[TERA PC & Console] En Masse is closing, but TERA lives on! We will continue to support TERA PC (NA) and TERA Console until service is transferred. Stay tuned for more information.
[TERA Console] The Grotto of Lost Souls update (v85) is now live! Read the patch notes here: https://bit.ly/TERACon_v85
[TERA PC] The 64-bit update (v97) is now live. Check out all the changes delivered on August 11 here: https://bit.ly/tera64_patchnotes
[TERA PC & CONSOLE] Summerfest Part 2: The Beach Bash is on from August 11 until September 1! Participate in event activities to earn tokens redeemable for costumes, consumables, mounts, and more! Details: https://bit.ly/tera_sf20
Comments
ive seen many people say boomerang was fixed after patch and that it was perfectly fine
?????????????????????
Here are pictures of this situation...
In this image, I just died while i started casting corruption ring.
In this image, i died again...definitely for testing purposes. Totally not because i can't dodge laser. :awesome: (Well I died again while trying to escape the boss's laser after resurrecting with vow, hue). I guess this shows that even if you die and res with vow, and die again and try resing another way it still persists.
In this one, i was simply standing there watching the circle in a the distance. The sound and the scepter animation follow you where you go.
This image is to simply show you can do/cast anything while the corruption ring animation is still active.
And this last one is to show that while casting it again, both rings show. When you finish, however, they both disappear.
What happens is...
You will continue seeing this animation no matter what skill you use, its as if the animation just drifted off, still waiting for it to recieve 'end animation' signal of a sort, which is why you see two circles in the picture. However, this 'bug' existed way before ninja patch was released, and its only a minor issue in my opinion, compared to the mote canceling and animation issues. I'm still really happy with the class, despite it being made super easy this patch...Anyways, these were taken right now in SSHM, first boss laser.
I don't think the boomerang issue is that noticeable, I just really hate how fast it is...it's going to take time to get used to.
i have low ping and this happens to me too ( boomerang not catching up). definitely a bug, last patch it worked perfectly
also, THE FREAKING MOTES DONT EVEN DROP SOMETIMES. on my mystic now lol
@DivineRemnant thank you for testing this! It's an old issue so I'm not sure if to include it, will probably add it to the a the bonus round section.
@Rxkt tho I do agree about the boomerang, but mote cancelling is something that could be done even before patch.
However since now its a two part animation it becomes confusing, you can press any movement key while charging, but as soon as the charge gauge dissapears, you go into cast mode and get a very short animation lock. If you click on any movement key at that moment, the mote will cancel. This only happens on click, if you were holding down a movement key and didn't let go during the charging/casting animations you will cast the mote and continue running I'm that direction as soon as the mote is cast.
I definitely preferred the old boomerang.
Did you flag a report to the game?
I hope this gets fixed...
The same thing happens with motes now, too! I accidentally cancel motes sometimes....it's super frustrating and has lead to deaths.
Also the charging sometimes doesnt work, so they just drop at the place I am standing, even if the button is pressed.
I play with 160ms ping btw.