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Demon's Wheel
After nearly a month since the introduction of Demon's Wheel dungeon, what are your thoughts on this dungeon?
For me, the first boss is a walk in the park because the main mechanic of in or out AOE occurs infrequently (around twice with a party of decent DPS output) and can be cleared even without thought (just have party members standing at each AOE to guarantee that the party does not wipe)
The second boss was difficult for me for the first few dungeon runs. Not only was the fight heavy in mechanics (in or out AOE, AOE on each party member, destroying the correct die out of 3 coloured die, destroying up to 4 die to stand on safe spots), but the core mechanic of a boss fight was changed from bringing its hp to 0% to filling up your gauge before the boss's gauge.
I struggled to make sense of the mechanics at first, especially not understanding which die to be destroyed out of 3 coloured die. Moreover, dying was quite punishing here as the overall party DPS will drop for each party member dead on the ground, which may cause the party to wipe when there is not enough DPS to clear the mechanics. Furthermore, the guide on essentialmana only made me more confused about the dungeon due to the amount of mechanics present.
However, after several successful runs of DW, I could understand the logic and formulate strategies to overcome mechanics in the last boss. And after practising these strategies multiple times, DW becomes quite simple to clear (And quick too with decent party DPS - 10 to 15 mins for the whole dungeon).
So what are your thoughts on Demon's Wheel?
For me, the first boss is a walk in the park because the main mechanic of in or out AOE occurs infrequently (around twice with a party of decent DPS output) and can be cleared even without thought (just have party members standing at each AOE to guarantee that the party does not wipe)
The second boss was difficult for me for the first few dungeon runs. Not only was the fight heavy in mechanics (in or out AOE, AOE on each party member, destroying the correct die out of 3 coloured die, destroying up to 4 die to stand on safe spots), but the core mechanic of a boss fight was changed from bringing its hp to 0% to filling up your gauge before the boss's gauge.
I struggled to make sense of the mechanics at first, especially not understanding which die to be destroyed out of 3 coloured die. Moreover, dying was quite punishing here as the overall party DPS will drop for each party member dead on the ground, which may cause the party to wipe when there is not enough DPS to clear the mechanics. Furthermore, the guide on essentialmana only made me more confused about the dungeon due to the amount of mechanics present.
However, after several successful runs of DW, I could understand the logic and formulate strategies to overcome mechanics in the last boss. And after practising these strategies multiple times, DW becomes quite simple to clear (And quick too with decent party DPS - 10 to 15 mins for the whole dungeon).
So what are your thoughts on Demon's Wheel?
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Comments
but seems to have a greater approval rating from everyone.
ambush/vm8 mats are still useful if you craft them to +12 since its better to convert it than misery next patch. bigger plus if you can convert to behemoth