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Questions about gears, healers

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Comments

  • edited August 2017
    It makes absolutely no sense making an Ambush piece if u have a rest Misery. Ambush +12 has lower stats and even with 1 +15 Ambush piece you will lose endurance bonus from full Misery. I am not sure but probably even having 1 DW piece will leave you with lower endu. So either go full DW coz why not or stay in misery. VM would help you a lot with hm dungeons and HH. (ye u can do with guile, but being honest, its probably a guile alt in most cases and you ve learned it on a real toon).

    And unless you are rolling a whole dps gear set with crystals and stuff it makes 0 sense to get gloves for 3% of non-existing dps. wtf.If u want to dps even 1 pounding will contribute more. But u are much more useful if u do other stuff.. Unless you are going CW or AB and dps there but well you can as well go with idoneal there and save money for cute costumes.
  • @tarnmeta

    So many people got off topic real quick so I guess I'll just tag and keep things short and to the point.

    1. Forget ambush
    2. Do VSH and get deathwrack. I do understand it may be hard at this point in patch to get people to go VSH at all because the people that are capable are already all geared up and VSH is really not the dungeon to run to earn money. I don't know what else to suggest other than join a good guild make some friends and get them to run with you.
    3. Get oblit if you can. Raids are hard to get into but once you start building a name for yourself, and start making some friends, having a spot in a raid wouldn't be a problem. Connections are a wonderful thing.
    4. Whether getting them to +15 or not doesn't matter, in fact it might even be better to wait until the gear revamp to fully enchant your gear because it is supposedly to be easier to enchant.
    5. Whoever told you to max heal skills and whatnot, laugh it off. Healer always prioritize defense, a dead healer is a useless healer, most of your skills outheals people anyways so it's obvious what to roll for.
    6. attack speed versus cooldowns, depends on your preference. As a priest I like cdr, mystic I like attack speed, that's just me, you should have your own play style.
  • TankyHealerTankyHealer ✭✭✭
    edited August 2017
    That said, yes it is true that gearing a healer is a waste. Guile is fine, misery is great, vm is a waste. Even healing head at HH (I'm assuming you haven't done HH so you wouldn't know how they usually put the most gear carried priest at head, because it allows mistakes and you don't get one shot by normal attacks) you can do without any vm, you just gotta not make any mistake.

    But again that is only viable if you know your class very well and can play very well, it's not impossible, it's been done before, even me, I'm only decent as a heal, I would not consider myself as good or great at all, and I've successfully iframed every attack from Vergos (until getting [filtered] over by skeletons of course).

    Despite being a waste, why gear a healer? Well because what else do you do in this game? You either gear up or you dress up (I do both, rip bank). Especially if you are like me, who only really plays one character, there is no reason not to and it really shows you main that class.
  • ObsObs ✭✭✭
    That said, yes it is true that gearing a healer is a waste. Guile is fine, misery is great, vm is a waste. Even healing head at HH (I'm assuming you haven't done HH so you wouldn't know how they usually put the most gear carried priest at head, because it allows mistakes and you don't get one shot by normal attacks) you can do without any vm, you just gotta not make any mistake.

    But again that is only viable if you know your class very well and can play very well, it's not impossible, it's been done before, even me, I'm only decent as a heal, I would not consider myself as good or great at all, and I've successfully iframed every attack from Vergos (until getting [filtered] over by skeletons of course).

    Despite being a waste, why gear a healer? Well because what else do you do in this game? You either gear up or you dress up (I do both, rip bank). Especially if you are like me, who only really plays one character, there is no reason not to and it really shows you main that class.

    The point of gearing is to let you make more "mistakes" or facetank more attacks/mechanics to get off more skills safely.

    Full Poisedly dyads are also extremely powerful, being even better than going from Misery to full +15 VM9 during enrages, so you also have to include those when talking about gear.
  • ElinLoveElinLove ✭✭✭✭✭
    @tarnmeta

    [...]
    5. Whoever told you to max heal skills and whatnot, laugh it off. Healer always prioritize defense, a dead healer is a useless healer, most of your skills outheals people anyways so it's obvious what to roll for.
    [...]

    Just to be clear, I think everyone I saw here (at least I'm sure I did) said to focus on those two at once. You get as much of both as you can, and only if you'll really have to chose one OR the other, then defense may come in handy more than heal factor. Otherwise I see no reason why not go for it.

    Besides depending on mechanics, if the hit is such as you can get hit only once, and second will kill you without you recovering your HP back up before, having more defense will require you to heal less yourself again (which you will, if you sacrificed the heal factor), while more heal factor will make you need more healing (if you sacrificed defense) which you will have there to compensate too. One shots are one shots anyway too.

