict a uncleansable and stackable bleeding debuff that lasts for 60s.

    Nightmare Imperator:
    • The shield phase occurs every 60s.
    • The two hits in an AOE during the “Imperator uses the power of the Bloodshard” mechanic and during the retargeting mechanic deal 200k damage each.
    • The red orbs summoned by the Cursed Archdevans deal 100k damage and silences the player.
    • The curse and cage mechanic occurs from the start of the fight.
    • The retargeting mechanic debuffs the closest and furthest player from the boss and deals 5% of max HP per sec.
    • The boss receives the Lakan’s Authority buff after each retargeting mechanic and the buff stacks indefinitely.
    • Circle AOEs deal 100k damage and fear players (uncleansable).
    • The red zones in the cage mechanic are uniframmable.
    • Being hit by any attack will inflict a uncleansable and stackable bleeding debuff that lasts for 60s.
  • You're a monstrous human being. :(
  • StevenAnthonyStevenAnthony ✭✭✭✭
    mee, lag make xtreme mode all of this dungeons huehue
  • AnotsuAnotsu ✭✭✭
    god, if you have suggestions take it to the right forum, people actually read this [filtered].
  • Oh god RMHM extreme would be AMAZING!! Give me all the delicious Lachelith funtimes :D
  • DialooniaDialoonia ✭✭✭
    edited August 2017
    Gameforge work on another Extreme Mode. It wont come until end of year. The person who made SCEM is working on Suriyatis Peak Extreme Mode (no joke).

    Its cool since almost nobody knows this dungeon today
  • Lets pray Gameforge does it
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