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Comments
It also used to get heavily abused by people who wanted to feed their friends wins to get on the leader board.
And your comment about being cowardly is highly opinionated and not constructive in any way.
I'd way rather have a "cowardly" pyre capper in old FWC, than a PvP hero not helping the team.
I don't want to get argumentative, but I can't not point out that you opened yourself up to criticism when you set the tone of this thread by calling FWC "boring." I merely used the word "cowardly," to illustrate the act committed by people feeding their friends. Which is why I don't think pyres being worth the points they used to be, should ever be a thing.
If you want to pick the things you most disagree with out of my post, then I can't help you. I have in fact offered you constructive criticism, towards helping you find FWC enjoyable again. If you continue to play a healer and were to have Pyres back to being worth what they used to be, I guarantee your raid won't think it's fun when you're not around to heal them.
If it wasn't already clear let me reiterate; most of your complaint stems from you feeling healers inadequate in terms of changing the outcome of a Battleground, compared to tanks and damage dealers. If that's really the case then stop playing a healer and move to a class you enjoy and feel will make a difference to the outcome of a match.
I clearly explained why I find FWC to be boring.
And my point about healers carrying a team obviously was not referring to solo capping pyres.
Granted, in CS I consistently win games from soloing pyres on defense, as a Mystic. But this is not about CS...
EDIT: Also, if you look at the post of @notanoriginalname you will notice that the team won only because of ONE DPS who carried an otherwise terrible team. Something a healer couldn't have done.
I think having to allocate resources to protect/cap pyres throughout the match has a lot more strategy than zerging as one raid from start to finish. You also get a variety of skirmishes from small scale to larger scale when you actually have to keep pyres. FWC now is move as a group of 15, or lose; and it takes little strategy other than knowing where the zerg fights will be. People like fighting though, so it's probably not going to change.
Because kills give a lot more points now, the feeding issue isn't solved by nerfing pyre caps. If guilds really want that leaderboard, they can just feed kills on their alts instead of white-capping. Literally no difference in abusing that area.
Your idea on pyre defending sounds really fun, but in order for that to work they potentially need to fix the match making system so each team is guaranteed the same amount of healers. Not obscured by 2-3, where one team pyre has a healer missing.
Granted, there is the problem of some teams having no priests or no mystics.
And I found the pyre part to be the most exciting before! It's like trying to cap mid pyre in CS, like I said before (except no sieges or bombs, and no spawning at pyre.). You do everything you can to either get it capped or hold it!
how about to add an Etching Tier 1.5 for EQ Gear too. Nothing like super strong but decently worth
You already have semi competitive stats on EQ gear, you don't need to be rewarded further for refusing to gear.
Actually you can blame them for the following;
Deliberatly throwing a game to get crusade points (Shrugs and stares at server list)
Not educating themselves on their class and actually playing as a team.
Trolling
So yeah on those three points alone I can pretty much blame the playerbase.
when will they change the matching system so its more balanced.... not so one sided -_-
You, my friend, are doing fwc wrong!
wtf why ?? lol