    Summing up both of what you and I said: never sacrifice defense if you don't reeeeally need it (say, solo content or whatever the heck weird situation you would need this), but still get as much heals as you can, and yes CDR/attack speed too.

    If I'm not mistaken, CDR, attack Speed and healing factor is where you'll start to have to chose. Defense vs those, usually not at all other than zyrks/vyrsks.
  • FernetDobleFernetDoble ✭✭✭
    edited August 2017
    AS for replacing misery for ambush : Ambush defense is 3094 vs 3271 from misery. So unless you are going to at least +13 the ambush (if you +13, you have to +15) you should go for misery boots. Chest is an "ok" choice, because even tho misery has higher defense (4361 vs 4126), the 8% more hp is worth the diference. With weapon the only difference is that ambush wep has the final mercy bonus and a extra (crit +14) roll as they both have same healing (up to you if you want to waste money on that). I think thats enough to prove that misery +12 > ambush +12 on gloves/boots (check essentialmana for the data if you dont believe).Btw, gloves have the same defense as boots if u didnt know. And yea, i used the based values, which means the dif is higher actually

    Well.. tbh i was going to dive into the "go for gloves, more dps for ES and TN" thing, but i think that there is no point in adressing that issue. If you are the best priest in the game, and you dont need more endurance (that a proper etch 4 will give you on your boots), then you shouldnt be worried about upgrading the gear from misery. If i remember correctly, ive seen Healers do HH30 on Starfall, a gear that even then was crap.

    So yea, save your money for either DW+15 (we still have 4 months of patch), gear a DPS alt or buy customes so you are ready for the real end game (AFK erping)
  • Obs wrote: »
    That said, yes it is true that gearing a healer is a waste. Guile is fine, misery is great, vm is a waste. Even healing head at HH (I'm assuming you haven't done HH so you wouldn't know how they usually put the most gear carried priest at head, because it allows mistakes and you don't get one shot by normal attacks) you can do without any vm, you just gotta not make any mistake.

    But again that is only viable if you know your class very well and can play very well, it's not impossible, it's been done before, even me, I'm only decent as a heal, I would not consider myself as good or great at all, and I've successfully iframed every attack from Vergos (until getting [filtered] over by skeletons of course).

    Despite being a waste, why gear a healer? Well because what else do you do in this game? You either gear up or you dress up (I do both, rip bank). Especially if you are like me, who only really plays one character, there is no reason not to and it really shows you main that class.

    The point of gearing is to let you make more "mistakes" or facetank more attacks/mechanics to get off more skills safely.

    Full Poisedly dyads are also extremely powerful, being even better than going from Misery to full +15 VM9 during enrages, so you also have to include those when talking about gear.

    ye why my priest is in dw/ob fully enchanted, it's all for the face tanking man ;)
  • FaytEsteem wrote: »
    ElinUsagi wrote: »
    roxxapoxx wrote: »
    ElinUsagi wrote: »
    roxxapoxx wrote: »
    i'm not sure why they recommend you get sleeves..... i'd grab boots and armor... weapon wont really change much between misery and ambush except for the extra lines. those will give you the best amount of defense increase. throw endurance etchings on and for the most part you are definitely geared enough. if you're going to stick around for a long time - get DW. it will be HIGHLY useful when the gear revamp comes. oh and... +15 your gear. Ambush is extremely close to misery despite what others have said. You need it for an increase in defense.

    Would be matter of preference, I would prefer for healers to have better dps factor on their attacks than more critical resist factor when doing PvE content.

    ??? so you get more dps to do solo content ??? are you okay?? you should not be hitting anything in pve content

    what the actual [filtered] lmao

    preference is one thing, but screwing yourself just for solo content (which is like .5% of the game) is beyond stupid. no offense.

    Then skills as energy stars, tripple nemesis and others are not needed in pve for healers?

    Do you even know what I suggest and why?

    Did you even read what I posted at all?

    Energy starts and triple nemesis does top dps!? Woah OP

    I'm actually crying lmao. No, you literally should NEVER be worrying about doing DPS with those skills. You're ridiculous.
  • ElinUsagi wrote: »
    ElinLove wrote: »
    ElinUsagi wrote: »
    ElinLove wrote: »
    ElinUsagi wrote: »
    roxxapoxx wrote: »
    i'm not sure why they recommend you get sleeves..... i'd grab boots and armor... weapon wont really change much between misery and ambush except for the extra lines. those will give you the best amount of defense increase. throw endurance etchings on and for the most part you are definitely geared enough. if you're going to stick around for a long time - get DW. it will be HIGHLY useful when the gear revamp comes. oh and... +15 your gear. Ambush is extremely close to misery despite what others have said. You need it for an increase in defense.

