[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
Yet this is an MMO bro and these things do have alot of influence like it or not,especially on economy... If u dont understand why it does matter ill make a short example :
-be me, farm event boxes since the start of the event for mats,vanity (wanted jetcycle yet 0 droped QQ)
-trying to catch up event despite my job, playing from EU etc.
- in the past 10+ days ive probably gathered around ~500 boxes give it or take
- missed out this mini event at the end coz of my job/unancouned stuff
- ppl got 2,3 times more boxes in 15 mins than i did on those 10+days, basicly like eme said [filtered] this guy in particular
- how that affects me? well whole my hard work toward farming those boxes and selling the items out of them is kinda craped out since prices on mats droped like hell + ppl got the vanity that wanted so GL trying to sell them now
So i am just one random person out of xxx who missed the event so its kinda normal to feel biter abit about it, but even if i did catch it my opinion about it wouldnt change, since giving out staff for minimal effort is just bad thing to do. Like ive spent 10 days trying go get jetcycle for example,and yeah i get that i can buy it straight from TB but i just wanted to earn it kinda, and rng fcks me up, and some person who happen to be online at specific time probably got it since they handed them 1k boxes out of nowhere... So to sum it up 10 days of playing= 15 mins, and thats what bothers me the most.
Boxes introduce lucrative materials into the game at an unprecedented rate, which lowers their value and makes traditional farming methods worth less. Players who acquire gold by running dungeons and selling the rewards (i.e. feedstock and mwa) took a hit since this event dumped enchanting materials into the economy until the value tanked. For someone who missed such an event, it basically means any progress you wanted to make in terms of farming gold has been slowed dramatically. That's to say nothing of people who had been steadily farming boxes throughout the event when they were ~700g each, only to watch their carefully saved nest egg of 200 boxes get completely blown out by players earning literally 700 boxes in 15 minutes and then proceeding to undercut each other on the market until the value is quite literally a quarter of what it once was.
You can say "feed's cheap now, so you can buy it!" but that gold has to come from somewhere. If you're earning it in a typical way (i.e. you're actually playing the game's content for it and not just buying stuff in the cash shop to resell or playing the broker all day long) then acquiring that gold is going to be very difficult for you for a while. Then you have the issue of more people using this sudden feed influx to enchant their VM, which is a great example of how one can feel direct competition: let's say you're an archer in a +13 weapon because you don't have enough feedstock to hit +15 yet. Meanwhile, an archer who was online for the unscheduled event got 12,000 feedstock in 15 minutes and was able to +15 his weapon because of that. Both of you apply for an LFG where only a single DPS is needed. You're now in direct competition with someone who benefited from a poorly planned event, and obviously the better geared player will be accepted. This is just one really crude example that I didn't put a lot of time into, but if you consider it a bit longer than that then you can come up with many other instances where rewarding players INCREDIBLY for participating in short unplanned events can ripple through the player base in a negative way. As another example -- you (general you, not "you" you) play on a server that isn't very populated, and there's an item on the broker you've been eyeing for some time, like a +15 BiS weapon or something. It's expensive, but you've been slowly saving for it by running dungeons and playing the market a bit; luckily due to the items' high price no one else has touched it yet either. Jim, who plays the same class as you, also wants this item but cannot afford it yet either. One day, EME drops an event that gives players 400,000+ gold worth of items in 15 minutes (not an exaggeration, this is how much I earned last night myself). You miss it because you're offline. Jim was online, however, and quickly sold his boxes, got the last of the money he needed, and bought it before you could. I could go on and on about how events like these form ripples but I have stuff to do today bye
i dont need to think about it, because i do that since one year
I've never seen a business do that. Sales usually last for a few days(even weeks) with massive signs on the windows, bars have boards that specify when it's happy hour or ladies' night and movie premiers are announced months in advance. Businesses are so big on the customer not feeling cheated, stores will give you items cheaper if they were misplaced or mislabelled.