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When are we getting korea's optimized files and memory leak fixes?

I'm getting tired of doing a single dungeon run and losing 70% of my FPS.

It's abhorrent
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Comments

  • LesbianViLesbianVi ✭✭✭✭✭
    :open_mouth: is there such a thing? :open_mouth:
  • where. when. and how. i need now
  • ElinUsagiElinUsagi ✭✭✭✭✭
    LesbianVi wrote: »
    :open_mouth: is there such a thing? :open_mouth:

    Not sure the issues of the OP but as I have issues with memory leaks and random disc usage of 100% making my game freezes often, I fixed somewhat the disc usage 100% usage and rarely that happens again but memory leaks happen sometimes in "new" dungeons so if you don't have a good pc (not talking a pc gamer) then you will get annoyed because of that.
  • seraphinushseraphinush ✭✭✭✭
    I second this- the CPU and Memory usage playing K TERA is much less than playing on the NA TERA client . . couldn't tell you why though or where the memory leak is :/
  • tisnotmetisnotme ✭✭✭✭
    ElinUsagi wrote: »
    LesbianVi wrote: »
    :open_mouth: is there such a thing? :open_mouth:

    Not sure the issues of the OP but as I have issues with memory leaks and random disc usage of 100% making my game freezes often, I fixed somewhat the disc usage 100% usage and rarely that happens again but memory leaks happen sometimes in "new" dungeons so if you don't have a good pc (not talking a pc gamer) then you will get annoyed because of that.

    yer I don't think Lesbians asking if there is such a problem but more asking is there such a fix ready to implement by BHS
  • Equitas wrote: »
    When I started playing TERA 2 years ago, 60fps was the least I was getting. I couldn't figure out what everyone's complaints about optimizations were about. Since then, my performance has taken a hit. My hardware hasn't changed and TERA hasn't seen any major graphical improvements. The only major changes on my end were (mistakenly) taking the free upgrade to Windows 10 and then reverting to Windows 8. I'd like for some sort of fix to come through that at least puts me closer to where I was before.

    The thing is people with the same PC rigs in korea compared to NA will get triple digit FPS. And that FPS doesn't go down in dungeons or towns. The only place the fps drops is at rally bams, but that's because there's over 500 people at those. You're bound to get lag then lol.

  • edited October 2017
    I believe we have some evidence that one of the issues that affects some people (but oddly not everyone) is the UI and some complication related to the translated text. Some people have said that, by hiding the UI, they can significantly improve performance and make it more similar to K-TERA. But, not everyone has that experience, and that isn't everything.

    With the way they're managing builds now, I don't think it's likely that they're "holding out" on some optimizations that K-TERA has. Rather it seems like there's something about the localized build that adds to the problem, and the way they handle the localization strings seems like one likely culprit. Other local-market integrations with unique backend systems could be another likely culprit. But I do think it's something EME should try to investigate with BHS.
  • Primmyyy wrote: »
    Equitas wrote: »
    When I started playing TERA 2 years ago, 60fps was the least I was getting. I couldn't figure out what everyone's complaints about optimizations were about. Since then, my performance has taken a hit. My hardware hasn't changed and TERA hasn't seen any major graphical improvements. The only major changes on my end were (mistakenly) taking the free upgrade to Windows 10 and then reverting to Windows 8. I'd like for some sort of fix to come through that at least puts me closer to where I was before.

    The thing is people with the same PC rigs in korea compared to NA will get triple digit FPS. And that FPS doesn't go down in dungeons or towns. The only place the fps drops is at rally bams, but that's because there's over 500 people at those. You're bound to get lag then lol.


    Is there a video of this? Also all MMOs base off ue3 generally have bad optimization since the engine wasn't designed to run MMOs. Blade and Soul and bless have crappy frames too at times
  • LesbianViLesbianVi ✭✭✭✭✭
    tisnotme wrote: »
    ElinUsagi wrote: »
    LesbianVi wrote: »
    :open_mouth: is there such a thing? :open_mouth:

    Not sure the issues of the OP but as I have issues with memory leaks and random disc usage of 100% making my game freezes often, I fixed somewhat the disc usage 100% usage and rarely that happens again but memory leaks happen sometimes in "new" dungeons so if you don't have a good pc (not talking a pc gamer) then you will get annoyed because of that.

    yer I don't think Lesbians asking if there is such a problem but more asking is there such a fix ready to implement by BHS

    Yeah, BHS fixing actual problems for NA is not going to happen most likely lol
  • TsukasaKunTsukasaKun ✭✭
    edited October 2017
    CornishRex wrote: »
    From what I recall, NA tera's UI still runs on flash which obviously isn't a good thing. KTERA changed that a long while ago, I think jp did that too.

    AFAIK all regions use Scaleform GFx*, the UI engine that UE3 comes with. A big part of the problem comes from the timing of BHS developing Tera in the first place.. the version of it that UE3 shipped back then lacked any form of hardware acceleration. It wasn't until years later that Scaleform got hardware acceleration, but by that point BHS had made enough alterations to UE3 that it made updating to a newer engine build practically impossible without rewriting large chunks of the client. And if what counterpoint has said about it not being an issue in KTera is true... well, BHS has a long track record of not caring about the issues of other regions much, so they have even less incentive to do anything about it.

    (*): You're right in that Scaleform uses Flash, but that's not inherently a bad thing if done correctly. Crysis, Civ 4, Mass Effect 1 and 2, Medal of Honor, Skyrim, CS:GO.. these all use Scaleform for their UI. Source
  • edited October 2017
    TsukasaKun wrote: »
    And if what counterpoint has said about it not being an issue in KTera is true... well, BHS has a long track record of not caring about the issues of other regions much, so they have even less incentive to do anything about it.
    I've heard conflicting reports honestly... but the whole performance issue is sporadic in the first place. I've had some people say that, on their machines, K-TERA runs better. I've had other people say that it's the same. Perhaps there's some combination of OS, CPU, GPU, etc. that determines this, but I don't have enough data yet.

    One thing I've suspected (but don't know) is that it could possibly have something to do with the hook to fetch translations (if Korean is the hardcoded default) but who knows. It may also have to do with anti-aliasing on the font, which as you say runs in CPU in the old Scaleform version. I do think that K-TERA does still use the same Scaleform we have, but must be something different about it.

    In any case, for this issue, I'm holding out a bit of hope that maybe, some day, the new Console UI will be ported back to PC, as they won't be using the old Scaleform anymore for that.

    (And yeah, you're right that Scaleform itself, and its use of Flash, isn't inherently bad. It's just an issue with the implementation in this game.)
  • LYC14LYC14 ✭✭✭
    I get serious FPS drop only when fighting RK9 in RK9 Kennel. Also, I get serious lag every time I use a skill with noct buff activated in dungeons. Wishing that there could be a fix for this.
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