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FWC is boring now.

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Comments

  • ChrisehChriseh ✭✭✭
    When you get a leader who knows times and can plan ahead aka strategise, you notice a world of difference. I don't think back capping pyres like we used to, to ensure we stayed close in score and could even win counts as strategy, it's more cowards play than anything else.

    It also used to get heavily abused by people who wanted to feed their friends wins to get on the leader board.
  • Mobius1Mobius1 ✭✭✭
    Sorry, but having a good leader doesn't make it any less boring for me. It just means we are more likely to have another boring blowout victory with no challenge.

    And your comment about being cowardly is highly opinionated and not constructive in any way.

    I'd way rather have a "cowardly" pyre capper in old FWC, than a PvP hero not helping the team.
  • ChrisehChriseh ✭✭✭
    Mobius1 wrote: »
    Sorry, but having a good leader doesn't make it any less boring for me. It just means we are more likely to have another boring blowout victory with no challenge.

    And your comment about being cowardly is highly opinionated and not constructive in any way.

    I'd way rather have a "cowardly" pyre capper in old FWC, than a PvP hero not helping the team.

    I don't want to get argumentative, but I can't not point out that you opened yourself up to criticism when you set the tone of this thread by calling FWC "boring." I merely used the word "cowardly," to illustrate the act committed by people feeding their friends. Which is why I don't think pyres being worth the points they used to be, should ever be a thing.

    If you want to pick the things you most disagree with out of my post, then I can't help you. I have in fact offered you constructive criticism, towards helping you find FWC enjoyable again. If you continue to play a healer and were to have Pyres back to being worth what they used to be, I guarantee your raid won't think it's fun when you're not around to heal them.

    If it wasn't already clear let me reiterate; most of your complaint stems from you feeling healers inadequate in terms of changing the outcome of a Battleground, compared to tanks and damage dealers. If that's really the case then stop playing a healer and move to a class you enjoy and feel will make a difference to the outcome of a match.
  • Mobius1Mobius1 ✭✭✭
    edited May 2016
    Actually, no. My point about healers was clearly just a side point, and had almost nothing to do with why I find FWC boring.

    I clearly explained why I find FWC to be boring.

    And my point about healers carrying a team obviously was not referring to solo capping pyres.

    Granted, in CS I consistently win games from soloing pyres on defense, as a Mystic. But this is not about CS...

    EDIT: Also, if you look at the post of @notanoriginalname you will notice that the team won only because of ONE DPS who carried an otherwise terrible team. Something a healer couldn't have done.
  • CiraxCirax ✭✭
    Chriseh wrote: »
    When you get a leader who knows times and can plan ahead aka strategise, you notice a world of difference. I don't think back capping pyres like we used to, to ensure we stayed close in score and could even win counts as strategy, it's more cowards play than anything else.

    It also used to get heavily abused by people who wanted to feed their friends wins to get on the leader board.

    I think having to allocate resources to protect/cap pyres throughout the match has a lot more strategy than zerging as one raid from start to finish. You also get a variety of skirmishes from small scale to larger scale when you actually have to keep pyres. FWC now is move as a group of 15, or lose; and it takes little strategy other than knowing where the zerg fights will be. People like fighting though, so it's probably not going to change.

    Because kills give a lot more points now, the feeding issue isn't solved by nerfing pyre caps. If guilds really want that leaderboard, they can just feed kills on their alts instead of white-capping. Literally no difference in abusing that area.
  • ChrisehChriseh ✭✭✭
    Cirax wrote: »
    Chriseh wrote: »
    When you get a leader who knows times and can plan ahead aka strategise, you notice a world of difference. I don't think back capping pyres like we used to, to ensure we stayed close in score and could even win counts as strategy, it's more cowards play than anything else.

    It also used to get heavily abused by people who wanted to feed their friends wins to get on the leader board.

    I think having to allocate resources to protect/cap pyres throughout the match has a lot more strategy than zerging as one raid from start to finish. You also get a variety of skirmishes from small scale to larger scale when you actually have to keep pyres. FWC now is move as a group of 15, or lose; and it takes little strategy other than knowing where the zerg fights will be. People like fighting though, so it's probably not going to change.

    Because kills give a lot more points now, the feeding issue isn't solved by nerfing pyre caps. If guilds really want that leaderboard, they can just feed kills on their alts instead of white-capping. Literally no difference in abusing that area.