    Would be matter of preference, I would prefer for healers to have better dps factor on their attacks than more critical resist factor when doing PvE content.

    Sounds like a Mystic thing (since I'm NOT experienced with Mystic) but for Priest... If I'm out of healing factor increase and defense/endurance, I'll just go crits as a filler (for when those epic heals crit). But never ever power. I can't quite imagine why as well but eh

    The bonus on boots are "critical resist factor" being a defensive stat not critical factor for skills mean to crit on healing skills. And you will have the same stats on endurance but less defense on Ambush at +12.

    Yes I get the boots thing, I just don't understand why you would want more DPS factor, I mean the Triple Nemesis biggest deal as far as my knowledge goes is the glyph's debuff, same as Energy Stars, it's biggest thing is on the glyphs and up time isn't it?
    Maybe it's because my focus is always babysit level of heals, dunno (which in turn helps new people a lot, one thing I like doing, and some face tanker DPS).

    Because if I have to chose between a gear piece that will give me less defense stats to boost some critical resist factor or another piece gear that will sacrifica again defense stats but will give me an extra damage for party dps then I surely will go for the one that will increase my damage if I already can run all content properly in Misery.

    That's why I was specific on Ambush +12, is easy to get cheap to craft and cheap to enchant. Going for +15 on Ambush for healers is not that apealing for me, if I have to invest more time into gearing then I would prefer to do dw gear +12 rather than Ambush +15.

    Now, again for others who didn't get what I said I was talking about this
    tarnmeta wrote: »
    simple .. now I'm full misery and I'm pretty much heal every dg (skilled) .
    except HH , VSHM ( as it is so hard to find party or raid )
    I have both priest and mystic full misery.

    what should I do to upgrade this ...
    Ambush ? DW ?
    or wait for next patch hit just stay full misery.

    ATM I don't have much material for DW tho just returning to play for 3 weeks. I could make some ambush atm.
    any suggestion really appreciated


    thank you

    I am suggesting the OP something easy to do taken into account his circunstamces, I am not saying what is the best thing to do for min-maxers but what he could work for with the things he already mentioned, way more faster for him than trying to LFG without success or investing 5x or more the time to get the mats needed for +15.

    You're literally making him waste his time if you're suggesting Ambush +12.... that's basically misery. People even go as far as to say it's a little bit worse.
  • 5XEATYE3P9 wrote: »
    FaytEsteem wrote: »
    ElinUsagi wrote: »
    roxxapoxx wrote: »
    ElinUsagi wrote: »
    roxxapoxx wrote: »
    i'm not sure why they recommend you get sleeves..... i'd grab boots and armor... weapon wont really change much between misery and ambush except for the extra lines. those will give you the best amount of defense increase. throw endurance etchings on and for the most part you are definitely geared enough. if you're going to stick around for a long time - get DW. it will be HIGHLY useful when the gear revamp comes. oh and... +15 your gear. Ambush is extremely close to misery despite what others have said. You need it for an increase in defense.

    Would be matter of preference, I would prefer for healers to have better dps factor on their attacks than more critical resist factor when doing PvE content.

    ??? so you get more dps to do solo content ??? are you okay?? you should not be hitting anything in pve content

    what the actual [filtered] lmao

    preference is one thing, but screwing yourself just for solo content (which is like .5% of the game) is beyond stupid. no offense.

    Then skills as energy stars, tripple nemesis and others are not needed in pve for healers?

    Do you even know what I suggest and why?

    Did you even read what I posted at all?

    Energy starts and triple nemesis does top dps!? Woah OP

    I'm actually crying lmao. No, you literally should NEVER be worrying about doing DPS with those skills. You're ridiculous.

    I know that....the fact that you thought I was serious actually surprises me.
  • ElinUsagiElinUsagi ✭✭✭✭✭
    edited August 2017
    .
    5XEATYE3P9 wrote: »
    You're literally making him waste his time if you're suggesting Ambush +12.... that's basically misery. People even go as far as to say it's a little bit worse.

    Next patch he can enchant without the need of alks and he won't need to awakening enchant, also Ambush +15 can be converted in High tier gear at +7 while Misery +12 star as a Mid tier 0, so that is a diference of 16 levels of enchantment and one conversion.

    I only did a recomendation to make something that is easy to farm, cheap to craft, easy to enchant till +12 and in next patch will be almost less than half the cost to get to +15 and get High tier +7 that would be only 4 levels of enchantment and one conversion behind of deathwrak +15.

    If he can make DW then better do DW but he already stated that at the moment he can't find people to run the dungeon with so I think ambush is the best thing to go by those circustamces.
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