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Comments
I'd like to see it fixed... or I will take a long break from tanking as lancer
If party member doesn't distract the sorc boss, then for lancer, it's going to be hell.
If party member doesn't help and kill adds during 2nd boss in DFNM, it's another hell time for lancer.
For lancer, DFHM is easier than DFNM instant matching. 4~6 adds in DFNM hurts more than the boss.
I agree most people dont understand most skills cannot be blocked. Try and let a warrior get next to you and combative strike or rising fury you. Try and block brawlers haymaker or their op spins. Tera is to laggy of a game to rely on block, you cannot just say manage resolve better its nearly impossible. If u think tera has some god based optimized system where eveything can be blocked ur kidding... find a buddy put ur shield up an test it urself.... pls fix this crap eme talk to blue hole. If u can let a brawler have infinite block, crazy mobility, high crit rate based moves, unblockable moves, and the ability to block and stagger at the same time, give us our old resolve back
Can backstep twice and gets invincibility on wallop = complaints
???
Am I missing something? You're just trading off the cooldown time for RE usage. Means you can do more iframes in less time. You can use shout to regen and second wind has a glyph. I know, I know, those skills are not that great to combat this. But is the new backstep really that much worse...?
1. shout- still get damages. And, it doesn't pull enough RE.
2. why lancer can't have iframe as like brawler? when Tera first came out, most of boss attack was blockable.
That's what the KTera devs thought too when they randomly nerfed backstep.....
Shout to regen doesn't work that well when you're pvping because it leaves you vulnerable to your enemy for the cast time especially in small scale where every single skill you use matters. Second wind has such a long [filtered] cooldown that it's not really all that reliable.
And yes, I'd much rather have the old backstep back. The reason there's complaints is because you backstep once and there goes half your resolve bar, block 1 more whipsaw and gg you're just a sitting duck. Gotta play to know what it feels like honestly.
Believe me, i noticed. RNGesus is not being kind either.
To be fair the old backstep still used 200 RE iirc.
I'd get [filtered] talked for most of it, but later on I'd see people saying the same things I said.
Like after I complained about Lancers low damage/wallop crits, I got [filtered] talked by top lancer on my server and then later saw him posting about how bad lancers damage and wallops crit was.
And before patch I told everyone that Lancers would be getting nerfed and they all insisted to me that this was a buff, I had planned to change classes, but this nerf especially cemented that. It's good to see months later people are finally agreeing with me on this to.
Yes. Before, with 1 Backstep with 5 second CD, you would just time it correctly and come out with it with more resolve by the time Backstep came off CD.
Now, if you're that good that you still only need to Backstep once every 5 seconds (in PvE, I seem to be able to manage this), then I have to make up at least 700RE before I was before I started. In PvE, this is alright, because you can do this. In PvP, if you can make up 700RE in 5 seconds, then please show me how.
I knew this was a nerf as soon as I saw it coming.
Honestly my first time I ever felt a bit of pain with the backstep issue was this part when tanking the lancer and the girl. For some reason when I'm tanking, no one keeps the girl far away. Surprisingly I did well in hard mode but the management of resolve is very much dependent on how well I manage myself and it can be difficult at times.
Yeah I recently tried dueling and can feel the difference now. Yeah certainly a big changer in pvp, especially trying to manage both blocking/iframing. The only other mobility I can think of is when castin stun + onslaught to move fast. And yeah Lancers were not as broken before.
They probably thought adding this change would be a nice buff but instead turned into a nerf as what most people call it right now. I'm thinking they primarily did this mostly for pvp reasons. In pve, I think I'm doing really well but I may have trouble at some bosses like when tanking the lancer in dfhm and like no one in the team keeps the big girl far enough. Managing resolve like that from not getting sleep and endurance debuff is tricky while keeping aggro and doing dmg at same time lol.