    Your idea on pyre defending sounds really fun, but in order for that to work they potentially need to fix the match making system so each team is guaranteed the same amount of healers. Not obscured by 2-3, where one team pyre has a healer missing.
  • Mobius1Mobius1 ✭✭✭
    edited May 2016
    I'm pretty sure healer count is always equal currently. The exception is if a healer drops or gets booted.

    Granted, there is the problem of some teams having no priests or no mystics.

    And I found the pyre part to be the most exciting before! It's like trying to cap mid pyre in CS, like I said before (except no sieges or bombs, and no spawning at pyre.). You do everything you can to either get it capped or hold it!
  • lately i geared my alts so they dont get EQ Gear anymore, and doing okaish on Brawler with PVP Crystals and the EQ Gear its a huge difference when you have Etchings on your Gear (on Brawler Skills Energetic is just so much stronger)

    how about to add an Etching Tier 1.5 for EQ Gear too. Nothing like super strong but decently worth
  • lately i geared my alts so they dont get EQ Gear anymore, and doing okaish on Brawler with PVP Crystals and the EQ Gear its a huge difference when you have Etchings on your Gear (on Brawler Skills Energetic is just so much stronger)

    how about to add an Etching Tier 1.5 for EQ Gear too. Nothing like super strong but decently worth

    You already have semi competitive stats on EQ gear, you don't need to be rewarded further for refusing to gear.
  • FelhammerFelhammer ✭✭✭
    Mobius1 wrote: »
    Blaming the player base is pointless. They are the ones who make up Tera, like it or not. If they weren't doing FWC, you'd be back to the way it was before, where it never popped.

    And it's not just getting on trap teams and losing badly, that makes it so bad. The flip side also suck - If you do have a good team, and a good premade, you're just going to steamroll them, which is also boring.

    The whole experience just feels like a grind for BG credits, and not fun.


    Actually you can blame them for the following;

    Deliberatly throwing a game to get crusade points (Shrugs and stares at server list)

    Not educating themselves on their class and actually playing as a team.

    Trolling

    So yeah on those three points alone I can pretty much blame the playerbase.
  • Mobius1Mobius1 ✭✭✭
    Well, those are problems that can really only be addressed by changing the matchmaking system. Which was one of my top suggestions to make FWC more fun.
  • KH2Lm7W.jpg
    I think the moment you get bunch of people who aren't there to give their best you lose which is the lottery.

    Some teams are really what you don't want to be on but I think your personal actions can dictate what happens next a lot of times, especially if you put the enemy healer out of action.

    And yes new FWC queues are fast, it's hotter than CS since it gives bellicarium AND killing spree, CS give just about the same bellicarium but only 500~ killing spree credits

    All my bg's sound like this lol. Beggining is always " gg we lost, just afk ".

    It's the far the most annoying thing atm.

    when will they change the matching system so its more balanced.... not so one sided -_-
  • Mobius1 wrote: »
    Is anyone else bored out of their mind with FWC?

    90-95% of FWC games, I'd say, have 1 of 2 results. 1)You utterly dominate the enemy team, with little difficulty. 2)Your team is utterly dominated, with zero chance of winning. Both of these result in a lack of competition, and a lack of fun.

    Rare is there a game where it's neck and neck, and rare are the times that the losing team makes a comeback. Maybe 1 in 10 or 20, as I just stated.

    After this last round of power hours, I am tired of FWC, and doubt I will even queue anymore. I'll probably just get my KS from Skyring.

    I think that more needs to be done to fix matchmaking. It needs to consider more factors, even if it means slower queues. It should consider premade groups, number of FWC games played, number of wins/losses, your class, etc.. And stupid things, like one team having 4 priests and the other 4 mystics, should not be happening!

    Also, the loser buff could use some improvement. It's too weak and kicks in too late.

    Lastly, pyres should carry more weight. It needs to go back to how it used to be. This makes it possible to win through strategy instead of raw PvP (and boss KSing) power.

    As a side note, from a healer's perspective, I really hate how little my skill makes a difference sometimes. When I'm on a team that simply can't get kills, I cannot carry my team as a healer, like a good DPS or tank can. Yet with the old FWC, it didn't matter as much that they got kills, if I could keep them alive to take pyres. So I think the new FWC system is even worse for healers than anyone else.

    You, my friend, are doing fwc wrong!
  • Mobius1Mobius1 ✭✭✭
    Yeah? Well by all means, please enlighten me!
  • pituco wrote: »
    You all need to stop whining about teams

    wtf why ?? lol
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