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@EME can we have a vm9 mat event?

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Comments

  • Aedre wrote: »
    Its getting increasingly harder and harder to find vshm parties nowdays.

    Personally I blame a picky playerbase. The ratio of people geared in +12 Misery / +15 Vm8 or better is wide. You'll find more people playing in misery than you will in Vm8 let alone Vm9.

    Parties are harder to find because overall......people have become picky and speed run freaks. These are the same people who complained dungeons were too easy as well. The result? Harder dungeons with stricter gear requirements (player controlled of course).

    Ah well can't please everybody. Good luck with your VSHMs.

    Bottom line: Majority of the population now just don't care to bother with it in my opinion. Even I've gone from playing endgame to just running whatever pops first.
  • CassandraTRCassandraTR ✭✭✭✭✭
    edited September 2017
    CornishRex wrote: »
    What we do need is some kind of strong incentive to run vsh, something that will make it actually rewarding. As in it should be more or equally worth/rewarding to do one 1 vsh compared to 2 vs runs.

    Uh... it is quite literally twice as rewarding as one VS NM run. 2x badges. 2x the feedstock (t12 vs t11.) Then all the other additional mats, and the only place to get consistent talismans.

    I get that it can be a net loss due to nocts and time, but if you have a good group of at least 3 people running together, its not going to take an hour to finish VSHM like it will with a random lfg group.

    The reason its hard to find lfg groups is 1) its past the mid point of the patch, 2) there was a huge influx of mats before the dungeon was even available. If you're having problems finding random lfgs for VSHM, I'd suggest making a static with at least 3 people. At least on TR, VSHM is almost always in the lfg. Sometimes its the only thing in lfg.
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